This Arduino sketch is designed for the Adafruit Circuit Playground board. But the concepts explained on the prior pages are applicable to any NeoPixel circuit.
Use the left and right buttons to switch between different NeoPixel display modes.
The Serial Monitor window shows a rough estimate of the required current in a given mode.
// Sketch to accompany "Sipping Power With NeoPixels" guide. Designed for // Adafruit Circuit Playground but could be adapted to other projects. #include <Adafruit_CircuitPlayground.h> // GLOBAL VARIABLES -------------------------------------------------------- // This bizarre construct isn't Arduino code in the conventional sense. // It exploits features of GCC's preprocessor to generate a PROGMEM // table (in flash memory) holding an 8-bit unsigned sine wave (0-255). const int _SBASE_ = __COUNTER__ + 1; // Index of 1st __COUNTER__ ref below #define _S1_ (sin((__COUNTER__ - _SBASE_) / 128.0 * M_PI) + 1.0) * 127.5 + 0.5, #define _S2_ _S1_ _S1_ _S1_ _S1_ _S1_ _S1_ _S1_ _S1_ // Expands to 8 items #define _S3_ _S2_ _S2_ _S2_ _S2_ _S2_ _S2_ _S2_ _S2_ // Expands to 64 items const uint8_t PROGMEM sineTable[] = { _S3_ _S3_ _S3_ _S3_ }; // 256 items // Similar to above, but for an 8-bit gamma-correction table. #define _GAMMA_ 2.6 const int _GBASE_ = __COUNTER__ + 1; // Index of 1st __COUNTER__ ref below #define _G1_ pow((__COUNTER__ - _GBASE_) / 255.0, _GAMMA_) * 255.0 + 0.5, #define _G2_ _G1_ _G1_ _G1_ _G1_ _G1_ _G1_ _G1_ _G1_ // Expands to 8 items #define _G3_ _G2_ _G2_ _G2_ _G2_ _G2_ _G2_ _G2_ _G2_ // Expands to 64 items const uint8_t PROGMEM gammaTable[] = { _G3_ _G3_ _G3_ _G3_ }; // 256 items // These are used for 'debouncing' the left & right button inputs, // for switching between modes. boolean prevStateLeft, prevStateRight; uint32_t lastChangeTimeLeft = 0, lastChangeTimeRight = 0; #define DEBOUNCE_MS 15 // Button debounce time, in milliseconds // These are used in estimating (very approximately) the current draw of // the board and NeoPixels. BASECURRENT is the MINIMUM current (in mA) // used by the entire system (microcontroller board plus NeoPixels) -- // keep in mind that even when "off," NeoPixels use a tiny amount of // current (a bit under 1 milliamp each). LEDCURRENT is the maximum // additional current PER PRIMARY COLOR of ONE NeoPixel -- total current // for an RGB NeoPixel could be up to 3X this. The '3535' NeoPixels on // Circuit Playground are smaller and use less current than the more // common '5050' type used in NeoPixel strips and shapes. #define BASECURRENT 10 #define LEDCURRENT 11 // Try using 18 for '5050' NeoPixels uint8_t frame = 0; // Frame count, results displayed every 256 frames uint32_t sum = 0; // Cumulative current, for calculating average uint8_t *pixelPtr; // -> NeoPixel color data // This array lists each of the display/animation drawing functions // (which appear later in this code) in the order they're selected with // the right button. Some functions appear repeatedly...for example, // we return to "mode_off" at several points in the sequence. void (*renderFunc[])(void) { mode_off, // Starts here, with LEDs off mode_white_max, mode_white_half_duty , mode_off, mode_white_max, mode_white_half_perceptual, mode_off, mode_primaries, mode_colorwheel, mode_colorwheel_gamma, mode_half, mode_sparkle, mode_marquee, mode_sine, mode_sine_gamma, mode_sine_half_gamma }; #define N_MODES (sizeof(renderFunc) / sizeof(renderFunc[0])) uint8_t mode = 0; // Index of current mode in table // SETUP FUNCTION -- RUNS ONCE AT PROGRAM START ---------------------------- void setup() { CircuitPlayground.begin(); CircuitPlayground.setBrightness(255); // NeoPixels at full brightness pixelPtr = CircuitPlayground.strip.getPixels(); Serial.begin(19200); prevStateLeft = CircuitPlayground.leftButton(); // Initial button states prevStateRight = CircuitPlayground.rightButton(); } // LOOP FUNCTION -- RUNS OVER AND OVER FOREVER ----------------------------- void loop() { // Read and debounce left/right buttons uint32_t t = millis(); if((t - lastChangeTimeLeft) >= DEBOUNCE_MS) { boolean b = CircuitPlayground.leftButton(); if(b != prevStateLeft) { // Left button state changed? prevStateLeft = b; lastChangeTimeLeft = t; if(b) { // Left button pressed? if(mode) mode--; // Go to prior mode else mode = N_MODES - 1; // or "wrap around" to last mode frame = sum = 0; // Reset power calculation } } } if((t - lastChangeTimeRight) >= DEBOUNCE_MS) { boolean b = CircuitPlayground.rightButton(); if(b != prevStateRight) { // Right button state changed? prevStateRight = b; lastChangeTimeRight = t; if(b) { // Right button pressed? if(mode < (N_MODES-1)) mode++; // Advance to next mode else mode = 0; // or "wrap around" to start frame = sum = 0; // Reset power calc } } } (*renderFunc[mode])(); // Render one frame in current mode CircuitPlayground.strip.show(); // and update the NeoPixels to show it // Accumulate total brightness value for all NeoPixels (assumes RGB). for(uint8_t i=0; i<CircuitPlayground.strip.numPixels() * 3; i++) { sum += pixelPtr[i]; } if(!++frame) { // Every 256th frame, estimate & print current Serial.print(BASECURRENT + (sum * LEDCURRENT + 32640) / 65280); Serial.println(" mA"); sum = 0; // Reset pixel accumulator } } // RENDERING FUNCTIONS FOR EACH DISPLAY/ANIMATION MODE --------------------- // All NeoPixels off void mode_off() { CircuitPlayground.strip.clear(); } // All NeoPixels on at max: white (R+G+B) at 100% duty cycle void mode_white_max() { for(uint8_t i=0; i<10; i++) { CircuitPlayground.strip.setPixelColor(i, 0xFFFFFF); } } // All NeoPixels on at 50% duty cycle white. Numerically speaking, // this is half power, but perceptually it appears brighter than 50%. void mode_white_half_duty() { for(uint8_t i=0; i<10; i++) { CircuitPlayground.strip.setPixelColor(i, 0x7F7F7F); } } // All NeoPixels on at 50% perceptial brightness, using gamma table lookup. // Though it visually appears to be about half brightness, numerically the // duty cycle is much less, a bit under 20% -- meaning "half brightness" // can actually be using 1/5 the power! void mode_white_half_perceptual() { uint32_t c = pgm_read_byte(&gammaTable[127]) * 0x010101; for(uint8_t i=0; i<10; i++) { CircuitPlayground.strip.setPixelColor(i, c); } } // Cycle through primary colors (red, green, blue), full brightness. // Because only a single primary color within each NeoPixel is turned on // at any given time, this uses 1/3 the power of the "white max" mode. void mode_primaries() { uint32_t c; for(uint8_t i=0; i<10; i++) { // This animation (and many of the rest) pretend spatially that there's // 12 equally-spaced NeoPixels, though in reality there's only 10 with // gaps at the USB and battery connectors. uint8_t j = i + (i > 4); // Mind the gap j = ((millis() / 100) + j) % 12; if(j < 4) c = 0xFF0000; // Bed else if(j < 8) c = 0x00FF00; // Green else c = 0x0000FF; // Blue CircuitPlayground.strip.setPixelColor(i, c); } } // HSV (hue-saturation-value) to RGB function used for the next two modes. uint32_t hsv2rgb(int32_t h, uint8_t s, uint8_t v, boolean gc=false) { uint8_t n, r, g, b; // Hue circle = 0 to 1530 (NOT 1536!) h %= 1530; // -1529 to +1529 if(h < 0) h += 1530; // 0 to +1529 n = h % 255; // Angle within sextant; 0 to 254 (NOT 255!) switch(h / 255) { // Sextant number; 0 to 5 case 0 : r = 255 ; g = n ; b = 0 ; break; // R to Y case 1 : r = 254 - n; g = 255 ; b = 0 ; break; // Y to G case 2 : r = 0 ; g = 255 ; b = n ; break; // G to C case 3 : r = 0 ; g = 254 - n; b = 255 ; break; // C to B case 4 : r = n ; g = 0 ; b = 255 ; break; // B to M default: r = 255 ; g = 0 ; b = 254 - n; break; // M to R } uint32_t v1 = 1 + v; // 1 to 256; allows >>8 instead of /255 uint16_t s1 = 1 + s; // 1 