For using FLORA, this code has been formatted to work with the FLORA BLE module over hardware serial. Click Download: Project Zip in the .ino file listing below.
// SPDX-FileCopyrightText: 2019 Anne Barela for Adafruit Industries // // SPDX-License-Identifier: MIT /********************************************************************* This is an example for our nRF51822 based Bluefruit LE modules Pick one up today in the adafruit shop! Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! MIT license, check LICENSE for more information All text above, and the splash screen below must be included in any redistribution *********************************************************************/ #include <string.h> #include <Arduino.h> #include <SPI.h> #if not defined (_VARIANT_ARDUINO_DUE_X_) && not defined (_VARIANT_ARDUINO_ZERO_) #include <SoftwareSerial.h> #endif #include "Adafruit_BLE.h" #include "Adafruit_BluefruitLE_SPI.h" #include "Adafruit_BluefruitLE_UART.h" #include "BluefruitConfig.h" #include <Adafruit_NeoPixel.h> #include <Adafruit_GFX.h> #include <Adafruit_NeoMatrix.h> /*========================================================================= APPLICATION SETTINGS FACTORYRESET_ENABLE Perform a factory reset when running this sketch Enabling this will put your Bluefruit LE module in a 'known good' state and clear any config data set in previous sketches or projects, so running this at least once is a good idea. When deploying your project, however, you will want to disable factory reset by setting this value to 0. If you are making changes to your Bluefruit LE device via AT commands, and those changes aren't persisting across resets, this is the reason why. Factory reset will erase the non-volatile memory where config data is stored, setting it back to factory default values. Some sketches that require you to bond to a central device (HID mouse, keyboard, etc.) won't work at all with this feature enabled since the factory reset will clear all of the bonding data stored on the chip, meaning the central device won't be able to reconnect. MATRIX DECLARATION Parameter 1 = width of NeoPixel matrix Parameter 2 = height of matrix Parameter 3 = pin number (most are valid) Parameter 4 = matrix layout flags, add together as needed: NEO_MATRIX_TOP, NEO_MATRIX_BOTTOM, NEO_MATRIX_LEFT, NEO_MATRIX_RIGHT Position of the FIRST LED in the matrix; pick two, e.g. NEO_MATRIX_TOP + NEO_MATRIX_LEFT for the top-left corner. NEO_MATRIX_ROWS, NEO_MATRIX_COLUMNS: LEDs are arranged in horizontal rows or in vertical columns, respectively; pick one or the other. NEO_MATRIX_PROGRESSIVE, NEO_MATRIX_ZIGZAG all rows/columns proceed in the same order, or alternate lines reverse direction; pick one. See example below for these values in action. Parameter 5 = pixel type flags, add together as needed: NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) -----------------------------------------------------------------------*/ #define FACTORYRESET_ENABLE 1 #define PIN 6 // Which pin on the Arduino is connected to the NeoPixels? // Example for NeoPixel 8x8 Matrix. In this application we'd like to use it // with the back text positioned along the bottom edge. // When held that way, the first pixel is at the top left, and // lines are arranged in columns, zigzag order. The 8x8 matrix uses // 800 KHz (v2) pixels that expect GRB color data. Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(8, 8, PIN, NEO_MATRIX_TOP + NEO_MATRIX_LEFT + NEO_MATRIX_COLUMNS + NEO_MATRIX_ZIGZAG, NEO_GRB + NEO_KHZ800); /*=========================================================================*/ // Create the bluefruit object, either software serial...uncomment these lines /* SoftwareSerial bluefruitSS = SoftwareSerial(BLUEFRUIT_SWUART_TXD_PIN, BLUEFRUIT_SWUART_RXD_PIN); Adafruit_BluefruitLE_UART ble(bluefruitSS, BLUEFRUIT_UART_MODE_PIN, BLUEFRUIT_UART_CTS_PIN, BLUEFRUIT_UART_RTS_PIN); */ /* ...or hardware serial, which does not need the RTS/CTS pins. Uncomment this line */ Adafruit_BluefruitLE_UART ble(BLUEFRUIT_HWSERIAL_NAME, BLUEFRUIT_UART_MODE_PIN); /* ...hardware SPI, using SCK/MOSI/MISO hardware SPI pins and then user selected CS/IRQ/RST */ //Adafruit_BluefruitLE_SPI ble(BLUEFRUIT_SPI_CS, BLUEFRUIT_SPI_IRQ, BLUEFRUIT_SPI_RST); /* ...software SPI, using SCK/MOSI/MISO user-defined SPI pins and then user selected CS/IRQ/RST */ //Adafruit_BluefruitLE_SPI ble(BLUEFRUIT_SPI_SCK, BLUEFRUIT_SPI_MISO, // BLUEFRUIT_SPI_MOSI, BLUEFRUIT_SPI_CS, // BLUEFRUIT_SPI_IRQ, BLUEFRUIT_SPI_RST); // A small helper void error(const __FlashStringHelper*err) { Serial.println(err); while (1); } // function prototypes over in packetparser.cpp uint8_t readPacket(Adafruit_BLE *ble, uint16_t timeout); float parsefloat(uint8_t *buffer); void printHex(const uint8_t * data, const uint32_t numBytes); // the packet buffer extern uint8_t packetbuffer[]; /**************************************************************************/ /*! @brief Sets up the HW an the BLE module (this function is called automatically on startup) */ /**************************************************************************/ //additional variables //Color uint8_t red = 100; uint8_t green = 100; uint8_t blue = 100; uint8_t animationState = 1; void setup(void) { //while (!Serial); // required for Flora & Micro delay(500); matrix.begin(); matrix.setBrightness(40); matrix.fillScreen(0); showAllSnowflakes(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. Serial.begin(115200); Serial.println(F("Adafruit Bluefruit NeoMatrix Snowflake")); Serial.println(F("------------------------------------------------")); /* Initialise the module */ Serial.print(F("Initialising the Bluefruit LE module: ")); if ( !ble.begin(VERBOSE_MODE) ) { error(F("Couldn't find Bluefruit, make sure it's in CoMmanD mode & check wiring?")); } Serial.println( F("OK!") ); if ( FACTORYRESET_ENABLE ) { /* Perform a factory reset to make sure everything is in a known state */ Serial.println(F("Performing a factory reset: ")); if ( ! ble.factoryReset() ){ error(F("Couldn't factory reset")); } } /* Disable command echo from Bluefruit */ ble.echo(false); Serial.println("Requesting Bluefruit info:"); /* Print Bluefruit information */ ble.info(); Serial.println(F("Please use Adafruit Bluefruit LE app to connect in Controller mode")); Serial.println(F("Then activate/use the color picker and controller!")); Serial.println(); ble.verbose(false); // debug info is a little annoying after this point! /* Wait for connection */ while (! ble.isConnected()) { delay(500); } Serial.println(F("***********************")); // Set Bluefruit to DATA mode Serial.println( F("Switching to DATA mode!") ); ble.setMode(BLUEFRUIT_MODE_DATA); Serial.println(F("***********************")); } /**************************************************************************/ /*! @brief Constantly poll for new command or response data */ /**************************************************************************/ void loop(void) { /* Wait for new data to arrive */ uint8_t len = readPacket(&ble, BLE_READPACKET_TIMEOUT); //if (len == 0) return; /* Got a packet! */ // printHex(packetbuffer, len); // Color if (packetbuffer[1] == 'C') { red = packetbuffer[2]; green = packetbuffer[3]; blue = packetbuffer[4]; Serial.print ("RGB #"); if (red < 0x10) Serial.print("0"); Serial.print(red, HEX); if (green < 0x10) Serial.print("0"); Serial.print(green, HEX); if (blue < 0x10) Serial.print("0"); Serial.println(blue, HEX); } // Buttons if (packetbuffer[1] == 'B') { uint8_t buttnum = packetbuffer[2] - '0'; boolean pressed = packetbuffer[3] - '0'; Serial.print ("Button "); Serial.print(buttnum); animationState = buttnum; if (pressed) { Serial.println(" pressed"); } else { Serial.println(" released"); } } if (animationState == 1){ // animate