Once you've finished setting up your Feather RP2350 with CircuitPython, you can access the code and necessary libraries by downloading the Project Bundle.
To do this, click on the Download Project Bundle button in the window below. It will download to your computer as a zipped folder.
# SPDX-FileCopyrightText: 2024 Liz Clark for Adafruit Industries
#
# SPDX-License-Identifier: MIT
# FFT calculations based on Phil B.'s Audio Spectrum Light Show Code
# https://github.com/adafruit/Adafruit_Learning_System_Guides/blob/main/
# Feather_Sense_Audio_Visualizer_13x9_RGB_LED_Matrix/audio_spectrum_lightshow/code.py
import gc
from array import array
from math import log
from random import randint
import board
from audiobusio import PDMIn
import displayio
import picodvi
import framebufferio
import vectorio
from rainbowio import colorwheel
import adafruit_imageload
from adafruit_display_shapes.line import Line
from adafruit_ticks import ticks_ms, ticks_add, ticks_diff
from adafruit_seesaw import seesaw, rotaryio, digitalio
from analogio import AnalogIn
import simpleio
from ulab import numpy as np
try:
from ulab.utils import spectrogram
except ImportError:
from ulab.scipy.signal import spectrogram
# ------ POTENTIOMETER SETUP ------
pot1 = AnalogIn(board.A1)
pot2 = AnalogIn(board.A2)
pot3 = AnalogIn(board.A3)
read_pots = True
# ------ POTENTIOMETER MODE VALUES ------
mode0_values = [0, 0, 0]
mode1_values = [0, 0, 0]
mode2_values = [0, 0, 0]
mode_vals = [mode0_values, mode1_values, mode2_values]
# ------ POTENTIOMETER READ FUNCTION ------
def val(pin):
return pin.value
# ------ SEESAW ENCODER ------
i2c = board.STEMMA_I2C()
seesaw = seesaw.Seesaw(i2c, addr=0x36)
seesaw_product = (seesaw.get_version() >> 16) & 0xFFFF
print("Found product {}".format(seesaw_product))
if seesaw_product != 4991:
print("Wrong firmware loaded? Expected 4991")
seesaw.pin_mode(24, seesaw.INPUT_PULLUP)
button = digitalio.DigitalIO(seesaw, 24)
button_held = False
encoder = rotaryio.IncrementalEncoder(seesaw)
last_position = 0
# ------ SHARED VARIABLES ------
fft_size = 512
low_bin = 15
high_bin = 75
low_band = (15, 75)
mid_band = (100, 120)
spectrum_size = fft_size // 2
spectrum_bits = log(spectrum_size, 2)
mode = 0
new_mode = True
states = {}
# ------ PICODVI SETUP ------
displayio.release_displays()
fb = picodvi.Framebuffer(320, 240, clk_dp=board.CKP, clk_dn=board.CKN,
red_dp=board.D0P, red_dn=board.D0N,
green_dp=board.D1P, green_dn=board.D1N,
blue_dp=board.D2P, blue_dn=board.D2N,
color_depth=8)
display = framebufferio.FramebufferDisplay(fb, auto_refresh=False)
# ------ PDM MIC ------
mic = PDMIn(board.D5, board.D6, sample_rate=44100, bit_depth=16)
rec_buf = array("H", [0] * fft_size)
# pylint: disable=too-many-locals, global-statement, too-many-statements, global-variable-not-assigned
# ------ INITIALIZE BAR GRAPH ANIMATION ------
def initialize_bars():
# based on Phil B.'s Audio Spectrum Light Show Code
# https://github.com/adafruit/Adafruit_Learning_System_Guides/blob/main/
# Feather_Sense_Audio_Visualizer_13x9_RGB_LED_Matrix/audio_spectrum_lightshow/code.py
global states
spectrum_group = displayio.Group()
display.root_group = spectrum_group
low_frac = log(low_bin, 2) / spectrum_bits
frac_range = log(high_bin, 2) / spectrum_bits - low_frac
num_columns = 16
column_width = display.width // num_columns
column_table = []
moving_avg_buffer = [display.height] * num_columns
