To program GEMMA, make sure you have set up the Arduino IDE as explained in the "Introducing GEMMA" guide. Also, you’ll need the NeoPixel library installed as explained in the NeoPixel Überguide.
Above is a diagram numbering the NeoPixels in their programatic order. It's handy for writing animations that seem to flow between rings, like the basic sine wave animation here:
// SPDX-FileCopyrightText: 2017 Dano Wall for Adafruit Industries // SPDX-FileCopyrightText: 2017 Becky Stern for Adafruit Industries // // SPDX-License-Identifier: MIT //Basic sine wave animation for NeoPixel Ring Bangle Bracelet //by Dano Wall and Becky Stern for Adafruit Industries #include <Adafruit_NeoPixel.h> #define PIN 1 // Marked D1 on GEMMA #define NUM_LEDS 64 // Parameter 1 = number of pixels in strip // Parameter 2 = pin number (most are valid) // Parameter 3 = pixel type: // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB); uint32_t color = strip.Color(75, 250, 100); // Change RGB color value here // These are the pixels in order of animation-- 36 pixels in total: int sine[] = { 4, 3, 2, 1, 0, 15, 14, 13, 12, 20, 21, 22, 23, 24, 25, 26, 27, 28, 36, 35, 34, 33, 32, 47, 46, 45, 44, 52, 53, 54, 55, 56, 57, 58, 59, 60 }; void setup() { strip.begin(); strip.show(); // Initialize all pixels to 'off' strip.setBrightness(40); // 40/255 brightness (about 15%) } void loop() { for(int i=0; i<36; i++) { strip.setPixelColor(sine[i], color); // Draw 'head' pixel strip.setPixelColor(sine[(i + 36 - 8) % 36], 0); // Erase 'tail' strip.show(); delay(40); } }
// SPDX-FileCopyrightText: 2017 Dano Wall for Adafruit Industries // SPDX-FileCopyrightText: 2017 Becky Stern for Adafruit Industries // // SPDX-License-Identifier: MIT //Figure-Eight animation for Neopixel Ring Bangle Bracelet //By Dano Wall and Becky Stern for Adafruit Industries #include <Adafruit_NeoPixel.h> #define PIN 1 // Marked D1 on GEMMA #define NUM_LEDS 64 // Parameter 1 = number of pixels in strip // Parameter 2 = pin number (most are valid) // Parameter 3 = pixel type: // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB); uint32_t color = strip.Color(5, 250, 200); // Change RGB color value here // Array of pixels in order of animation - 70 in total: int sine[] = { 4, 3, 2, 1, 0, 15, 14, 13, 12, 20, 21, 22, 23, 24, 25, 26, 27, 28, 36, 35, 34, 33, 32, 47, 46, 45, 44, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 48, 49, 50, 51, 52, 44, 43, 42, 41, 40, 39, 38, 37, 36, 28, 29, 30, 31, 16, 17, 18, 19, 20, 12, 11, 10, 9, 8, 7, 6, 5 }; void setup() { strip.begin(); strip.show(); // Initialize all pixels to 'off' strip.setBrightness(40); // 40/255 brightness (about 15%) } void loop() { for(int i=0; i<70; i++) { strip.setPixelColor(sine[i], 0); // Erase 'tail' strip.setPixelColor(sine[(i + 10) % 70], color); // Draw 'head' pixel strip.show(); delay(60); } }
// SPDX-FileCopyrightText: 2017 Dano Wall for Adafruit Industries // SPDX-FileCopyrightText: 2017 Becky Stern for Adafruit Industries // // SPDX-License-Identifier: MIT //Random Flash animation for Neopixel Ring Bangle Bracelet //by Dano Wall and Becky Stern for Adafruit Industries //based on the Sparkle Skirt, minus the accelerometer #include <Adafruit_NeoPixel.h> #define PIN 1 // Marked D1 on GEMMA #define NUM_LEDS 64 // Parameter 1 = number of pixels in strip // Parameter 2 = pin number (most are valid) // Parameter 3 = pixel type: // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB); // Here is where you can put in your favorite colors that will appear! // just add new {nnn, nnn, nnn}, lines. They will be picked out randomly uint8_t myColors[][3] = { {232, 100, 255}, // purple {200, 200, 20}, // yellow { 30, 200, 200}, // blue }; // don't edit the line below #define FAVCOLORS sizeof(myColors) / 3 void setup() { strip.begin(); strip.show(); // Initialize all pixels to 'off' strip.setBrightness(40); // 40/255 brightness (about 15%) } void loop() { flashRandom(5); // Number is 'wait' delay, smaller num = faster twinkle } void flashRandom(int wait) { // pick a random favorite color! int c = random(FAVCOLORS); int red = myColors[c][0]; int green = myColors[c][1]; int blue = myColors[c][2]; // get a random pixel from the list int j = random(strip.numPixels()); // now we will fade in over 5 steps for (int x=1; x <= 5; x++) { int r = red * x / 5; int g = green * x / 5; int b = blue * x / 5; strip.setPixelColor(j, strip.Color(r, g, b)); strip.show(); delay(wait); } // & fade out in 5 steps for (int x=5; x >= 0; x--) { int r = red * x / 5; int g = green * x / 5; int b = blue * x / 5; strip.setPixelColor(j, strip.Color(r, g, b)); strip.show(); delay(wait); } // LED will be off when done (they are faded to 0) }