through all the snowflakes matrix.fillScreen(0); SnowFlake1(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 2){ matrix.fillScreen(0); SnowFlake2(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 3){ matrix.fillScreen(0); SnowFlake3(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 4){ matrix.fillScreen(0); SnowFlake4(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 5){ matrix.fillScreen(0); SnowFlake5(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 6){ matrix.fillScreen(0); SnowFlake6(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 7){ matrix.fillScreen(0); SnowFlake7(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } if (animationState == 8){ matrix.fillScreen(0); SnowFlake8(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. } } void SnowFlake1(uint32_t c){ matrix.drawLine(0, 2, 2, 0, c); // x0, y0, x1, y1, color matrix.drawLine(4, 0, 6, 2, c); // x0, y0, x1, y1, color matrix.drawLine(0, 4, 2, 6, c); // x0, y0, x1, y1, color matrix.drawLine(4, 6, 6, 4, c); // x0, y0, x1, y1, color matrix.drawFastVLine(3, 0, 7, c); // x0, y0, length, color matrix.drawFastHLine(0, 3, 7, c); // x0, y0, length, color matrix.drawPixel(3, 3, 0); // x, y, color } void SnowFlake2(uint32_t c){ matrix.drawFastVLine(3, 0, 7, c); // x0, y0, length, color matrix.drawFastHLine(0, 3, 7, c); // x0, y0, length, color matrix.drawLine(1, 1, 5, 5, c); // x0, y0, x1, y1, color matrix.drawLine(1, 5, 5, 1, c); // x0, y0, x1, y1, color matrix.drawPixel(3, 3, 0); // x, y, color } void SnowFlake3(uint32_t c){ matrix.drawLine(0, 2, 2, 0, c); // x0, y0, x1, y1, color matrix.drawLine(0, 4, 4, 0, c); // x0, y0, x1, y1, color matrix.drawLine(1, 5, 5, 1, c); // x0, y0, x1, y1, color matrix.drawPixel(3, 3, 0); // x, y, color matrix.drawRect(2, 2, 3, 3, c); // x0, y0, width, height matrix.drawLine(2, 6, 6, 2, c); // x0, y0, x1, y1, color matrix.drawLine(4, 6, 6, 4, c); // x0, y0, x1, y1, color } void SnowFlake4(uint32_t c){ matrix.drawRect(2, 2, 3, 3, c); // x0, y0, width, height matrix.drawLine(0, 3, 3, 0, c); // x0, y0, x1, y1, color matrix.drawLine(3, 6, 6, 3, c); // x0, y0, x1, y1, color matrix.drawLine(4, 1, 5, 2, c); // x0, y0, x1, y1, color matrix.drawLine(1, 4, 2, 5, c); // x0, y0, x1, y1, color matrix.drawPixel(0, 0, c); // x, y, color matrix.drawPixel(0, 6, c); // x, y, color matrix.drawPixel(6, 0, c); // x, y, color matrix.drawPixel(6, 6, c); // x, y, color } void SnowFlake5(uint32_t c){ matrix.fillRect(1, 1, 5, 5, c); // x0, y0, width, height matrix.drawLine(0, 3, 3, 0, c); // x0, y0, x1, y1, color matrix.drawLine(3, 6, 6, 3, c); // x0, y0, x1, y1, color matrix.drawLine(1, 3, 3, 1, 0); // x0, y0, x1, y1, color matrix.drawLine(3, 5, 5, 3, 0); // x0, y0, x1, y1, color matrix.drawPixel(2, 4, 0); // x, y, color matrix.drawPixel(4, 2, 0); // x, y, color } void SnowFlake6(uint32_t c){ matrix.fillRect(1, 1, 5, 5, c); // x0, y0, width, height matrix.drawLine(1, 1, 5, 5, 0); // x0, y0, x1, y1, color matrix.drawLine(1, 5, 5, 1, 0); // x0, y0, x1, y1, color matrix.drawPixel(0, 3, c); // x, y, color matrix.drawPixel(3, 0, c); // x, y, color matrix.drawPixel(3, 6, c); // x, y, color matrix.drawPixel(6, 3, c); // x, y, color } void SnowFlake7(uint32_t c){ matrix.drawRect(2, 2, 3, 3, c); // x0, y0, width, height matrix.drawFastVLine(3, 0, 7, c); // x0, y0, length, color matrix.drawFastHLine(0, 3, 7, c); // x0, y0, length, color matrix.drawFastVLine(3, 0, 7, c); // x0, y0, length, color matrix.drawFastHLine(0, 3, 7, c); // x0, y0, length, color matrix.drawPixel(3, 3, 0); // x, y, color matrix.drawFastHLine(2, 0, 3, c); // x0, y0, length, color matrix.drawFastHLine(2, 6, 3, c); // x0, y0, length, color matrix.drawFastVLine(0, 2, 3, c); // x0, y0, length, color matrix.drawFastVLine(6, 2, 3, c); // x0, y0, length, color } void SnowFlake8(uint32_t c){ //four corners matrix.drawPixel(0, 0, c); // x, y, color matrix.drawPixel(0, 6, c); // x, y, color