Are you new to using CircuitPython? No worries, there is a full getting started guide here.

If using MakeCode previously, you'll have to go back to switch to CircuitPython mode. Find out how to do that here.

To edit the CircuitPython code and receive realtime feedback in the REPL, Adafruit suggests using the Mu Editor. You can learn about Mu and installation in this tutorial.

If you haven't used Circuit Playground Express with CRICKIT before, make sure you've updated it with the latest special 'seesaw' version of the CPX firmware. This guide will show you how.

Open up the Mu editor or an editor of your choice with a REPL.

Full Code

Download the code below or copy and paste into Mu and save as code.py on the CIRCUITPY drive.

# SPDX-FileCopyrightText: 2018 Anne Barela for Adafruit Industries
#
# SPDX-License-Identifier: MIT

# Isaac Wellish
# Code adapted from Anne Barela's Hello World of Robotics and
# Make it Move with Crickit guides at learn.adafruit.com
# Power must be plugged into right side of motor 1 on CRICKIT
#  to turn counter clock wise

import time
import audioio
import audiocore
import board
import neopixel
from digitalio import DigitalInOut, Pull, Direction
from adafruit_crickit import crickit

# Set audio out on speaker
speaker = audioio.AudioOut(board.A0)

# Two onboard CPX buttons for input (low level saves memory)
button_a = DigitalInOut(board.BUTTON_A)
button_a.direction = Direction.INPUT
button_a.pull = Pull.DOWN

button_b = DigitalInOut(board.BUTTON_B)
button_b.direction = Direction.INPUT
button_b.pull = Pull.DOWN

# Create one motor on seesaw motor port #1
motor = crickit.dc_motor_1

# NeoPixels on the Circuit Playground Express Light Blue
pixels = neopixel.NeoPixel(board.NEOPIXEL, 10, brightness=0.7)
# Fill them with our favorite color "#0099FF light blue" -> 0x0099FF
# (see http://www.color-hex.com/ for more colors and find your fav!)

# set pixels to blue on start up
pixels.fill(0x0099FF)

motorInc = 0

# Start playing the file (in the background)
def play_file(wavfile):
    audio_file = open(wavfile, "rb")
    wav = audiocore.WaveFile(audio_file)
    speaker.play(wav,loop = True)

while True:
    if button_a.value:
        pixels.fill(0xFC4044)
        play_file("circus_chair.wav")       # play WAV file
        motor.throttle = -0.20
        time.sleep(0.2)
        motor.throttle = -0.11 + motorInc  # increase speed
        motorInc -= 0.01

    if button_b.value:
        speaker.stop()
        pixels.fill(0x0099FF)  # magenta
        i = motor.throttle
        while i < -0.05:
            i += 0.005
            motor.throttle = i    # slow down!
            time.sleep(0.1)
        motor.throttle = 0 # stop
        motorInc = 0

Import Libraries and Initialize Values

We'll begin the program by importing the necessary libraries and initialize the variables we'll be using.

If you think you might be missing a library, you'll be covered by installing the whole library package. Find out how in the CircuitPython Essentials Guide on CircuitPlayground Libraries.

import time
import audioio
import audiocore
import board
import neopixel
from digitalio import DigitalInOut, Pull, Direction
from adafruit_crickit import crickit
 
# Set audio out on speaker
speaker = audioio.AudioOut(board.A0)

# Two onboard CPX buttons for input (low level saves memory)
button_a = DigitalInOut(board.BUTTON_A)
button_a.direction = Direction.INPUT
button_a.pull = Pull.DOWN
 
button_b = DigitalInOut(board.BUTTON_B)
button_b.direction = Direction.INPUT
button_b.pull = Pull.DOWN 

# Create one motor on seesaw motor port #1
motor = crickit.dc_motor_1

# NeoPixels on the Circuit Playground Express Light Blue
pixels = neopixel.NeoPixel(board.NEOPIXEL, 10, brightness=0.7)
# Fill them with our favorite color "#0099FF light blue" -> 0x0099FF
# (see http://www.color-hex.com/ for more colors and find your fav!)

#set pixels to blue on start up
pixels.fill(0x0099FF)


motorInc = 0

Set up and initialize speaker, buttons, motor and NeoPixels.

Adding Music

The music for this project was provided by robcro6010 on freesound.org a "huge collaborative database of audio snippets, samples, recordings, bleeps, ... released under Creative Commons licenses that allow their reuse"

CircuitPython needs sound files formatted a certain way to play them. See this guide for ensuring your sound files are in the correct format.

Here is a properly formatted .wav file of the music we are using. Click to download:

Once you have the file, place it in the top level (root) directory in your Circuit Playground Express CIRCUITPY drive.

Function for playing .wav files

# Start playing the file (in the background)
def play_file(wavfile):
    audio_file = open(wavfile, "rb")
    wav = audiocore.WaveFile(audio_file)
    speaker.play(wav,loop = True)

This code searches for a .wav file on the drive, plays and loops it.

Main Loop

while True:
    if button_a.value:
        pixels.fill(0xFC4044)  # magenta
        play_file("circus_chair.wav")       # play WAV file     
        motor.throttle = -0.20
        time.sleep(0.2)
        motor.throttle = -0.11 + motorInc  # increase speed!
        motorInc -= 0.01
               
    if button_b.value:
        speaker.stop()
        pixels.fill(0x0099FF)  # blue
        i = motor.throttle
        while i < -0.05:
            i += 0.005                    
            motor.throttle = i   # slow down!            
            time.sleep(0.1)          
        motor.throttle = 0 # stop 
        motorInc = 0

The while True: loop will be running forever once the program has entered it.

When Button A is pressed:

  • NeoPixels turn magenta
  • start the music
  • set the motor to value of -20 to get torque needed to start moving
  • quickly set motor to -0.11 which will be slowest speed
  • decrement motorInc by 0.01
  • each time Button A is pressed again, the motor will increase in speed by 0.01

When Button B is pressed:

  • stop the music
  • turn NeoPixels blue
  • decrement motor speed over time until motor stops

* Note the values for the motor are negative because I wanted the ride to spin counter-clock wise. I could have also changed the orientation of the motor wires in CRICKIT.

There you have it! 

 

Troubleshooting:

  • If the music isn't playing, make sure the file is formatted correctly and that the file is in the top level (called the root) directory of the CIRCUITPY drive.
  • Use the REPL in Mu to tackle code related issues.
  • More CircuitPython help here.
  • If having motor problems, check that you have a 5V power supply attached to the DC jack on your CRICKIT board and that the on/off switch next to the power jack is in the on position.

This guide was first published on Oct 28, 2018. It was last updated on Oct 28, 2018.

This page (CircuitPython) was last updated on Jun 07, 2023.

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