smoothing_factor = 0.5
height_multiplier = 5
dynamic_level = 10
noise_floor = 3.1
for column in range(num_columns):
lower = low_frac + frac_range * (column / num_columns * 0.95)
upper = low_frac + frac_range * ((column + 1) / num_columns)
mid = (lower + upper) * 0.5
half_width = (upper - lower) * 0.5
first_bin = int(2 ** (spectrum_bits * lower) + 1e-4)
last_bin = int(2 ** (spectrum_bits * upper) + 1e-4)
bin_weights = []
for bin_index in range(first_bin, last_bin + 1):
bin_center = log(bin_index + 0.5, 2) / spectrum_bits
dist = abs(bin_center - mid) / half_width
if dist < 1.0:
dist = 1.0 - dist
bin_weights.append(((3.0 - (dist * 2.0)) * dist) * dist)
total = sum(bin_weights)
bin_weights = [
(weight / total) * (0.8 + idx / num_columns * 1.4)
for idx, weight in enumerate(bin_weights)
]
column_table.append(
[
first_bin - low_bin,
bin_weights,
colorwheel(225 * column / num_columns),
display.height,
0.0,
]
)
bar_pal = displayio.Palette(1)
bar_pal[0] = colorwheel(225 * column / num_columns)
rect = vectorio.Rectangle(
pixel_shader=bar_pal,
width=column_width,
height=1,
x=column * column_width,
y=display.height,
)
spectrum_group.append(rect)
peak_palette = displayio.Palette(1)
peak_palette[0] = 0x808080
for column in range(num_columns):
column_table[column].append(display.height)
column_table[column].append(0.0)
peak_dot = vectorio.Rectangle(
pixel_shader=peak_palette,
width=column_width,
height=5,
x=column * column_width,
y=display.height,
)
spectrum_group.append(peak_dot)
states = {
"spectrum_group": spectrum_group,
"column_table": column_table,
"moving_avg_buffer": moving_avg_buffer,
"smoothing_factor": smoothing_factor,
"height_multiplier": height_multiplier,
"dynamic_level": dynamic_level,
"noise_floor": noise_floor,
"num_columns": num_columns,
"column_width": column_width,
"peak_pal": peak_palette,
}
# ------ BAR GRAPH ANIMATION ------
def bars(pos, read):
global states
if read:
states["peak_pal"][0] = colorwheel(pos[0])
states["noise_floor"] = pos[1]
states["smoothing_factor"] = pos[2]
spectrum_group = states["spectrum_group"]
column_table = states["column_table"]
moving_avg_buffer = states["moving_avg_buffer"]
smoothing_factor = states["smoothing_factor"]
height_multiplier = states["height_multiplier"]
dynamic_level = states["dynamic_level"]
noise_floor = states["noise_floor"]
num_columns = states["num_columns"]
mic.record(rec_buf, fft_size)
samples = np.array(rec_buf)
spectrum = spectrogram(samples)[low_bin : high_bin + 1]
spectrum = np.log(spectrum + 1e-7)
spectrum = np.maximum(spectrum - noise_floor, 0)
lower = max(np.min(spectrum), 4)
upper = min(max(np.max(spectrum), lower + 12), 20)
if upper > dynamic_level:
dynamic_level = upper * 0.7 + dynamic_level * 0.3
else:
dynamic_level = dynamic_level * 0.5 + lower * 0.5
states["dynamic_level"] = dynamic_level
max_height = display.height
data = (spectrum - lower) * (max_height / (dynamic_level - lower)) * height_multiplier
for column, element in enumerate(column_table):
first_bin = element[0]
column_top = display.height + 1
for bin_offset, weight in enumerate(element[1]):
if first_bin + bin_offset < len(data):
column_top -= data[first_bin + bin_offset] * weight
column_top = max(0, int(column_top))
moving_avg_buffer[column] = (
moving_avg_buffer[column] * (1 - smoothing_factor) +
column_top * smoothing_factor
)
smoothed_top = int(moving_avg_buffer[column])
