Plug the PyPortal into your computer with a known good USB cable (not a tint charge only cable). The PyPortal will appear to your computer as a flash drive named CIRCUITPY.
Download the project files with the Download Project Bundle button below. Unzip the file and copy/paste the code.py and other project files to your CIRCUITPY drive using File Explorer or Finder (depending on your operating system).
Drive Structure
After copying the files, your drive should look like the listing below. It can contain other files as well, but must contain these at a minimum:
# SPDX-FileCopyrightText: 2020 Tim C, written for Adafruit Industries
#
# SPDX-License-Identifier: Unlicense
"""
PyPortal implementation of Busy Simulator notification sound looper.
"""
import time
import board
import displayio
import adafruit_touchscreen
from adafruit_displayio_layout.layouts.grid_layout import GridLayout
from adafruit_displayio_layout.widgets.icon_widget import IconWidget
from audiocore import WaveFile
from audioio import AudioOut
# How many seconds to wait between playing samples
# Lower time means it will play faster
WAIT_TIME = 3.0
# List that will hold indexes of notification samples to play
LOOP = []
# last time that we played a sample
LAST_PLAY_TIME = 0
CUR_LOOP_INDEX = 0
# touch events must have at least this long between them
COOLDOWN_TIME = 0.25 # seconds
# last time that the display was touched
# used for debouncing and cooldown enforcement
LAST_PRESS_TIME = -1
# Was any icon touched last iteration.
# Used for debouncing.
WAS_TOUCHED = False
def next_index():
"""
return the next index in the LOOP that should get played
"""
if CUR_LOOP_INDEX + 1 >= len(LOOP):
return 0
return CUR_LOOP_INDEX + 1
# list of icons to show
# each entry is a tuple containing:
# (Icon Label, Icon BMP image file, Notification sample wav file
_icons = [
("Outlook", "icons/outlook.bmp", "sounds/outlook.wav"),
("Phone", "icons/phone.bmp", "sounds/phone.wav"),
("Skype", "icons/skype.bmp", "sounds/skype.wav"),
("Teams", "icons/teams.bmp", "sounds/teams.wav"),
("Discord", "icons/discord.bmp", "sounds/discord.wav"),
("Apple Mail", "icons/applemail.bmp", "sounds/applemail.wav"),
("iMessage", "icons/imessage.bmp", "sounds/imessage.wav"),
("Slack", "icons/slack.bmp", "sounds/slack.wav"),
("G Calendar", "icons/gcal.bmp", "sounds/RE.wav"),
("G Chat", "icons/gchat.bmp", "sounds/gchat.wav"),
("Stop", "icons/stop.bmp", ""),
]
# Make the display context.
display = board.DISPLAY
main_group = displayio.Group()
display.root_group = main_group
# Touchscreen initialization
ts = adafruit_touchscreen.Touchscreen(
board.TOUCH_XL,
board.TOUCH_XR,
board.TOUCH_YD,
board.TOUCH_YU,
calibration=((5200, 59000), (5800, 57000)),
size=(display.width, display.height),
)
# Setup the file as the bitmap data source
bg_bitmap = displayio.OnDiskBitmap("busysim_background.bmp")
# Create a TileGrid to hold the bitmap
bg_tile_grid = displayio.TileGrid(
bg_bitmap,
pixel_shader=getattr(bg_bitmap, "pixel_shader", displayio.ColorConverter()),
)
# add it to the group that is showing
main_group.append(bg_tile_grid)
# grid to hold the icons
layout = GridLayout(
x=0,
y=0,
width=320,
height=240,
grid_size=(4, 3),
cell_padding=20,
)
# initialize the icons in the grid
for i, icon in enumerate(_icons):
icon_widget = IconWidget(
icon[0],
icon[1],
x=0,
y=0,
on_disk=True,
transparent_index=0,
label_background=0x888888,
)
layout.add_content(icon_widget, grid_position=(i % 4, i // 4), cell_size=(1, 1))
# add the grid to the group showing on the display
main_group.append(layout)
def check_for_touch(_now):
"""
Check the touchscreen and do any actions necessary if an
icon has been touched. Applies debouncing and cool down
enforcement to filter out unneeded touch events.
:param int _now: The current time in seconds. Used for cool down enforcement
"""
# pylint: disable=global-statement, too-many-nested-blocks, consider-using-enumerate
global CUR_LOOP_INDEX
global LOOP
global LAST_PRESS_TIME
global WAS_TOUCHED
# read the touch data
touch_point = ts.touch_point
# if anything is touched
if touch_point:
# if the touch just began. We ignore further events until
# after the touch has been lifted
if not WAS_TOUCHED:
# set the variable so we know to ignore future events until
# touch is released
WAS_TOUCHED = True
# if it has been long enough time since previous touch event
if _now - LAST_PRESS_TIME > COOLDOWN_TIME:
LAST_PRESS_TIME = time.monotonic()
# loop over the icons
for _ in range(len(_icons)):
# lookup current icon in the grid layout
cur_icon = layout.get_cell((_ % 4, _ // 4))
# check if it's being touched
if cur_icon.contains(touch_point):
print("icon {} touched".format(_))
# if it's the stop icon
if _icons[_][0] == "Stop":
# empty out the loop
LOOP = []
# set current index back to 0
CUR_LOOP_INDEX = 0
else: # any other icon
# insert the touched icons sample index into the loop
LOOP.insert(CUR_LOOP_INDEX, _)
# print(LOOP)
# break out of the for loop.
# if current icon is being touched then no others can be
break
# nothing is touched
else:
# set variable back to false for debouncing
WAS_TOUCHED = False
# main loop
while True:
# store current time in variable for cool down enforcement
_now = time.monotonic()
# check for and process touch events
check_for_touch(_now)
# if it's time to play a sample
if LAST_PLAY_TIME + WAIT_TIME <= _now:
# print("time to play")
# if there are any samples in the loop
if len(LOOP) > 0:
# open the sample wav file
with open(_icons[LOOP[CUR_LOOP_INDEX]][2], "rb") as wave_file:
print("playing: {}".format(_icons[LOOP[CUR_LOOP_INDEX]][2]))
# initialize audio output pin
audio = AudioOut(board.AUDIO_OUT)
# initialize WaveFile object
wave = WaveFile(wave_file)
# play it
audio.play(wave)
# while it's still playing
while audio.playing:
# update time variable
_now = time.monotonic()
# check for and process touch events
check_for_touch(_now)
# after done playing. deinit audio output
audio.deinit()
# increment index counter
CUR_LOOP_INDEX = next_index()
# update variable for last time we attempted to play sample
LAST_PLAY_TIME = _now
Page last edited January 22, 2025
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