Next, we need to declare variables that we may want to change at a later time.

  • blowThresshold will be the value of how loud the sound needed to trigger the current pitch.
  • debounceTime is how long the debounce time should be to prevent multiple button triggers in one press. Set to 0.2 seconds.
  • pitchLength, how many seconds we want the note to sound when triggered. Set to 1 second.
  • pixelBrightness sets how bright the neopixels are. Can be between 0 and 1.
  • SAMPLERATE is the number of samples of audio captured per seconds in Hertz. Set to 8000 Hz.
  • NUM_SAMPLES is how many samples we're collecting. We want this to be tiny because the program will be running in a loop when we collect the samples continuously later. We just need to collect a little snippet of audio every time the program loop runs. (More on this later) If our sample rate is 8000 samples per second and we're collecting a 160 samples each time that gives us just 0.02 seconds of audio captured each time (160samples/8000samples/sec).
  • The last string of variables are to set up notes to frequency values which are in Hertz. Find frequency values here.
# Magnitude of sound needed to trigger current pitch
blowThresshold = 5000
# Time needed to debounce button, in seconds
debounceTime = 0.2
# How long the note sounds for, in seconds
pitchLength = 1
#neopixel brightness (Between 0 and 1)
pixelBrightness = 0.05
#sample rate
SAMPLERATE = 8000
# how many samples we're collecting
NUM_SAMPLES = 160 
#frequency values
Ab3 = 208
A3 = 223
As3 = 233
Bb3 = 233
B3 = 247
C4 = 262
Cs4 = 277
Db4 = 277
D4 = 294
Ds4 = 311
Eb4 = 311
E4 = 330
F4 = 349
Fs4 = 370
Gb4 = 370
G4 = 392
Gs4 = 415

This guide was first published on Mar 28, 2018. It was last updated on Mar 28, 2018.

This page (Declaring Variables) was last updated on Nov 24, 2021.

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