Once your NeoPixels are hooked up nicely, it's time to add the rest of the circuit. If your FLORA is going on the outside of your hat, solder those wires up directly.
If you want to hide FLORA on the inside of your hat, cut a small hole near the NeoPixel strip and slide the wires through before soldering them to FLORA.
Refer to the circuit diagram to be sure you're wiring everything up correctly!
If you want to hide FLORA on the inside of your hat, cut a small hole near the NeoPixel strip and slide the wires through before soldering them to FLORA.
Refer to the circuit diagram to be sure you're wiring everything up correctly!
Wrap your battery in gaffers tape to provide a bit of strain relief to the wires and protect it from light wear.
You can hide this battery in the band of the hat, and run the wire to the outside (if that's where your FLORA is), or along the inside of the band to FLORA.
Test that your NeoPixel sample code is still working on battery power and now that you've soldered FLORA.
You can hide this battery in the band of the hat, and run the wire to the outside (if that's where your FLORA is), or along the inside of the band to FLORA.
Test that your NeoPixel sample code is still working on battery power and now that you've soldered FLORA.
To add the microphone, first prep a three-channel ribbon wire (or three pieces of plain stranded wire) by stripping and tinning the ends.
Set up the wire and the mic in a third hand tool to make it easier to solder the wires to the holes on the breakout board. Trim the excess wire short with flush diagonal cutters.
Set up the wire and the mic in a third hand tool to make it easier to solder the wires to the holes on the breakout board. Trim the excess wire short with flush diagonal cutters.
On the outside, it's easy to just solder the wires according to the circuit diagram and stitch the mic down.
If you want to hide the mic inside the hat, mark where you'd like it to go with a pencil.
Carefully trim a mic-sized circle at the mark using very sharp scissors.
Carefully trim a mic-sized circle at the mark using very sharp scissors.
Optional step! If your hat is mostly synthetic (acrylic/polyester), you can singe the edge of the cut hole with a lighter to make it tidier. This hat is part wool, so doing this smells like burned hair. Hey, it's optional!
Arrange FLORA and the mic board inside the hat as you'd like them, then solder the connections to the mic according to the circuit diagram.
Then stitch the FLORA and mic board to the inside of the hat.
Plug FLORA in via USB (make sure the battery switch is OFF) and load with the following sound-sensitive code (very barely modified from the Ampli-Tie sketch):
Then stitch the FLORA and mic board to the inside of the hat.
Plug FLORA in via USB (make sure the battery switch is OFF) and load with the following sound-sensitive code (very barely modified from the Ampli-Tie sketch):
/* LED VU meter for Arduino and Adafruit NeoPixel LEDs. Hardware requirements: - Most Arduino or Arduino-compatible boards (ATmega 328P or better). - Adafruit Electret Microphone Amplifier (ID: 1063) - Adafruit Flora RGB Smart Pixels (ID: 1260) OR - Adafruit NeoPixel Digital LED strip (ID: 1138) - Optional: battery for portable use (else power through USB or adapter) Software requirements: - Adafruit NeoPixel library Connections: - 3.3V to mic amp + - GND to mic amp - - Analog pin to microphone output (configurable below) - Digital pin to LED data input (configurable below) See notes in setup() regarding 5V vs. 3.3V boards - there may be an extra connection to make and one line of code to enable or disable. Written by Adafruit Industries. Distributed under the BSD license. This paragraph must be included in any redistribution. */ #include <Adafruit_NeoPixel.h> #define N_PIXELS 76 // Number of pixels in strand #define MIC_PIN A9 // Microphone is attached to this analog pin #define LED_PIN 6 // NeoPixel LED strand is connected to this pin #define DC_OFFSET 0 // DC offset in mic signal - if unusure, leave 0 #define NOISE 10 // Noise/hum/interference in mic signal #define SAMPLES 60 // Length of buffer for dynamic level adjustment #define TOP (N_PIXELS + 2) // Allow dot to go slightly off scale #define PEAK_FALL 4 // Rate of peak falling dot byte peak = 0, // Used for falling dot dotCount = 0, // Frame counter for delaying dot-falling speed volCount = 0; // Frame counter for storing past volume data int vol[SAMPLES], // Collection of prior volume samples lvl = 10, // Current "dampened" audio level minLvlAvg = 0, // For dynamic adjustment of graph low & high maxLvlAvg = 512; Adafruit_NeoPixel strip = Adafruit_NeoPixel(N_PIXELS, LED_PIN, NEO_GRB + NEO_KHZ800); void setup() { // This is only needed on 5V Arduinos (Uno, Leonardo, etc.). // Connect 3.3V to mic AND TO AREF ON ARDUINO and enable this // line. Audio samples are 'cleaner' at 3.3V. // COMMENT OUT THIS LINE FOR 3.3V ARDUINOS (FLORA, ETC.): // analogReference(EXTERNAL); memset(vol, 0, sizeof(vol)); strip.begin(); } void loop() { uint8_t i; uint16_t minLvl, maxLvl; int n, height; n = analogRead(MIC_PIN); // Raw reading from mic n = abs(n - 512 - DC_OFFSET); // Center on zero n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy) // Calculate bar height based on dynamic min/max levels (fixed point): height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg); if(height < 0L) height = 0; // Clip output else if(height > TOP) height = TOP; if(height > peak) peak = height; // Keep 'peak' dot at top // Color pixels based on rainbow gradient for(i=0; i<N_PIXELS; i++) { if(i >= height) strip.setPixelColor(i, 0, 0, 0); else strip.setPixelColor(i,Wheel(map(i,0,strip.numPixels()-1,30,150))); } // Draw peak dot if(peak > 0 && peak <= N_PIXELS-1) strip.setPixelColor(peak,Wheel(map(peak,0,strip.numPixels()-1,30,150))); strip.show(); // Update strip // Every few frames, make the peak pixel drop by 1: if(++dotCount >= PEAK_FALL) { //fall rate if(peak > 0) peak--; dotCount = 0; } vol[volCount] = n; // Save sample for dynamic leveling if(++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter // Get volume range of prior frames minLvl = maxLvl = vol[0]; for(i=1; i<SAMPLES; i++) { if(vol[i] < minLvl) minLvl = vol[i]; else if(vol[i] > maxLvl) maxLvl = vol[i]; } // minLvl and maxLvl indicate the volume range over prior frames, used // for vertically scaling the output graph (so it looks interesting // regardless of volume level). If they're too close together though // (e.g. at very low volume levels) the graph becomes super coarse // and 'jumpy'...so keep some minimum distance between them (this // also lets the graph go to zero when no sound is playing): if((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP; minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average) } // Input a value 0 to 255 to get a color value. // The colors are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { if(WheelPos < 85) { return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } else if(WheelPos < 170) { WheelPos -= 85; return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); } else { WheelPos -= 170; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } }
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