rect = spectrum_group[column]
rect.height = display.height - smoothed_top
rect.y = smoothed_top
if smoothed_top < element[3]:
element[3] = smoothed_top - 1
element[4] = 0
else:
element[3] += element[4]
element[4] += 0.2
peak_position = max(0, int(element[3]))
peak_dot = spectrum_group[num_columns + column]
peak_dot.y = peak_position
display.refresh()
# ------ INITIALIZE CIRCLE ANIMATION ------
def initialize_circles():
global states
spectrum_group = displayio.Group()
display.root_group = spectrum_group
palette = displayio.Palette(1)
palette[0] = 0xFFFFFF
center_palette = displayio.Palette(1)
center_palette[0] = 0xFF0000
center_circle = (
vectorio.Circle(pixel_shader=center_palette, radius=5,
x=display.width // 2, y=display.height // 2)
)
spectrum_group.append(center_circle)
num_circles = 16
smoothing_factor = 0.5
decay_factor = 0.2
circles = []
directions = []
smoothed_radii = [5] * num_circles
for i in range(num_circles):
radius = 5
x_pos = randint(radius, display.width - radius)
y_pos = randint(radius, display.height - radius)
dx = randint(-2, 2) or 1
dy = randint(-2, 2) or 1
color_index = (255 * i) // num_circles
circle_palette = displayio.Palette(1)
circle_palette[0] = colorwheel(color_index)
circle = vectorio.Circle(pixel_shader=circle_palette, radius=radius, x=x_pos, y=y_pos)
spectrum_group.append(circle)
circles.append(circle)
directions.append([dx, dy])
states = {
"spectrum_group": spectrum_group,
"center_circle": center_circle,
"center_radius_smoothed": 5,
"circles": circles,
"directions": directions,
"smoothed_radii": smoothed_radii,
"smoothing_factor": smoothing_factor,
"decay_factor": decay_factor,
"dynamic_level": 15,
"noise_floor": 3.1,
"max_radius": 100,
"num_circles": num_circles,
"center_palette": center_palette,
"speed": 1,
}
# ------ BOUNCING CIRCLES ANIMATION ------
def bouncing_circles(pos, read):
global states
if read:
states["center_palette"][0] = colorwheel(pos[0])
states["noise_floor"] = pos[1]
states["smoothing_factor"] = pos[2]
states["decay_factor"] = pos[2] - 0.3
mic.record(rec_buf, fft_size)
samples = np.array(rec_buf)
spectrum = spectrogram(samples)[low_bin : high_bin + 1]
spectrum = np.log(spectrum + 1e-7)
spectrum = np.maximum(spectrum - states["noise_floor"], 0)
lower = max(np.min(spectrum), 4)
upper = min(max(np.max(spectrum), lower + 12), 20)
if upper > states["dynamic_level"]:
states["dynamic_level"] = upper * 0.7 + states["dynamic_level"] * 0.3
else:
states["dynamic_level"] = states["dynamic_level"] * 0.5 + lower * 0.5
overall_amplitude = np.sum(spectrum)
max_center_radius = 50
target_center_radius = (
int((overall_amplitude / (states["dynamic_level"] * states["num_circles"])) * max_center_radius)
)
if target_center_radius < states["center_radius_smoothed"]:
states["center_radius_smoothed"] = (
states["center_radius_smoothed"] * (1 - states["decay_factor"]) +
target_center_radius * states["decay_factor"]
)
else:
states["center_radius_smoothed"] = (
states["center_radius_smoothed"] * (1 - states["smoothing_factor"]) +
target_center_radius * states["smoothing_factor"]
)
states["center_circle"].radius = int(states["center_radius_smoothed"])
data = (spectrum - lower) * (states["max_radius"] / (states["dynamic_level"] - lower))
for i, circle in enumerate(states["circles"]):
target_radius = max(2, int(data[i]))
if target_radius < states["smoothed_radii"][i]:
states["smoothed_radii"][i] = (
