Read the 12mm pixels guide to find the input end of your pixel strand. Clip off the connector and solder the four wires to FLORA as follows:
red wire -> VBATT
blue wire -> GND
green wire -> D9
yellow wire -> D10

Don't forget to download the WS2801 library from the 12mm pixels guide. Below is a sample sketch for your dino spikes incuding random flashing and changing colors-- copy it into your Adafruit Arduino IDE as-is and then mod the colors and animation to make it your own. Remember that to program FLORA you need to download the special Adafruit version of the Arduino IDE from the Getting Started with FLORA guide.
#include "SPI.h"
#include "Adafruit_WS2801.h"

/*****************************************************************************
Example sketch for driving Adafruit WS2801 pixels!


  Designed specifically to work with the Adafruit RGB Pixels!
  12mm Bullet shape ----> https://www.adafruit.com/products/322
  12mm Flat shape   ----> https://www.adafruit.com/products/738
  36mm Square shape ----> https://www.adafruit.com/products/683

  These pixels use SPI to transmit the color data, and have built in
  high speed PWM drivers for 24 bit color per pixel
  2 pins are required to interface

  Adafruit invests time and resources providing this open source code, 
  please support Adafruit and open-source hardware by purchasing 
  products from Adafruit!

  Written by Limor Fried/Ladyada for Adafruit Industries.  
  BSD license, all text above must be included in any redistribution

*****************************************************************************/

// Choose which 2 pins you will use for output.
// Can be any valid output pins.
// The colors of the wires may be totally different so
// BE SURE TO CHECK YOUR PIXELS TO SEE WHICH WIRES TO USE!
uint8_t dataPin  = 10;    // Yellow wire on Adafruit Pixels
uint8_t clockPin = 9;    // Green wire on Adafruit Pixels

Adafruit_WS2801 strip = Adafruit_WS2801(19, dataPin, clockPin);

// Here is where you can put in your favorite colors that will appear!
// just add new {nnn, nnn, nnn}, lines. They will be picked out randomly
//                          R   G   B
uint8_t myColors[][3] = {{232, 100, 255},   // purple
                         {200, 200, 20},   // yellow 
                         {30, 200, 200},   // blue
                          };
                               
// don't edit the line below
#define FAVCOLORS sizeof(myColors) / 3

void setup() {
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}

void loop() {
flashRandom(5, 8);  // first number is 'wait' delay, shorter num == shorter twinkle
flashRandom(5, 5);  // second number is how many neopixels to simultaneously light up
flashRandom(5, 11);
flashRandom(5, 10);
flashRandom(5, 9);
flashRandom(5, 7);
colorWipe(Color(232, 100, 255), 50); // Red
colorWipe(Color(200, 200, 20), 50); // Green
colorWipe(Color(30, 200, 200), 50); // Blue
rainbowCycle(10);
colorWipe(Color(0, 0, 0), 50); // Red
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, c);
      strip.show();
      delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  if(WheelPos < 85) {
   return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
  } else if(WheelPos < 170) {
   WheelPos -= 85;
   return Color(255 - WheelPos * 3, 0, WheelPos * 3);
  } else {
   WheelPos -= 170;
   return Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
}

void flashRandom(int wait, uint8_t howmany) {
 
  for(uint16_t i=0; i<howmany; i++) {
    // pick a random favorite color!
    int c = random(FAVCOLORS);
    int red = myColors[c][0];
    int green = myColors[c][1];
    int blue = myColors[c][2]; 
 
    // get a random pixel from the list
    int j = random(strip.numPixels());
    
    // now we will 'fade' it in 5 steps
    for (int x=0; x < 5; x++) {
      int r = red * (x+1); r /= 5;
      int g = green * (x+1); g /= 5;
      int b = blue * (x+1); b /= 5;
      
      strip.setPixelColor(j, Color(r, g, b));
      strip.show();
      delay(wait);
    }
    // & fade out in 5 steps
    for (int x=5; x >= 0; x--) {
      int r = red * x; r /= 5;
      int g = green * x; g /= 5;
      int b = blue * x; b /= 5;
      
      strip.setPixelColor(j, Color(r, g, b));
      strip.show();
      delay(wait);
    }
  }
  // LEDs will be off when done (they are faded to 0)
}

/* Helper functions */

// Create a 24 bit color value from R,G,B
uint32_t Color(byte r, byte g, byte b)
{
  uint32_t c;
  c = r;
  c <<= 8;
  c |= g;
  c <<= 8;
  c |= b;
  return c;
}

This guide was first published on Apr 09, 2014. It was last updated on Apr 09, 2014.

This page (Assemble Circuit) was last updated on Apr 08, 2014.

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