Once you've finished setting up your Feather M4 Express with CircuitPython, you can access the code, audio files and necessary libraries by downloading the Project Bundle.
To do this, click on the Download Project Bundle button in the window below. It will download as a zipped folder.
# SPDX-FileCopyrightText: 2019 Kattni Rembor for Adafruit Industries # # SPDX-License-Identifier: MIT """ Prop-Maker based Light Up Prop. Adafruit invests time and resources providing this open source code. Please support Adafruit and open source hardware by purchasing products from Adafruit! Written by Kattni Rembor for Adafruit Industries Copyright (c) 2019 Adafruit Industries Licensed under the MIT license. All text above must be included in any redistribution. """ import time import random import digitalio import audioio import audiocore import busio import board import adafruit_rgbled import adafruit_lis3dh # CUSTOMISE COLORS HERE: MAIN_COLOR = (20, 10, 0) # Default is red HIT_COLOR = (255, 100, 0) # Default is white # CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion HIT_THRESHOLD = 650 SWING_THRESHOLD = 125 # Set to the length in seconds of the "on.wav" file POWER_ON_SOUND_DURATION = 1.5 POWER_PIN = board.D10 enable = digitalio.DigitalInOut(POWER_PIN) enable.direction = digitalio.Direction.OUTPUT enable.value = False # Pin the Red LED is connected to RED_LED = board.D11 # Pin the Green LED is connected to GREEN_LED = board.D12 # Pin the Blue LED is connected to BLUE_LED = board.D13 # Create the RGB LED object led = adafruit_rgbled.RGBLED(RED_LED, GREEN_LED, BLUE_LED) audio = audioio.AudioOut(board.A0) # Speaker # Set up accelerometer on I2C bus, 4G range: i2c = busio.I2C(board.SCL, board.SDA) accel = adafruit_lis3dh.LIS3DH_I2C(i2c) accel.range = adafruit_lis3dh.RANGE_4_G COLOR_HIT = HIT_COLOR # "hit" color is HIT_COLOR set above COLOR_SWING = MAIN_COLOR # "swing" color is MAIN_COLOR set above def play_wav(name, loop=False): """ Play a WAV file in the 'sounds' directory. :param name: partial file name string, complete name will be built around this, e.g. passing 'foo' will play file 'sounds/foo.wav'. :param loop: if True, sound will repeat indefinitely (until interrupted by another sound). """ print("playing", name) try: wave_file = open('sounds/' + name + '.wav', 'rb') wave = audiocore.WaveFile(wave_file) audio.play(wave, loop=loop) except: # pylint: disable=bare-except return # List of swing wav files without the .wav in the name for use with play_wav() swing_sounds = [ 'swing1', 'swing2', 'swing3', 'swing4', 'swing5', 'swing6' ] # List of hit wav files without the .wav in the name for use with play_wav() hit_sounds = [ 'hit1', 'hit2', 'hit3', 'hit4', 'hit5', 'hit6' ] mode = 0 # Initial mode = OFF # Main loop while True: if mode == 0: # If currently off... enable.value = True play_wav('on') # Power up! led.color = MAIN_COLOR time.sleep(POWER_ON_SOUND_DURATION) play_wav('idle', loop=True) # Play idle sound now mode = 1 # Idle mode elif mode >= 1: # If not OFF mode... x, y, z = accel.acceleration # Read accelerometer accel_total = x * x + z * z # (Y axis isn't needed, due to the orientation that the Prop-Maker # Wing is mounted. Also, square root isn't needed, since we're # comparing thresholds...use squared values instead.) if accel_total > HIT_THRESHOLD: # Large acceleration = HIT play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound COLOR_ACTIVE = COLOR_HIT # Set color to fade from mode = 3 # HIT mode elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds led.color = MAIN_COLOR # Set color to main color mode = 2 # SWING mode elif mode == 1: # Idle color led.color = MAIN_COLOR elif mode > 1: # If in SWING or HIT mode... if audio.playing: # And sound currently playing... if mode == 2: # If SWING, led.color = MAIN_COLOR else: led.color = HIT_COLOR # Set color to hit color else: # No sound now, but still SWING or HIT modes play_wav('idle', loop=True) # Resume idle sound mode = 1 # Return to idle mode
After downloading the Project Bundle, plug your Feather M4 Express into the computer USB port. You should see a new flash drive appear in the computer's File Explorer or Finder (depending on your operating system) called CIRCUITPY. Unzip the folder and copy the following items to the Feather M4's CIRCUITPY drive.
- lib folder
- sounds folder
- code.py
Your Feather M4 CIRCUITPY drive should look like this after copying the lib folder, sounds folder and code.py file.
Audio Files
The sounds used in this project are from the Motion Pulse BlackBox pack from VideoCopilot. The pack contains various sounds that are already in the supported audio format.
Adafruit CircuitPython supports 16-bit, Mono, 22.050kHz .wav audio format. See this guide to help format any audio files you might want to use in this project besides the files provided.
In the main loop, the swing and hit modes randomly choose from a list of sounds. For example, swing1.wav, swing2.wav, swing3, etc. This makes the motion effects feel much more varied and sounds less repetitive.
- Power on – on.wav
- Idle looping noise – idle.wav
- Swing whoosh – swing.wav
- Crash strike – hit.wav
Page last edited January 21, 2025
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