Text Editor

Adafruit recommends using the Mu editor for editing your CircuitPython code. You can get more info in this guide.

Alternatively, you can use any text editor that saves simple text files.

Download the Project Bundle

Your project will use a specific set of CircuitPython libraries, sample .mp3s, graphic .bmp, and the code.py file. To get everything you need, click on the Download Project Bundle link below, and uncompress the .zip file.

Drag the contents of the uncompressed bundle directory onto your board's CIRCUITPY drive, replacing any existing files or directories with the same names, and adding any new ones that are necessary.

Audio Files

Copy the .mp3 files from the bundle onto your SD card using a USB SD card reader.

To make your own files, follow the info in this guide on converting audio files to mono .mp3 files.

# SPDX-FileCopyrightText: 2022 John Park and Tod Kurt for Adafruit Industries
# SPDX-License-Identifier: MIT
# Walkmp3rson digital cassette tape player (ok fine it's just SD cards)
import time
import os
import board
import busio
import sdcardio
import storage
import audiomixer
import audiobusio
import audiomp3
from adafruit_neokey.neokey1x4 import NeoKey1x4
from adafruit_seesaw import seesaw, rotaryio
import displayio
import terminalio
from adafruit_display_text import label
from adafruit_st7789 import ST7789
from adafruit_progressbar.progressbar import HorizontalProgressBar
from adafruit_progressbar.verticalprogressbar import VerticalProgressBar


displayio.release_displays()

# SPI for TFT display, and SD Card reader on TFT display
spi = board.SPI()
# display setup
tft_cs = board.D6
tft_dc = board.D9
tft_reset = board.D12
display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs, reset=tft_reset)
display = ST7789(display_bus, width=320, height=240, rotation=90)

# SD Card setup
sd_cs = board.D13
sdcard = sdcardio.SDCard(spi, sd_cs)
vfs = storage.VfsFat(sdcard)
storage.mount(vfs, "/sd")

# I2C NeoKey setup
i2c = busio.I2C(board.SCL, board.SDA)
neokey = NeoKey1x4(i2c, addr=0x30)
amber = 0x300800
red = 0x900000
green = 0x009000

neokey.pixels.fill(amber)
keys = [
    (neokey, 0, green),
    (neokey, 1, red),
    (neokey, 2, green),
    (neokey, 3, green),
]
#  states for key presses
key_states = [False, False, False, False]

# STEMMA QT Rotary encoder setup
rotary_seesaw = seesaw.Seesaw(i2c, addr=0x36)  # default address is 0x36
encoder = rotaryio.IncrementalEncoder(rotary_seesaw)
last_encoder_pos = 0

# file system setup
mp3s = []
for filename in os.listdir('/sd'):
    if filename.lower().endswith('.mp3') and not filename.startswith('.'):
        mp3s.append("/sd/"+filename)

mp3s.sort()  # sort alphanumerically for mixtape  order, e.g., "1_King_of_Rock.mp3"
for mp3 in mp3s:
    print(mp3)

track_number = 0
mp3_filename = mp3s[track_number]
mp3_bytes = os.stat(mp3_filename)[6]  # size in bytes is position 6
mp3_file = open(mp3_filename, "rb")
mp3stream = audiomp3.MP3Decoder(mp3_file)

def tracktext(full_path_name, position):
    return full_path_name.split('_')[position].split('.')[0]
# LRC is word_select, BCLK is bit_clock, DIN is data_pin.
# Feather RP2040
audio = audiobusio.I2SOut(bit_clock=board.D24, word_select=board.D25, data=board.A3)
# Feather M4
# audio = audiobusio.I2SOut(bit_clock=board.D1, word_select=board.D10, data=board.D11)
mixer = audiomixer.Mixer(voice_count=1, sample_rate=22050, channel_count=1,
                         bits_per_sample=16, samples_signed=True)
mixer.voice[0].level = 0.15