states["smoothed_radii"][i] * (1 - states["decay_factor"]) +
target_radius * states["decay_factor"]
)
else:
states["smoothed_radii"][i] = (
states["smoothed_radii"][i] * (1 - states["smoothing_factor"]) +
target_radius * states["smoothing_factor"]
)
circle.radius = int(states["smoothed_radii"][i])
dx, dy = states["directions"][i]
circle.x += dx
circle.y += dy
if circle.x - circle.radius <= 0 or circle.x + circle.radius >= display.width:
states["directions"][i][0] *= -1 # Reverse x direction
if circle.y - circle.radius <= 0 or circle.y + circle.radius >= display.height:
states["directions"][i][1] *= -1 # Reverse y direction
display.refresh()
# ------ PARTY PARROT INIT ------
def initialize_party():
global states
spectrum_group = displayio.Group()
display.root_group = spectrum_group
bitmap, palette = adafruit_imageload.load(
"/partyParrotsBig.bmp",
bitmap=displayio.Bitmap,
palette=displayio.Palette
)
parrot_grid = displayio.TileGrid(
bitmap,
pixel_shader=palette,
tile_height=128,
tile_width=132,
x=(display.width - 128) // 2,
y=0
)
spectrum_group.append(parrot_grid)
line_group = displayio.Group()
spectrum_group.append(line_group)
pal_bg = displayio.Palette(1)
pal_bg[0] = 0x0000FF
palette_white = displayio.Palette(1)
palette_white[0] = 0xFFFFFF
pal = displayio.Palette(1)
pal[0] = 0xFF00FF
left_circle = vectorio.Circle(
pixel_shader=pal, radius=5, x=5, y=5
)
right_circle = vectorio.Circle(
pixel_shader=pal, radius=5, x=display.width - 5, y=5
)
spectrum_group.append(left_circle)
spectrum_group.append(right_circle)
ground = vectorio.Rectangle(
pixel_shader=pal_bg,
width=display.width,
height=display.height - 128,
x=0,
y=128
)
line_group.append(ground)
horizon_line = vectorio.Rectangle(
pixel_shader=palette_white,
width=display.width,
height=1,
x=0,
y=128
)
line_group.append(horizon_line)
slanted_lines_coords = [
(0, 136, 34, 128),
(0, 188, 76, 128),
(34, 240, 113, 128),
(117, 240, 148, 128),
(198, 240, 182, 128),
(294, 240, 216, 128),
(320, 176, 255, 128),
(320, 133, 297, 128)
]
for coords in slanted_lines_coords:
line = Line(coords[0], coords[1], coords[2], coords[3], 0xFFFFFF)
line_group.append(line)
horizontal_lines = []
for _ in range(5):
line_rect = vectorio.Rectangle(
pixel_shader=palette_white,
width=display.width,
height=2,
x=0,
y=0
)
line_group.append(line_rect)
horizontal_lines.append(line_rect)
states = {
"pal": pal,
"pal_bg": pal_bg,
"pal_line": palette_white,
"spectrum_group": spectrum_group,
"parrot_grid": parrot_grid,
"line_group": line_group,
"horizontal_lines": horizontal_lines,
"frame_index": 0,
"low_band_threshold": 3.4,
"mid_band_threshold": 3.4,
"smoothing_factor": 0.5,
"last_i": 146,
"dynamic_level": 15,
"decay_factor": 2,
"max_center_radius": 10,
"center_radius_smoothed": 2,
"left_circle": left_circle,
"right_circle": right_circle,
"clock_clock": ticks_ms(),
"clock_time": int(0.01 * 1000),
"i": 152
}
# ------ PARTY PARROT ANIMATION ------
def party_parrot(pos, read):
global states
if read:
states["pal"][0] = colorwheel(pos[0])
states["max_center_radius"] = pos[1]
states["low_band_threshold"] = pos[2]
states["mid_band_threshold"] = pos[2]
left_circle = states["left_circle"]
right_circle = states["right_circle"]
parrot_grid = states["parrot_grid"]
horizontal_lines = states["horizontal_lines"]
frame_index = states["frame_index"]
last_i = states["last_i"]
center_radius_smoothed = states["center_radius_smoothed"]
