The Adafruit Crickit and Cricuit Playground Express can run CircuitPython for programming fast and easy to read code. Use the special Crickit CPX build firmware and follow the learn guide for setting up the board. This special build includes libraries so it saves space and gets you quickly up and running.

Upload Python Code

We recommend using the Mu editor for writing your python code. It's a simple Python editor for beginner programmers. Follow the Introductory Guide to CircuitPython to learn how to setup Mu.


The code is below. You can use the download link to get a copy.

import time
import random
import audioio
import audiocore
import board
import neopixel
from adafruit_crickit import crickit

# NeoPixels on the Circuit Playground Express
pixels = neopixel.NeoPixel(board.NEOPIXEL, 10, brightness=0.3)
pixels.fill(0)                # Off to start

# PIR sensor on signal #1
crickit.seesaw.pin_mode(PIR_SENSOR, crickit.seesaw.INPUT)

# Set audio out on speaker
speaker = audioio.AudioOut(board.A0)
audio_files = ["evillaugh3.wav", "laugh.wav"]

# One motor
motor_1 = crickit.dc_motor_1
motor_1.throttle = 0             # off to start

while True:
    print("Waiting for trigger")
    while not crickit.seesaw.digital_read(PIR_SENSOR):
    print("PIR triggered")
    pixels.fill((100, 0, 0))    # NeoPixels red

    # Start playing the file (in the background)
    audio_file = open(random.choice(audio_files), "rb")   # muahaha
    wav = audiocore.WaveFile(audio_file)

    # move motor back and forth for 3 seconds total
    timestamp = time.monotonic()
    while time.monotonic() - timestamp < 3:
        motor_1.throttle = 1        # full speed forward
        time.sleep(0.25 + random.random())  # random delay from 0.25 to 1.25 seconds
        motor_1.throttle = -1        # full speed backward
        time.sleep(0.25 + random.random())  # random delay from 0.25 to 1.25 seconds
    motor_1.throttle = 0        # stop!

    # wait for audio to stop
    while speaker.playing:
    # clean up and close file

Audio Sounds

You will need to provide your own audio files. In the code, on line 18, audio_files defines the file names. Modify this to reflect the audio files you'd like to use. The audio files will need to be in the following format.

  • WAV, Mono PCM, 11.025kHz   

Royal free sounds can be sourced from

See this guide on how to convert audio formats for microcontroller projects.

This guide was first published on Nov 14, 2018. It was last updated on Nov 14, 2018.

This page (Code) was last updated on Mar 26, 2021.

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