# Colors
blue_bright = 0x17afcf
blue_mid = 0x0d6173
blue_dark = 0x041f24

orange_bright = 0xda8c57
orange_mid = 0xa46032
orange_dark = 0x472a16

# display
main_display_group = displayio.Group()  # everything goes in main group
display.show(main_display_group)  # show main group (clears screen, too)

# background bitmap w OnDiskBitmap
tape_bitmap = displayio.OnDiskBitmap(open("mp3_tape.bmp", "rb"))
tape_tilegrid = displayio.TileGrid(tape_bitmap, pixel_shader=tape_bitmap.pixel_shader)
main_display_group.append(tape_tilegrid)


# song name label
song_name_text_group = displayio.Group(scale=3, x=90, y=44)  # text label goes in this Group
song_name_text = tracktext(mp3_filename, 2)
song_name_label = label.Label(terminalio.FONT, text=song_name_text, color=orange_bright)
song_name_text_group.append(song_name_label)  # add the label to the group
main_display_group.append(song_name_text_group)  # add to the parent group

# artist name label
artist_name_text_group = displayio.Group(scale=2, x=92, y=186)
artist_name_text = tracktext(mp3_filename, 1)
artist_name_label = label.Label(terminalio.FONT, text=artist_name_text, color=orange_bright)
artist_name_text_group.append(artist_name_label)
main_display_group.append(artist_name_text_group)

# song progress bar
progress_bar = HorizontalProgressBar(
    (72, 144),
    (174, 12),
    bar_color=blue_bright,
    outline_color=blue_mid,
    fill_color=blue_dark,
)
main_display_group.append(progress_bar)

# volume level bar
volume_bar = VerticalProgressBar(
    (304, 40),
    (8, 170),
    bar_color=orange_bright,
    outline_color=orange_mid,
    fill_color=orange_dark,
)
main_display_group.append(volume_bar)
volume_bar.value = mixer.voice[0].level * 100

def change_track(tracknum):
    # pylint: disable=global-statement
    global mp3_filename
    mp3_filename = mp3s[tracknum]
    song_name_fc = tracktext(mp3_filename, 2)
    artist_name_fc = tracktext(mp3_filename, 1)
    mp3_file_fc = open(mp3_filename, "rb")
    mp3stream_fc = audiomp3.MP3Decoder(mp3_file_fc)
    mp3_bytes_fc = os.stat(mp3_filename)[6]  # size in bytes is position 6
    return (mp3_file_fc, mp3stream_fc, song_name_fc, artist_name_fc, mp3_bytes_fc)

print("Walkmp3rson")
play_state = False  # so we know if we're auto advancing when mixer finishes a song
last_debug_time = 0  # for timing track position
reels_anim_frame = 0
last_percent_done = 0.01
audio.play(mixer)
while True:
    encoder_pos = -encoder.position
    if encoder_pos != last_encoder_pos:
        encoder_delta = encoder_pos - last_encoder_pos
        volume_adjust = min(max((mixer.voice[0].level + (encoder_delta*0.005)), 0.0), 1.0)
        mixer.voice[0].level = volume_adjust

        last_encoder_pos = encoder_pos
        volume_bar.value = mixer.voice[0].level * 100

    if play_state is True:  # if not stopped, auto play next song
        if time.monotonic() - last_debug_time > 0.2:  # so we can check track progress
            last_debug_time = time.monotonic()
            bytes_played = mp3_file.tell()
            percent_done = (bytes_played / mp3_bytes)
            progress_bar.value = min(max(percent_done * 100, 0), 100)

        if not mixer.playing:
            print("next song")
            audio.pause()
            track_number = ((track_number + 1) % len(mp3s))
            mp3_file, mp3stream, song_name, artist_name, mp3_bytes = change_track(track_number)
            song_name_label.text = song_name
            artist_name_label.text = artist_name
            mixer.voice[0].play(mp3stream, loop=False)
            time.sleep(.1)
            audio.resume()

