Build a prop from the classic anime and manga Sailor Moon with the Circuit Playground Bluefruit. In the series, the locket is gifted to Sailor Moon by Tuxedo Mask and magically plays a song and shows a crescent moon rotating. Using the magic of CircuitPython and electronics, you can recreate this effect.

The TFT Gizmo is used to add a TFT screen and an audio amp without any soldering.

A LiPo battery lets you display this as a wire-free prop or make it portable as a snazzy wearable.

The 3D printed snap-fit case gives the illusion of a solid locket. The top frame that sits over the Gizmo's TFT makes the screen appear to be a circle.

By default, a crescent moon will rotate around the screen. You can also press the buttons on the back to hear a song played through the speaker and to pause the animation.

Parts

shot of a Black woman's neon-green manicured hand holding up a Circuit Playground Bluefruit glowing rainbow LEDs.
Circuit Playground Bluefruit is our third board in the Circuit Playground series, another step towards a perfect introduction to electronics and programming. We've...
$24.95
In Stock
Hand pressing buttons on circuit playground, then turning over to show TFT gizmo display an image of a friendly robot or snake
Extend and expand your Circuit Playground projects with a bolt on TFT Gizmo that lets you add a lovely color display in a sturdy and reliable fashion. This PCB looks just like a round...
$19.95
In Stock
Mini Oval Speaker with pico blade connector
Hear the good news! This wee speaker is a great addition to any audio project where you need 8 ohm impedance and 1W or less of power. We particularly like...
Out of Stock
Breadboard-friendly SPDT Slide Switch
These nice switches are perfect for use with breadboard and perfboard projects. They have 0.1" spacing and snap in nicely into a solderless breadboard. They're easy to switch...
$0.95
In Stock
Front shot of JST-PH Battery Extension Cable.
By popular demand, we now have a handy extension cord for all of our JST PH-terminated battery packs (such as our LiIon/LiPoly and 3xAAA holders). One end has a JST-PH compatible...
$1.95
In Stock
Slim Lithium Ion Polymer Battery 3.7v 400mAh with JST 2-PH connector and short cable
Lithium-ion polymer (also known as 'lipo' or 'lipoly') batteries are thin, light, and powerful. The output ranges from 4.2V when completely charged to 3.7V. This...
$6.95
In Stock

Install or Update CircuitPython

Follow this quick step-by-step to install or update CircuitPython on your Circuit Playground Bluefruit.

Click the link above and download the latest UF2 file

Download and save it to your Desktop (or wherever is handy)

Plug your Circuit Playground Bluefruit into your computer using a known-good data-capable USB cable.

A lot of people end up using charge-only USB cables and it is very frustrating! So make sure you have a USB cable you know is good for data sync.

Double-click the small Reset button in the middle of the CPB (indicated by the red arrow in the image). The ten NeoPixel LEDs will all turn red, and then will all turn green. If they turn all red and stay red, check the USB cable, try another USB port, etc. The little red LED next to the USB connector will pulse red - this is ok!

If double-clicking doesn't work the first time, try again. Sometimes it can take a few tries to get the rhythm right!

(If double-clicking doesn't do it, try a single-click!)

You will see a new disk drive appear called CPLAYBTBOOT.

 

 

 

Drag the adafruit_circuitpython_etc.uf2 file to CPLAYBTBOOT.

The LEDs will turn red. Then, the CPLAYBTBOOT drive will disappear and a new disk drive called CIRCUITPY will appear.

That's it, you're done! :)

Installing Project Code

To use with CircuitPython, you need to first install a few libraries, into the lib folder on your CIRCUITPY drive. Then you need to update code.py with the example script.

Thankfully, we can do this in one go. In the example below, click the Download Project Bundle button below to download the necessary libraries and the code.py file in a zip file. Extract the contents of the zip file, open the directory Circuit_Playground_Sailor_Moon_Star_Locket/ and then click on the directory that matches the version of CircuitPython you're using and copy the contents of that directory to your CIRCUITPY drive.