dynamic_level = states["dynamic_level"]
low_band_threshold = states["low_band_threshold"]
mid_band_threshold = states["mid_band_threshold"]
smoothing_factor = states["smoothing_factor"]
decay_factor = states["decay_factor"]
clock_clock = states["clock_clock"]
palette_blue = states["pal_bg"]
palette_white = states["pal_line"]
i = states["i"]
if i > 128:
last_i = i
i -= 1
else:
i = 152
mic.record(rec_buf, fft_size)
samples = np.array(rec_buf)
spectrum = spectrogram(samples)
spectrum = np.log(spectrum + 1e-7)
spectrum = np.maximum(spectrum - 3.1, 0)
low_band_avg = np.mean(spectrum[low_band[0]:low_band[1] + 1])
mid_band_avg = np.mean(spectrum[mid_band[0]:mid_band[1] + 1])
overall_amplitude = np.sum(spectrum)
target_center_radius = (
int((overall_amplitude / (dynamic_level * 16)) * states["max_center_radius"])
)
if target_center_radius < center_radius_smoothed:
center_radius_smoothed = (
center_radius_smoothed * (1 - decay_factor) + target_center_radius * decay_factor
)
else:
center_radius_smoothed = (
center_radius_smoothed * (1 - smoothing_factor) + target_center_radius * smoothing_factor
)
left_circle.radius = int(center_radius_smoothed)
right_circle.radius = int(center_radius_smoothed)
if low_band_avg >= low_band_threshold * 1.1 or mid_band_avg >= mid_band_threshold * 1.1:
frame_index = (frame_index + 1) % 10
parrot_grid[0] = frame_index
if ticks_diff(ticks_ms(), clock_clock) >= states["clock_time"]:
for idx, offset in enumerate([0, 25, 50, 75, 100]):
horizontal_lines[idx].y = last_i + offset
horizontal_lines[idx].pixel_shader = palette_blue
for idx, offset in enumerate([0, 25, 50, 75, 100]):
horizontal_lines[idx].y = i + offset
horizontal_lines[idx].pixel_shader = palette_white
clock_clock = ticks_add(clock_clock, states["clock_time"])
display.refresh()
states["frame_index"] = frame_index
states["last_i"] = last_i
states["i"] = i
states["center_radius_smoothed"] = center_radius_smoothed
# ------ THE LOOP ------
while True:
# read encoder - if value != then change mode
position = -encoder.position
if position != last_position:
if position > last_position:
mode = (mode + 1) % 3
else:
mode = (mode - 1) % 3
new_mode = True
last_position = position
# encode button - switch between reading potentiometer
# to control animations or using default values
if not button.value and not button_held:
button_held = True
read_pots = not read_pots
print("Button pressed")
if button.value and button_held:
button_held = False
print("Button released")
# if a new mode is selected, run init function
if new_mode:
new_mode = False
print(f"switching modes! {mode}")
del states
gc.collect()
display.refresh()
if mode == 0:
initialize_bars()
if mode == 1:
initialize_circles()
if mode == 2:
initialize_party()
# mode 0 - bar graph visualizer
if mode == 0:
bars(mode0_values, read_pots)
# pot 1 - control color of bouncing dot
color = simpleio.map_range(val(pot1), 0, 65535, 0, 255)
mode_vals[0][0] = color
# pot 2 - raise/lower noise floor
noise = simpleio.map_range(val(pot2), 0, 65535, 2.5, 4.5)
mode_vals[0][1] = noise
# pot 3 - smooth bar animation
smooth = simpleio.map_range(val(pot3), 0, 65535, 0.5, 0.05)
mode_vals[0][2] = smooth
# mode 1 - bouncing circles visualizer
if mode == 1:
bouncing_circles(mode1_values, read_pots)
# pot 1 - control color of center circle
color = simpleio.map_range(val(pot1), 0, 65535, 0, 255)
mode_vals[1][0] = color