    # Use the NeoKeys as transport controls
    for k in range(len(keys)):
        neokey, key_number, color = keys[k]
        if neokey[key_number] and not key_states[key_number]:
            key_states[key_number] = True
            neokey.pixels[key_number] = color

            if key_number == 0:  # previous track
                audio.pause()
                track_number = ((track_number - 1) % len(mp3s) )
                mp3_file, mp3stream, song_name, artist_name, mp3_bytes = change_track(track_number)
                song_name_label.text = song_name
                artist_name_label.text = artist_name
                mixer.voice[0].play(mp3stream, loop=False)
                play_state = True
                time.sleep(.1)
                audio.resume()

            if key_number == 1:  # Play/pause
                if play_state:
                    audio.pause()
                    play_state = False
                else:
                    audio.resume()
                    play_state = True

            if key_number == 2:  # Play track from beginning
                audio.pause()
                mixer.voice[0].play(mp3stream, loop=False)
                song_name_label.text = tracktext(mp3_filename, 2)
                artist_name_label.text = tracktext(mp3_filename, 1)
                play_state = True
                time.sleep(.1)
                audio.resume()

            if key_number == 3:  # next track
                audio.pause()
                track_number = ((track_number + 1) % len(mp3s))
                mp3_file, mp3stream, song_name, artist_name, mp3_bytes = change_track(track_number)
                song_name_label.text = song_name
                artist_name_label.text = artist_name
                mixer.voice[0].play(mp3stream, loop=False)
                play_state = True
                time.sleep(.1)
                audio.resume()

        if not neokey[key_number] and key_states[key_number]:
            neokey.pixels[key_number] = amber
            key_states[key_number] = False

How it Works

First, there are a dozen or so libraries to install! These help us use the SD card, TFT display, audio mixer and mp3 decoder, NeoKeys, rotary encoder, and more.

import time
import os
import board
import busio
import sdcardio
import storage
import audiomixer
import audiobusio
import audiomp3
from adafruit_neokey.neokey1x4 import NeoKey1x4
from adafruit_seesaw import seesaw, rotaryio
import displayio
import terminalio
from adafruit_display_text import label
from adafruit_st7789 import ST7789
from adafruit_progressbar.progressbar import HorizontalProgressBar
from adafruit_progressbar.verticalprogressbar import VerticalProgressBar

Setup

Next, the TFT display is set up on the SPI bus.

displayio.release_displays()

# SPI for TFT display, and SD Card reader on TFT display
spi = board.SPI()
# display setup
tft_cs = board.D6
tft_dc = board.D9
tft_reset = board.D12
display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs, reset=tft_reset)
display = ST7789(display_bus, width=320, height=240, rotation=90)

Then, the SD card reader is set up, also on SPI.

# SD Card setup
sd_cs = board.D13
sdcard = sdcardio.SDCard(spi, sd_cs)
vfs = storage.VfsFat(sdcard)
storage.mount(vfs, "/sd")

NeoKey

The NeoKey is set up on the I2C bus next, including color definitions and key states.

# I2C NeoKey setup
i2c = busio.I2C(board.SCL, board.SDA)
neokey = NeoKey1x4(i2c, addr=0x30)
amber = 0x300800
red = 0x900000
green = 0x009000

neokey.pixels.fill(amber)
keys = [
    (neokey, 0, green),
    (neokey, 1, red),
    (neokey, 2, green),
    (neokey, 3, green),
]
#  states for key presses
key_states = [False, False, False, False]

Rotary Encoder

The rotary encoder is set up as a seesaw device.

# STEMMA QT Rotary encoder setup
rotary_seesaw = seesaw.Seesaw(i2c, addr=0x36)  # default address is 0x36
encoder = rotaryio.IncrementalEncoder(rotary_seesaw)
last_encoder_pos = 0

SD Card Filesystem

To read the .mp3 files from the SD card, the filesystem is defined and listed.