Your CIRCUITPY drive should now look similar to the following image:

CIRCUITPY
# SPDX-FileCopyrightText: 2021 Liz Clark for Adafruit Industries
#
# SPDX-License-Identifier: MIT

import time
import displayio
from adafruit_circuitplayground import cp
import adafruit_imageload
from adafruit_gizmo import tft_gizmo
from adafruit_display_shapes.circle import Circle

#  setup for the Gizmo TFT
display = tft_gizmo.TFT_Gizmo()

#  loading the background image
bg_bitmap, bg_palette = adafruit_imageload.load(
    "/clouds_bg.bmp", bitmap=displayio.Bitmap, palette=displayio.Palette
)
bg_grid = displayio.TileGrid(bg_bitmap, pixel_shader=bg_palette)

#  loading the crescent moon bitmap sequence
bitmap, palette = adafruit_imageload.load(
    "/moon_anime.bmp", bitmap=displayio.Bitmap, palette=displayio.Palette
)
#  makes the black background transparent so we only see the cresent moon
palette.make_transparent(0)

tile_grid = displayio.TileGrid(
    bitmap,
    pixel_shader=palette,
    width=1,
    height=1,
    tile_height=120,
    tile_width=120,
    default_tile=0,
)

#  two circles for the center "jewel"
jewel_outline = Circle(x0=120, y0=120, r=40, fill=0xFBF236)
jewel = Circle(x0=120, y0=120, r=35, fill=0xF70570)

#  adding the two jewel circle elements to a group
jewel_splash = displayio.Group()
jewel_splash.append(jewel_outline)
jewel_splash.append(jewel)

#  making a group for the crescent moon sequence
#  scale is 2 because at full 240x240 resolution image is too big
moon_group = displayio.Group(scale=2)
#  group to hold all of the display elements
main_group = displayio.Group()

#  adding the crescent moon tile grid to the moon group
moon_group.append(tile_grid)
#  adding the background to the main group
main_group.append(bg_grid)
#  adding the moon group to the main group
main_group.append(moon_group)
#  adding the jewel circles to the main group
main_group.append(jewel_splash)

#  showing the main group on the display
display.root_group = main_group

#  tracks the tilegrid index location for the crescent moon
moon = 0
#  holds time.monotonic()
crescent = 0
#  a button debouncing
a_pressed = False
#  b button debouncing
b_pressed = False
#  tracks if music is playing
music_playing = False
#  tracks if animation is paused
animation_pause = False

while True:
    #  button debouncing
    if not cp.button_a and a_pressed:
        a_pressed = False
    if not cp.button_b and b_pressed:
        b_pressed = False
    #  runs crescent moon animation
    if not music_playing and not animation_pause:
        #  every .8 seconds...
        if (crescent + 0.8) < time.monotonic():
            #  the moon animation cycles
            tile_grid[0] = moon
            #  moon is the tilegrid index location
            moon += 1
            #  resets timer
            crescent = time.monotonic()
            #  resets tilegrid index
            if moon > 35:
                moon = 0
    #  if music is NOT playing and you press the a button...
    if not music_playing and (cp.button_a and not a_pressed):
        #  music begins playing and will loop
        music_playing = True
        a_pressed = True
        print("music playing")
        #  song plays once
        cp.play_file("moonlight_densetsu.wav")
        #  music_playing state is updated
        music_playing = False
    #  if the animation IS playing and you press the b button...
    if not animation_pause and (cp.button_b and not b_pressed):
        #  the animation pauses by updating the animation_pause state
        animation_pause = True
        b_pressed = True
        #  debugging REPL message
        print("animation paused")
    #  if the animation is PAUSED and you press the b button...
    if animation_pause and (cp.button_b and not b_pressed):
        #  the animation begins again by updating the animation_pause state
        animation_pause = False
        b_pressed = True
        #  debugging REPL message
        print("animation running again")

Import the Libraries

The code begins by importing the libraries.

import time
import displayio
from adafruit_circuitplayground import cp
import adafruit_imageload
from adafruit_gizmo import tft_gizmo
from adafruit_display_shapes.circle import Circle

Setup the Display

The TFT Gizmo's display is setup.

