To use with CircuitPython, you need to first install a few libraries, into the lib folder on your CIRCUITPY drive. Then you need to update code.py with the example script.
Thankfully, we can do this in one go. In the example below, click the Download Project Bundle button below to download the necessary libraries and the code.py file in a zip file. Extract the contents of the zip file, open the directory LED_Matrix_Scorecard/ and then click on the directory that matches the version of CircuitPython you're using and copy the contents of that directory to your CIRCUITPY drive.
Your CIRCUITPY drive should now look similar to the following image:

# SPDX-FileCopyrightText: 2020 Liz Clark for Adafruit Industries # # SPDX-License-Identifier: MIT import time import board import audioio import audiomp3 import framebufferio import rgbmatrix import displayio import adafruit_imageload import digitalio from adafruit_display_shapes.rect import Rect from adafruit_bitmap_font import bitmap_font from adafruit_display_text import label # matrix setup displayio.release_displays() matrix = rgbmatrix.RGBMatrix( width=64, height=32, bit_depth=4, rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12], addr_pins=[board.A5, board.A4, board.A3, board.A2], clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1, ) display = framebufferio.FramebufferDisplay(matrix) # display groups start_group = displayio.Group() score_group = displayio.Group() # text & bg color setup for scoreboard score_text = " " font = bitmap_font.load_font("/Fixedsys-32.bdf") yellow = (255, 127, 0) pink = 0xFF00FF score_text = label.Label(font, text=score_text, color=0x0) score_text.x = 23 score_text.y = 15 score_bg = Rect(0, 0, 64, 32, fill=yellow, outline=pink, stroke=3) # start splash screen graphic start, start_pal = adafruit_imageload.load("/pixelHoops.bmp", bitmap=displayio.Bitmap, palette=displayio.Palette) start_grid = displayio.TileGrid(start, pixel_shader=start_pal, width=64, height=32) # adding graphics to display groups start_group.append(start_grid) score_group.append(score_bg) score_group.append(score_text) # start by showing start splash display.root_group = start_group # setup for break beam LED pin break_beam = digitalio.DigitalInOut(board.A1) break_beam.direction = digitalio.Direction.INPUT break_beam.pull = digitalio.Pull.UP # setup for button pin button = digitalio.DigitalInOut(board.D4) button.direction = digitalio.Direction.INPUT button.pull = digitalio.Pull.UP # setup for speaker pin speaker = audioio.AudioOut(board.A0) # mp3 decoder setup file = "/hoopBloop0.mp3" mp3stream = audiomp3.MP3Decoder(open(file, "rb")) # state machines used in the loop score = 0 hoops = False button_state = False beam_state = False sample = 0 while True: # button debouncing if not button.value and not button_state: button_state = True # debouncing for break beam LED if not break_beam.value and not beam_state: beam_state = True # if a game hasn't started and you press the button: if not button.value and not hoops: # game starts hoops = True button_state = False # display shows scoreboard display.root_group = score_group print("start game!") time.sleep(0.5) if hoops: # if the break beam LED detects a hoop: if not break_beam.value and beam_state: # score increase by 2 points score += 2 # an mp3 plays file = "/hoopBloop{}.mp3".format(sample) mp3stream.file = open(file, "rb") speaker.play(mp3stream) print("score!") # resets break beam beam_state = False # increases mp3 file count # plays the 3 files in order sample = (sample + 1) % 3 # score text x pos if 4 digit score if score >= 1000: score_text.x = -1 # score text x pos if 3 digit score elif score >= 100: score_text.x = 7 # score text x pos if 2 digit score elif score >= 10: score_text.x = 16 elif score >= 0: score_text.x = 23 # updates score text to show current score score_text.text = score time.sleep(0.01) # if a game is in progress and you press the button: if not button.value and hoops: # game stops hoops = False button_state = False # score is reset to 0 score = 0 score_text.text = score # display shows the start splash graphic display.root_group = start_group print("end game!") time.sleep(0.5)
Page last edited January 22, 2025
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