Become a clock-watcher!
One simple technique for implementing timing is to make a schedule and keep an eye on the clock. Instead of a world-stopping delay, you just check the clock regularly so you know when it is time to act. Meanwhile the processor is still free for other tasks to do their thing. A very simple example of this is the BlinkWithoutDelay example sketch that comes with the IDE.
The code on this page uses the wiring shown in the diagram below:
/* Blink without Delay Turns on and off a light emitting diode(LED) connected to a digital pin, without using the delay() function. This means that other code can run at the same time without being interrupted by the LED code. The circuit: * LED attached from pin 13 to ground. * Note: on most Arduinos, there is already an LED on the board that's attached to pin 13, so no hardware is needed for this example. created 2005 by David A. Mellis modified 8 Feb 2010 by Paul Stoffregen This example code is in the public domain. http://www.arduino.cc/en/Tutorial/BlinkWithoutDelay */ // constants won't change. Used here to // set pin numbers: const int ledPin = 13; // the number of the LED pin // Variables will change: int ledState = LOW; // ledState used to set the LED long previousMillis = 0; // will store last time LED was updated // the follow variables is a long because the time, measured in miliseconds, // will quickly become a bigger number than can be stored in an int. long interval = 1000; // interval at which to blink (milliseconds) void setup() { // set the digital pin as output: pinMode(ledPin, OUTPUT); } void loop() { // here is where you'd put code that needs to be running all the time. // check to see if it's time to blink the LED; that is, if the // difference between the current time and last time you blinked // the LED is bigger than the interval at which you want to // blink the LED. unsigned long currentMillis = millis(); if(currentMillis - previousMillis > interval) { // save the last time you blinked the LED previousMillis = currentMillis; // if the LED is off turn it on and vice-versa: if (ledState == LOW) ledState = HIGH; else ledState = LOW; // set the LED with the ledState of the variable: digitalWrite(ledPin, ledState); } }
What's the point of that?
At first glance, BlinkWithoutDelay does not seem to be a very interesting sketch. It looks like just a more complicated way to blink a LED. However, BinkWithoutDelay illustrates a very important concept known as a State Machine.
Instead of relying on delay() to time the blinking. BlinkWithoutDelay remembers the current state of the LED and the last time it changed. On each pass through the loop, it looks at the millis() clock to see if it is time to change the state of the LED again.
Welcome to the Machine
Let’s look at a slightly more interesting blink variant that has a different on-time and off-time. We’ll call this one “FlashWithoutDelay”.
// These variables store the flash pattern // and the current state of the LED int ledPin = 13; // the number of the LED pin int ledState = LOW; // ledState used to set the LED unsigned long previousMillis = 0; // will store last time LED was updated long OnTime = 250; // milliseconds of on-time long OffTime = 750; // milliseconds of off-time void setup() { // set the digital pin as output: pinMode(ledPin, OUTPUT); } void loop() { // check to see if it's time to change the state of the LED unsigned long currentMillis = millis(); if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime)) { ledState = LOW; // Turn it off previousMillis = currentMillis; // Remember the time digitalWrite(ledPin, ledState); // Update the actual LED } else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime)) { ledState = HIGH; // turn it on previousMillis = currentMillis; // Remember the time digitalWrite(ledPin, ledState); // Update the actual LED } }
State + Machine = State Machine
Note that we have variables to keep track of whether the LED is ON or OFF. And variables to keep track of when the last change happened. That is the State part of the State Machine.
We also have code that looks at the state and decides when and how it needs to change. That is the Machine part. Every time through the loop we ‘run the machine’ and the machine takes care of updating the state.
Next, we'll look at how you can combine multiple state machines and run them concurrently.
Page last edited October 27, 2014
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