matrix.drawPixel(6, 0, c); // x, y, color matrix.drawPixel(6, 6, c); // x, y, color //upper left corner matrix.drawLine(0, 2, 2, 0, c); // x0, y0, x1, y1, color matrix.drawLine(0, 3, 3, 0, c); // x0, y0, x1, y1, color //center dot matrix.drawPixel(3, 3, c); // x, y, color //upper right corner matrix.drawLine(4, 0, 6, 2, c); // x0, y0, x1, y1, color matrix.drawLine(3, 0, 6, 3, c); // x0, y0, x1, y1, color //lower left corner matrix.drawLine(0, 3, 3, 6, c); // x0, y0, x1, y1, color matrix.drawLine(0, 4, 2, 6, c); // x0, y0, x1, y1, color //lower right corner matrix.drawLine(3, 6, 6, 3, c); // x0, y0, x1, y1, color matrix.drawLine(4, 6, 6, 4, c); // x0, y0, x1, y1, color } void SnowFlake9(uint32_t c){ //four corners matrix.drawPixel(0, 0, c); // x, y, color matrix.drawPixel(0, 6, c); // x, y, color matrix.drawPixel(6, 0, c); // x, y, color matrix.drawPixel(6, 6, c); // x, y, color //center dot matrix.drawPixel(3, 3, c); // x, y, color //four boxes near center matrix.drawRect(1, 1, 2, 2, c); // x0, y0, width, height matrix.drawRect(4, 1, 2, 2, c); // x0, y0, width, height matrix.drawRect(1, 4, 2, 2, c); // x0, y0, width, height matrix.drawRect(4, 4, 2, 2, c); // x0, y0, width, height //clear out corner pixel of boxes matrix.drawPixel(1, 1, 0); // x, y, color matrix.drawPixel(5, 1, 0); // x, y, color matrix.drawPixel(1, 5, 0); // x, y, color matrix.drawPixel(5, 5, 0); // x, y, color } void SnowFlake10(uint32_t c){ //lines across the corners matrix.drawLine(0, 1, 1, 0, c); // x0, y0, x1, y1, color matrix.drawLine(5, 0, 6, 1, c); // x0, y0, x1, y1, color matrix.drawLine(0, 5, 1, 6, c); // x0, y0, x1, y1, color matrix.drawLine(5, 6, 6, 5, c); // x0, y0, x1, y1, color //center dot matrix.drawPixel(3, 3, c); // x, y, color //four boxes near center matrix.drawRect(1, 1, 2, 2, c); // x0, y0, width, height matrix.drawRect(4, 1, 2, 2, c); // x0, y0, width, height matrix.drawRect(1, 4, 2, 2, c); // x0, y0, width, height matrix.drawRect(4, 4, 2, 2, c); // x0, y0, width, height //clear out corner pixel of boxes matrix.drawPixel(1, 1, 0); // x, y, color matrix.drawPixel(5, 1, 0); // x, y, color matrix.drawPixel(1, 5, 0); // x, y, color matrix.drawPixel(5, 5, 0); // x, y, color } void SnowFlake11(uint32_t c){ //corner lines matrix.drawLine(0, 2, 2, 0, c); // x0, y0, x1, y1, color matrix.drawLine(4, 0, 6, 2, c); // x0, y0, x1, y1, color matrix.drawLine(0, 4, 2, 6, c); // x0, y0, x1, y1, color matrix.drawLine(4, 6, 6, 4, c); // x0, y0, x1, y1, color //center X matrix.drawLine(2, 2, 4, 4, c); // x0, y0, x1, y1, color matrix.drawLine(2, 4, 4, 2, c); // x0, y0, x1, y1, color } //8x8 void SnowFlake12(uint32_t c){ matrix.drawLine(1, 1, 6, 6, c); // x0, y0, x1, y1, color matrix.drawLine(1, 6, 6, 1, c); // x0, y0, x1, y1, color matrix.fillRect(3, 0, 2, 2, c); // x0, y0, width, height matrix.fillRect(0, 3, 2, 2, c); // x0, y0, width, height matrix.fillRect(6, 3, 2, 2, c); // x0, y0, width, height matrix.fillRect(3, 6, 2, 2, c); // x0, y0, width, height matrix.show(); } void showAllSnowflakes(uint32_t c){ SnowFlake1(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake5(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake2(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake8(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake3(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake9(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake4(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake10(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake6(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake11(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake7(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); matrix.fillScreen(0); SnowFlake11(matrix.Color(red, green, blue)); matrix.show(); // This sends the updated pixel colors to the hardware. delay(500); }
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