#  setup for the Gizmo TFT
display = tft_gizmo.TFT_Gizmo()

Graphics: Background and Crescent Moon

The background image and the crescent moon are imported using the adafruit_imageload library.

The crescent moon is a sprite sheet. This allows it to be split into a TileGrid and iterated through so that it appears to be animated.

The background of the crescent moon is black and is made transparent using the make_transparent() function. This lets the crescent moon shape appear by itself in front of the background image.

#  loading the background image
bg_bitmap, bg_palette = adafruit_imageload.load("/clouds_bg.bmp",
                                         bitmap=displayio.Bitmap,
                                         palette=displayio.Palette)
bg_grid = displayio.TileGrid(bg_bitmap, pixel_shader=bg_palette)

#  loading the crescent moon bitmap sequence
bitmap, palette = adafruit_imageload.load("/moon_anime.bmp",
                                         bitmap=displayio.Bitmap,
                                         palette=displayio.Palette)
#  makes the black background transparent so we only see the cresent moon
palette.make_transparent(0)

tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette, width = 1, height = 1,
                               tile_height = 120, tile_width = 120,
                               default_tile = 0)

Graphics: Center Jewel

The "jewel" in the center of the locket is made using the adafruit_display_shapes library to create two Circles that are layered.

#  two circles for the center "jewel"
jewel_outline = Circle(x0=120, y0=120, r=40, fill=0xfbf236)
jewel = Circle(x0=120, y0=120, r=35, fill=0xf70570)

Graphics: Groups

With three different graphical elements, a few groups are created to keep them organized. jewel_splash holds the two circles representing the jewel in the center of the display.

#  adding the two jewel circle elements to a group
jewel_splash = displayio.Group(max_size=20)
jewel_splash.append(jewel_outline)
jewel_splash.append(jewel)

moon_group holds the crescent moon sprite sheet and main_group acts as the group with all of the graphical elements.

#  making a group for the crescent moon sequence
#  scale is 2 because at full 240x240 resolution image is too big
moon_group = displayio.Group(scale = 2)
#  group to hold all of the display elements
main_group = displayio.Group()

The order in which the graphics are added to the main_group matters. First, the background image is added, followed by the crescent moon and finally the jewel.

#  adding the crescent moon tile grid to the moon group
moon_group.append(tile_grid)
#  adding the background to the main group
main_group.append(bg_grid)
#  adding the moon group to the main group
main_group.append(moon_group)
#  adding the jewel circles to the main group
main_group.append(jewel_splash)

#  showing the main group on the display
display.root_group = main_group

State Machines

A few state machines are setup. Their functions are commented in the code.

#  tracks the tilegrid index location for the crescent moon
moon = 0
#  holds time.monotonic()
crescent = 0
#  a button debouncing
a_pressed = False
#  b button debouncing
b_pressed = False
#  tracks if music is playing
music_playing = False
#  tracks if animation is paused
animation_pause = False

The Loop

The loop begins by debouncing the Circuit Playground Bluefruit's buttons.

while True:
    #  button debouncing
    if not cp.button_a and a_pressed:
        a_pressed = False
    if not cp.button_b and b_pressed:
        b_pressed = False

Animating the Crescent Moon

An if statement runs the crescent moon animation. Every .8 seconds, the tile_grid advances its index position, showing the next frame of the crescent moon's sprite sheet.