# pot 2 - raise/lower noise floor
noise = simpleio.map_range(val(pot2), 0, 65535, 2.5, 4.5)
mode_vals[1][1] = noise
# pot 3 - smooth circle size change
smooth = simpleio.map_range(val(pot3), 0, 65535, 0.8, 0.4)
mode_vals[1][2] = smooth
# mode 2 - party parrot synth wave
if mode == 2:
party_parrot(mode2_values, read_pots)
# pot 1 - control color of side circles
color = simpleio.map_range(val(pot1), 0, 65535, 0, 255)
mode_vals[2][0] = color
# pot 2 - mid & low end noise floor aka parrot sensitivity
dynamic = simpleio.map_range(val(pot2), 0, 65535, 3.0, 6.0)
mode_vals[2][1] = dynamic
# pot 3 - size of side circles
rad = simpleio.map_range(val(pot3), 0, 65535, 2, 12)
mode_vals[2][2] = rad
Upload the Code, Bitmap and Libraries to the Feather RP2350
After downloading the Project Bundle, plug your Feather RP2350 into the computer's USB port with a known good USB data+power cable. You should see a new flash drive appear in the computer's File Explorer or Finder (depending on your operating system) called CIRCUITPY. Unzip the folder and copy the following items to the Feather RP2350's CIRCUITPY drive.
- lib folder
- code.py
- partyParrotsBig.bmp
Your Feather RP2350 CIRCUITPY drive should look like this after copying the lib folder, bitmap and the code.py file.
Code Inspiration
The code for this project uses fast Fourier transform (FFT) to sample the incoming audio over time and turn the samples into a list of the different frequencies that are present in the sound. The foundation for the video synth was based on the Mini LED Matrix Audio Visualizer project code by Phil B., which uses FFT for a bar graph audio visualizer on an LED matrix. This animation was ported to this project and laid the foundation for the bouncing circles animation and the party parrot animation.
How the Code Works
The three potentiometers are instantiated as analog inputs. The values from the potentiometers determine different visual parameters for each of the three animations (modes). These values are stored in lists called mode#_values[]. These three lists are then stored in the mode_vals[] list.
# ------ POTENTIOMETER SETUP ------
pot1 = AnalogIn(board.A1)
pot2 = AnalogIn(board.A2)
pot3 = AnalogIn(board.A3)
read_pots = True
# ------ POTENTIOMETER MODE VALUES ------
mode0_values = [0, 0, 0]
mode1_values = [0, 0, 0]
mode2_values = [0, 0, 0]
mode_vals = [mode0_values, mode1_values, mode2_values]
# ------ POTENTIOMETER READ FUNCTION ------
def val(pin):
return pin.value
seesaw Rotary Encoder
The mode is changed with the seesaw rotary encoder. The button on the rotary encoder controls the state of read_pots. If read_pots is True, then the potentiometers control parameters in the animations. If its False, then the default parameters run and the potentiometers do not control any of the parameters.
# ------ SEESAW ENCODER ------
i2c = board.STEMMA_I2C()
seesaw = seesaw.Seesaw(i2c, addr=0x36)
seesaw_product = (seesaw.get_version() >> 16) & 0xFFFF
print("Found product {}".format(seesaw_product))
if seesaw_product != 4991:
print("Wrong firmware loaded? Expected 4991")
seesaw.pin_mode(24, seesaw.INPUT_PULLUP)
button = digitalio.DigitalIO(seesaw, 24)
button_held = False
encoder = rotaryio.IncrementalEncoder(seesaw)
last_position = 0
PicoDVI
The PicoDVI framebuffer is setup using the HSTX pins and the PDM mic is instantiated along with its recording buffer.