to 256; same reason uint8_t s2 = 255 - s; // 255 to 0 r = ((((r * s1) >> 8) + s2) * v1) >> 8; g = ((((g * s1) >> 8) + s2) * v1) >> 8; b = ((((b * s1) >> 8) + s2) * v1) >> 8; if(gc) { // Gamma correct? r = pgm_read_byte(&gammaTable[r]); g = pgm_read_byte(&gammaTable[g]); b = pgm_read_byte(&gammaTable[b]); } return ((uint32_t)r << 16) | ((uint16_t)g << 8) | b; } // Rotating color wheel, using 'raw' RGB values (no gamma correction). // Average current use is about 1/2 of the max-all-white case. void mode_colorwheel() { uint32_t t = millis(); for(uint8_t i=0; i<10; i++) { uint8_t j = i + (i > 4); CircuitPlayground.strip.setPixelColor(i, hsv2rgb(t + j * 1530 / 12, 255, 255, false)); } } // Color wheel using gamma-corrected values. Current use is slightly less // than the 'raw' case, but not tremendously so, as only 1/3 of pixels at // any time are in transition cases (else 100% on or off). void mode_colorwheel_gamma() { uint32_t t = millis(); for(uint8_t i=0; i<10; i++) { uint8_t j = i + (i > 4); CircuitPlayground.strip.setPixelColor(i, hsv2rgb(t + j * 1530 / 12, 255, 255, true)); } } // Cycle with half the pixels on, half off at any given time. // Simple idea. Half the pixels means half the power use. void mode_half() { uint32_t t = millis() / 4; for(uint8_t i=0; i<10; i++) { uint8_t j = t + i * 256 / 10; j = (j >> 7) * 255; CircuitPlayground.strip.setPixelColor(i, j * 0x010000); } } // Blue sparkles. Randomly turns on ONE pixel at a time. This demonstrates // minimal power use while still doing something "catchy." And because it's // a primary color, power use is even minimal-er (see 'primaries' above). void mode_sparkle() { static uint8_t randomPixel = 0; if(!(frame & 0x7F)) { // Every 128 frames... CircuitPlayground.strip.clear(); // Clear pixels uint8_t r; do { r = random(10); // Pick a new random pixel } while(r == randomPixel); // but not the same as last time randomPixel = r; // Save new random pixel index CircuitPlayground.strip.setPixelColor(randomPixel, 0x0000FF); } } // Simple on-or-off "marquee" animation w/ about 50% of pixels lit at once. // Not much different than the 'half' animation, but provides a conceptual // transition into the examples that follow. void mode_marquee() { uint32_t t = millis() / 4; for(uint8_t i=0; i<10; i++) { uint8_t j = i + (i > 4); uint8_t k = (t + j * 256 / 12) & 0xFF; k = ((k >> 6) & 1) * 255; CircuitPlayground.strip.setPixelColor(i, k * 0x000100L); } } // Sine wave marquee, no gamma correction. Avg. overall duty cycle is 50%, // and combined with being a primary color, uses about 1/6 the max current. void mode_sine() { uint32_t t = millis() / 4; for(uint8_t i=0; i<10; i++) { uint8_t j = i + (i > 4); uint8_t k = pgm_read_byte(&sineTable[(t + j * 512 / 12) & 0xFF]); CircuitPlayground.strip.setPixelColor(i, k * 0x000100L); } } // Sine wave with gamma correction. Because nearly all the pixels have // "in-between" values (not 100% on or off), there's considerable power // savings to gamma correction, in addition to looking more "correct." void mode_sine_gamma() { uint32_t t = millis() / 4; for(uint8_t i=0; i<10; i++) { uint8_t j = i + (i > 4); uint8_t k = pgm_read_byte(&sineTable[(t + j * 512 / 12) & 0xFF]); k = pgm_read_byte(&gammaTable[k]); CircuitPlayground.strip.setPixelColor(i, k * 0x000100L); } } // Perceptually half-brightness gamma-corrected sine wave. Sometimes you // don't need things going to peak brightness all the time. Combined with // gamma and primary color use, it's super effective! void mode_sine_half_gamma() { uint32_t t = millis() / 4; for(uint8_t i=0; i<10; i++) { uint8_t j = i + (i > 4); uint8_t k = pgm_read_byte(&sineTable[(t + j * 512 / 12) & 0xFF]) / 2; k = pgm_read_byte(&gammaTable[k]); CircuitPlayground.strip.setPixelColor(i, k * 0x000100L); } }
Page last edited April 29, 2017
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