Yield

The Gamebuino library defines a function called yield() but this is internally used by Arduino for USB and other RTOS tasks, for Gamebuino's yield we've renamed it to gb_yield()

SD vs. QSPI Filesystem

By default Arcada sets up to use the internal QSPI filesystem. If you want to use SD cards instead, and your board has an SD card slot, open up the Adafruit_Arcada.h and find the definition block for your board, for example

#elif defined(ADAFRUIT_PYGAMER_M4_EXPRESS)

Then change

  #define ARCADA_USE_QSPI_FS
//#define ARCADA_USE_SD_FS

to

//#define ARCADA_USE_QSPI_FS
  #define ARCADA_USE_SD_FS

And recompile your game

Audio Format

Audio WAV files must be in Mono, 8-bit, 44.KHz which is a little different than what we normally use in Adafruit projects. Still, our audio-conversion guide may help!

This guide was first published on Jun 01, 2019. It was last updated on Mar 08, 2024.

This page (Warnings & Notes) was last updated on Mar 08, 2024.

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