This example simulates a "fruit machine", similar to a slot machine, using emoji from the Adafruit Discord server.  It's designed for the FeatherWing M4 Express, but you can adapt it to other boards by changing the lines that create the RGBMatrix object. The code is also designed for the 64x32 LED displays.

You'll also need the emoji.bmp file on your CIRCUITPY drive.

# SPDX-FileCopyrightText: 2020 Jeff Epler for Adafruit Industries
#
# SPDX-License-Identifier: MIT

import random
import time

import board
import displayio
import framebufferio
import rgbmatrix

displayio.release_displays()

matrix = rgbmatrix.RGBMatrix(
    width=64, height=32, bit_depth=3,
    rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12],
    addr_pins=[board.A5, board.A4, board.A3, board.A2],
    clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1)
display = framebufferio.FramebufferDisplay(matrix, auto_refresh=False)

# This bitmap contains the emoji we're going to use. It is assumed
# to contain 20 icons, each 20x24 pixels. This fits nicely on the 64x32
# RGB matrix display.

filename = "emoji.bmp"

# CircuitPython 6 & 7 compatible
bitmap_file = open(filename, 'rb')
bitmap = displayio.OnDiskBitmap(bitmap_file)
pixel_shader = getattr(bitmap, 'pixel_shader', displayio.ColorConverter())

# # CircuitPython 7+ compatible
# bitmap = displayio.OnDiskBitmap(filename)
# pixel_shader = bitmap.pixel_shader

# Each wheel can be in one of three states:
STOPPED, RUNNING, BRAKING = range(3)

# Return a duplicate of the input list in a random (shuffled) order.
def shuffled(seq):
    return sorted(seq, key=lambda _: random.random())

# The Wheel class manages the state of one wheel. "pos" is a position in
# scaled integer coordinates, with one revolution being 7680 positions
# and 1 pixel being 16 positions. The wheel also has a velocity (in positions
# per tick) and a state (one of the above constants)
class Wheel(displayio.TileGrid):
    def __init__(self):
        # Portions of up to 3 tiles are visible.
        super().__init__(bitmap=bitmap, pixel_shader=pixel_shader,
                         width=1, height=3, tile_width=20, tile_height=24)
        self.order = shuffled(range(20))
        self.state = STOPPED
        self.pos = 0
        self.vel = 0
        self.y = 0
        self.x = 0
        self.stop_time = time.monotonic_ns()

    def step(self):
        # Update each wheel for one time step
        if self.state == RUNNING:
            # Slowly lose speed when running, but go at least speed 64
            self.vel = max(self.vel * 9 // 10, 64)
            if time.monotonic_ns() > self.stop_time:
                self.state = BRAKING
        elif self.state == BRAKING:
            # More quickly lose speed when braking, down to speed 7
            self.vel = max(self.vel * 85 // 100, 7)

        # Advance the wheel according to the velocity, and wrap it around
        # after 7680 positions
        self.pos = (self.pos + self.vel) % 7680

        # Compute the rounded Y coordinate
        yy = round(self.pos / 16)
        # Compute the offset of the tile (tiles are 24 pixels tall)
        yyy = yy % 24
        # Find out which tile is the top tile
        off = yy // 24

        # If we're braking and a tile is close to midscreen,
        # then stop and make sure that tile is exactly centered
        if self.state == BRAKING and self.vel == 7 and yyy < 4:
            self.pos = off * 24 * 16
            self.vel = 0
            self.state = STOPPED

        # Move the displayed tiles to the correct height and make sure the
        # correct tiles are displayed.
        self.y = yyy - 20
        for i in range(3):
            self[i] = self.order[(19 - i + off) % 20]

    # Set the wheel running again, using a slight bit of randomness.
    # The 'i' value makes sure the first wheel brakes first, the second
    # brakes second, and the third brakes third.
    def kick(self, i):
        self.state = RUNNING
        self.vel = random.randint(256, 320)
        self.stop_time = time.monotonic_ns() + 3_000_000_000 + i * 350_000_000

# Our fruit machine has 3 wheels, let's create them with a correct horizontal
# (x) offset and arbitrary vertical (y) offset.
g = displayio.Group()
wheels = []
for idx in range(3):
    wheel = Wheel()
    wheel.x = idx * 22
    wheel.y = -20
    g.append(wheel)
    wheels.append(wheel)
display.show(g)

# Make a unique order of the emoji on each wheel
orders = [shuffled(range(20)), shuffled(range(20)), shuffled(range(20))]

# And put up some images to start with
for si, oi in zip(wheels, orders):
    for idx in range(3):
        si[idx] = oi[idx]

# We want a way to check if all the wheels are stopped
def all_stopped():
    return all(si.state == STOPPED for si in wheels)

# To start with, though, they're all in motion
for idx, si in enumerate(wheels):
    si.kick(idx)

# Here's the main loop
while True:
    # Refresh the display (doing this manually ensures the wheels move
    # together, not at different times)
    display.refresh(minimum_frames_per_second=0)
    if all_stopped():
        # Once everything comes to a stop, wait a little bit and then
        # start everything over again.  Maybe you want to check if the
        # combination is a "winner" and add a light show or something.
        for idx in range(100):
            display.refresh(minimum_frames_per_second=0)
        for idx, si in enumerate(wheels):
            si.kick(idx)

    # Otherwise, let the wheels keep spinning...
    for idx, si in enumerate(wheels):
        si.step()

This guide was first published on Apr 20, 2020. It was last updated on Dec 18, 2021.

This page (Example: (Ada)Fruit Machine) was last updated on Oct 02, 2023.

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