To select among different ready-made creatures, edit the file code.py on the CIRCUITPY drive, using your text editor of preference.

A few lines into the code you’ll see several references to EYE_DATA. Most of these lines are “commented out” — they have no effect on the CircuitPython code. A “#” character indicates the start of a comment. But one of these lines is enabled.

from eyes.werewolf.data import EYE_DATA
#from eyes.cyclops.data import EYE_DATA
#from eyes.kobold.data import EYE_DATA

All you need to do is comment out the currently-active line (the “werewolf” line above) by adding a #.

Then remove the # from the line you want to enable. Only one of these lines should be active at a time.

Save the changes to the file, and the code should restart automatically, provided you did the comment/uncomment change correctly.

Our default werewolf design is active with the eyes.werewolf.data line enabled.

Werewolves have been a thing this year, with the Halloween full Moon and all.

Enable the eyes.cyclops.data line to bring up this icky single eye…demonstrating that it doesn’t always need to be two (in theory it could do more, if you can design something legible at that resolution).

And this creature comes from the eyes.kobold.data line.

In traditional Germanic folklore, kobolds are sort of gnome-like creatures. Dungeons & Dragons popularized the idea of kobolds as small lizard people. I’m okay with that, lizards are cool.

This guide was first published on Sep 26, 2020. It was last updated on Sep 26, 2020.

This page (Ready-Made Creatures) was last updated on Sep 24, 2020.

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