# file system setup
mp3s = []
for filename in os.listdir('/sd'):
    if filename.lower().endswith('.mp3') and not filename.startswith('.'):
        mp3s.append("/sd/"+filename)

mp3s.sort()  # sort alphanumerically for mixtape  order, e.g., "1_King_of_Rock.mp3"
for mp3 in mp3s:
    print(mp3)
    
track_number = 0
mp3_filename = mp3s[track_number]
mp3_bytes = os.stat(mp3_filename)[6]  # size in bytes is position 6
mp3_file = open(mp3_filename, "rb")
mp3stream = audiomp3.MP3Decoder(mp3_file)

Tracktext Function

This function is used to parse the track names for display, removing the track number from the beginning, and returning the Artist Name and Song Name for display. This is the naming convention:

number_artist_song.mp3

For example:

03_Bartlebeats_Daisy.mp3 

That will be the third song on the "mix tape" SD card, with the artist name Bartlebeats and song name Daisy.

def tracktext(full_path_name, position):
    return full_path_name.split('_')[position].split('.')[0]

Audio

The audio is set up as an I2S audio output on the audiobus with pins defined for word select, bit clock, and data.

# LRC is word_select, BCLK is bit_clock, DIN is data_pin.
# Feather RP2040
audio = audiobusio.I2SOut(bit_clock=board.D24, word_select=board.D25, data=board.A3)
# Feather M4
# audio = audiobusio.I2SOut(bit_clock=board.D1, word_select=board.D10, data=board.D11)

Mixer

The mixer object is created, with the specific settings we're using for the .mp3 files and an initial volume level.

mixer = audiomixer.Mixer(voice_count=1, sample_rate=22050, channel_count=1,
                         bits_per_sample=16, samples_signed=True)
mixer.voice[0].level = 0.15

Screen Colors

Colors are defined for screen text and graphics.

# Colors
blue_bright = 0x17afcf
blue_mid = 0x0d6173
blue_dark = 0x041f24

orange_bright = 0xda8c57
orange_mid = 0xa46032
orange_dark = 0x472a16

Displayio

The displayio group and on disk bitmap are defined next.

display
main_display_group = displayio.Group()  # everything goes in main group
display.show(main_display_group)  # show main group (clears screen, too)

# background bitmap w OnDiskBitmap
tape_bitmap = displayio.OnDiskBitmap(open("mp3_tape.bmp", "rb"))
tape_tilegrid = displayio.TileGrid(tape_bitmap, pixel_shader=tape_bitmap.pixel_shader)
main_display_group.append(tape_tilegrid)

Text Labels

The text for song and artist are set up here.

# song name label
song_name_text_group = displayio.Group(scale=3, x=90, y=44)  # text label goes in this Group
song_name_text = tracktext(mp3_filename, 2)
song_name_label = label.Label(terminalio.FONT, text=song_name_text, color=orange_bright)
song_name_text_group.append(song_name_label)  # add the label to the group
main_display_group.append(song_name_text_group)  # add to the parent group

# artist name label
artist_name_text_group = displayio.Group(scale=2, x=92, y=186)
artist_name_text = tracktext(mp3_filename, 1)
artist_name_label = label.Label(terminalio.FONT, text=artist_name_text, color=orange_bright)
artist_name_text_group.append(artist_name_label)
main_display_group.append(artist_name_text_group)

Progress Bars

We're using the horizontal progress bar to visualize song length and a vertical progress bar for volume.

# song progress bar
progress_bar = HorizontalProgressBar(
    (72, 144),
    (174, 12),
    bar_color=blue_bright,
    outline_color=blue_mid,
    fill_color=blue_dark,
)
main_display_group.append(progress_bar)

# volume level bar
volume_bar = VerticalProgressBar(
    (304, 40),
    (8, 170),
    bar_color=orange_bright,
    outline_color=orange_mid,
    fill_color=orange_dark,
)
main_display_group.append(volume_bar)
volume_bar.value = mixer.voice[0].level * 100

change_track() Function

This function is called whenever a track change happens. This can be when the previous or next song buttons are pressed, or when one song ends and the next needs to begin.