#  runs crescent moon animation
    if not music_playing and not animation_pause:
        #  every .8 seconds...
        if (crescent + .8) < time.monotonic():
            #  the moon animation cycles
            tile_grid[0] = moon
            #  moon is the tilegrid index location
            moon += 1
            #  resets timer
            crescent = time.monotonic()
            #  resets tilegrid index
            if moon > 35:
                moon = 0

Play the Music

The you press the A button on the Circuit Playground Bluefruit, the song will begin playing through the speaker. 

if not music_playing and (cp.button_a and not a_pressed):
        #  music begins playing and will loop
        music_playing = True
        a_pressed = True
        print("music playing")
        #  song plays once
        cp.play_file("moonlight_densetsu.wav")
        #  music_playing state is updated
        music_playing = False

Pause the Animation

If you want to pause the animation to admire the crescent moon, press the B button. The crescent moon will stop rotating.

#  if the animation IS playing and you press the b button...
    if not animation_pause and (cp.button_b and not b_pressed):
        #  the animation pauses by updating the animation_pause state
        animation_pause = True
        b_pressed = True
        #  debugging REPL message
        print("animation paused")

Restart the Animation

To resume the animation, you can press the B button again and the crescent moon will continue its orbit right where it left off.

#  if the animation is PAUSED and you press the b button...
    if animation_pause and (cp.button_b and not b_pressed):
        #  the animation begins again by updating the animation_pause state
        animation_pause = False
        b_pressed = True
        #  debugging REPL message
        print("animation running again")
  • The TFT Gizmo bolts onto the Circuit Playground Bluefruit with its included M3 screws.
  • The oval speaker plugs into the Gizmo's JST speaker plug at A0.
  • The LiPo battery plugs into the JST-PH battery extension cable.
  • The JST-PH battery extension cable plugs into the JST battery socket on the Circuit Playground Bluefruit.

The only soldering required is for the on/off switch. Using a JST-PH battery extension cable, make a splice on the red power wire. Solder each end to a connection on a slide switch.

You could also plug a battery directly into the Circuit Playground Bluefruit if you wanted to completely avoid soldering.

List of .STL Files

  • bottom_star_final.stl
  • lens_final.stl
  • top_star_final.stl

The case is made up of three 3D printed parts that snap-fit together.

The bottom of the case has mounting points for the Circuit Playground Bluefruit, the oval speaker and the on/off switch.

The bottom of the case also has button pressers and cut-outs to access the Gizmo TFT's mounting screws.

The .STL files and Fusion360 file are available on Thingiverse.

Mount the Circuit Playground Bluefruit

Begin by mounting the Circuit Playground Bluefruit with two M3 screws to the bottom of the 3D printed case.

Attach the TFT Gizmo

Take the 12 M3 screws that are included with the TFT Gizmo and mount the TFT Gizmo to the Circuit Playground Bluefruit.

The holes can be accessed through the back of the 3D printed case.

Connect the Speaker

Plug the oval speaker's JST connection into the TFT Gizmo's A0 JST socket.

Peel off the speaker's paper to reveal the mounting adhesive.

Press the speaker into the case's speaker mount.

Plug in the Battery

Insert the on/off switch into the switch mount in the bottom of the case.

Plug the JST battery extension cable into the Circuit Playground Bluefruit's battery socket.

Plug the LiPo battery into the JST battery extension cable's socket.

Make sure the LiPo battery is comfortably inside the case next to the Circuit Playground Bluefruit before closing everything up.

Close the Case

Attach the top of the case to the bottom. The sides have snap fit connections, so you should feel some satisfying clicks as you close it up.

Peel off the TFT Gizmo's screen protector and attach the case's lens.

Congratulations! You've finished the assembly!

Use the on/off switch to conserve battery when you aren't fighting evil by moonlight.

Access the Circuit Playground Bluefruit's buttons with the case's built-in button pressers.

Press the A button to hear the song and the B button to pause the animation.

The case can either stand-up on its own as a display prop or be attached to a string with the hole at the top to be worn as a locket. Either way, after building this project you'll be able to show-off your moon prism power.

This guide was first published on Apr 06, 2021. It was last updated on Sep 30, 2023.