# ------ PICODVI SETUP ------
displayio.release_displays()
fb = picodvi.Framebuffer(320, 240, clk_dp=board.CKP, clk_dn=board.CKN,
red_dp=board.D0P, red_dn=board.D0N,
green_dp=board.D1P, green_dn=board.D1N,
blue_dp=board.D2P, blue_dn=board.D2N,
color_depth=8)
display = framebufferio.FramebufferDisplay(fb, auto_refresh=False)
# ------ PDM MIC ------
mic = PDMIn(board.D5, board.D6, sample_rate=44100, bit_depth=16)
rec_buf = array("H", [0] * fft_size)
# ------ SHARED VARIABLES ------
fft_size = 512
low_bin = 15
high_bin = 75
low_band = (15, 75)
mid_band = (100, 120)
spectrum_size = fft_size // 2
spectrum_bits = log(spectrum_size, 2)
mode = 0
new_mode = True
states = {}
The Animations
There are three animations: bars, bouncing circles and party parrots. Each animation has two associated functions: an initialization and the actual animation. The initialization is run once when the mode is changed to populate a dictionary with needed values. The actual animation function runs a single frame of the animation and runs during an associated mode. Mode 0 is bars, 1 is bouncing circles and 2 is party parrots.
The Loop
In the loop, the rotary encoder is polled to control the value of mode. The value is set to either 0, 1 or 2.
# ------ THE LOOP ------
while True:
# read encoder - if value != then change mode
position = -encoder.position
if position != last_position:
if position > last_position:
mode = (mode + 1) % 3
else:
mode = (mode - 1) % 3
new_mode = True
last_position = position
The button on the rotary encoder controls the state of read_pots. This state affects whether the animations are controlled by the three analog potentiometers or if they use their default values.
# encode button - switch between reading potentiometer
# to control animations or using default values
if not button.value and not button_held:
button_held = True
read_pots = not read_pots
print("Button pressed")
if button.value and button_held:
button_held = False
print("Button released")
If the rotary encoder selects a new mode, then the associated initialize function is run to start up the new animation.
# if a new mode is selected, run init function
if new_mode:
new_mode = False
print(f"switching modes! {mode}")
del states
gc.collect()
display.refresh()
if mode == 0:
initialize_bars()
if mode == 1:
initialize_circles()
if mode == 2:
initialize_party()
While the mode is set, the associated animation runs. Each potentiometer is mapped to a specific set of values. The list of values and the state of read_pots is passed to each animation function.
# mode 0 - bar graph visualizer
if mode == 0:
bars(mode0_values, read_pots)
# pot 1 - control color of bouncing dot
color = simpleio.map_range(val(pot1), 0, 65535, 0, 255)
mode_vals[0][0] = color
# pot 2 - raise/lower noise floor
noise = simpleio.map_range(val(pot2), 0, 65535, 2.5, 4.5)
mode_vals[0][1] = noise
# pot 3 - smooth bar animation
smooth = simpleio.map_range(val(pot3), 0, 65535, 0.5, 0.05)
mode_vals[0][2] = smooth
# mode 1 - bouncing circles visualizer
if mode == 1:
bouncing_circles(mode1_values, read_pots)
# pot 1 - control color of center circle
color = simpleio.map_range(val(pot1), 0, 65535, 0, 255)
mode_vals[1][0] = color
# pot 2 - raise/lower noise floor
noise = simpleio.map_range(val(pot2), 0, 65535, 2.5, 4.5)
mode_vals[1][1] = noise
# pot 3 - smooth circle size change
smooth = simpleio.map_range(val(pot3), 0, 65535, 0.8, 0.4)
mode_vals[1][2] = smooth
# mode 2 - party parrot synth wave
if mode == 2:
party_parrot(mode2_values, read_pots)
# pot 1 - control color of side circles
color = simpleio.map_range(val(pot1), 0, 65535, 0, 255)
mode_vals[2][0] = color
# pot 2 - mid & low end noise floor aka parrot sensitivity
dynamic = simpleio.map_range(val(pot2), 0, 65535, 3.0, 6.0)
mode_vals[2][1] = dynamic
# pot 3 - size of side circles
rad = simpleio.map_range(val(pot3), 0, 65535, 2, 12)
mode_vals[2][2] = rad
Page last edited January 22, 2025
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