def change_track(tracknum):

    global mp3_filename
    mp3_filename = mp3s[tracknum]
    song_name_fc = tracktext(mp3_filename, 2)
    artist_name_fc = tracktext(mp3_filename, 1)
    mp3_file_fc = open(mp3_filename, "rb")
    mp3stream_fc = audiomp3.MP3Decoder(mp3_file_fc)
    mp3_bytes_fc = os.stat(mp3_filename)[6]  # size in bytes is position 6
    return (mp3_file_fc, mp3stream_fc, song_name_fc, artist_name_fc, mp3_bytes_fc)

States

State variables are set, and then the audio mixer is turned on.

play_state = False  # so we know if we're auto advancing when mixer finishes a song
last_debug_time = 0  # for timing track position
last_percent_done = 0.01

audio.play(mixer)

Main Loop

The main loop of the program does the following:

  • Checks for encoder input to change volume
  • Checks the NeoKeys for input
  • Plays the current song until it is paused, finishes, is restarted, or next/previous buttons are pressed
while True:
    encoder_pos = -encoder.position
    if encoder_pos != last_encoder_pos:
        encoder_delta = encoder_pos - last_encoder_pos
        volume_adjust = min(max((mixer.voice[0].level + (encoder_delta*0.005)), 0.0), 1.0)
        mixer.voice[0].level = volume_adjust

        last_encoder_pos = encoder_pos
        volume_bar.value = mixer.voice[0].level * 100

    if play_state is True:  # if not stopped, auto play next song
        if time.monotonic() - last_debug_time > 0.2:  # so we can check track progress
            last_debug_time = time.monotonic()
            bytes_played = mp3_file.tell()
            percent_done = (bytes_played / mp3_bytes)
            progress_bar.value = min(max(percent_done * 100, 0), 100)

        if not mixer.playing:
            print("next song")
            audio.pause()
            track_number = ((track_number + 1) % len(mp3s))
            mp3_file, mp3stream, song_name, artist_name, mp3_bytes = change_track(track_number)
            song_name_label.text = song_name
            artist_name_label.text = artist_name
            mixer.voice[0].play(mp3stream, loop=False)
            time.sleep(.1)
            audio.resume()

    # Use the NeoKeys as transport controls
    for k in range(len(keys)):
        neokey, key_number, color = keys[k]
        if neokey[key_number] and not key_states[key_number]:
            key_states[key_number] = True
            neokey.pixels[key_number] = color

            if key_number == 0:  # previous track
                audio.pause()
                track_number = ((track_number - 1) % len(mp3s) )
                mp3_file, mp3stream, song_name, artist_name, mp3_bytes = change_track(track_number)
                song_name_label.text = song_name
                artist_name_label.text = artist_name
                mixer.voice[0].play(mp3stream, loop=False)
                play_state = True
                time.sleep(.1)
                audio.resume()

            if key_number == 1:  # Play/pause
                if play_state:
                    audio.pause()
                    play_state = False
                else:
                    audio.resume()
                    play_state = True

            if key_number == 2:  # Play track from beginning
                audio.pause()
                mixer.voice[0].play(mp3stream, loop=False)
                song_name_label.text = tracktext(mp3_filename, 2)
                artist_name_label.text = tracktext(mp3_filename, 1)
                play_state = True
                time.sleep(.1)
                audio.resume()

            if key_number == 3:  # next track
                audio.pause()
                track_number = ((track_number + 1) % len(mp3s))
                mp3_file, mp3stream, song_name, artist_name, mp3_bytes = change_track(track_number)
                song_name_label.text = song_name
                artist_name_label.text = artist_name
                mixer.voice[0].play(mp3stream, loop=False)
                play_state = True
                time.sleep(.1)
                audio.resume()

        if not neokey[key_number] and key_states[key_number]:
            neokey.pixels[key_number] = amber
            key_states[key_number] = False

This guide was first published on Sep 14, 2022. It was last updated on Sep 14, 2022.

This page (Code the Walkmp3rson) was last updated on Mar 22, 2023.

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