This library is used for decoding .pcf
or .bdf
font files into Bitmap objects suitable for showing on a screen.
Basic Usage
If you just want to get your font loaded and shown on a standard display, you can do so using the Adafruit_CircuitPython_Bitmap_Font library with the Adafruit_CircuitPython_Display_Text library. Paste a copy of your font .pcf
or .bdf
file on your CIRCUITPY
drive. Inside of a directory named fonts
is a good place to put it. But there is no strict requirement, the file can be anywhere on the drive.
Then the font can be loaded like this:
font = bitmap_font.load_font("fonts/my_font.bdf")
and then pass the font variable into the constructor for BitmapLabel or Label.
my_label = Label(font, text="Hello")
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries # SPDX-License-Identifier: MIT """ This example uses adafruit_display_text.label to display text using a custom font loaded by adafruit_bitmap_font """ import board from adafruit_display_text import label from adafruit_bitmap_font import bitmap_font # use built in display (MagTag, PyPortal, PyGamer, PyBadge, CLUE, etc.) # see guide for setting up external displays (TFT / OLED breakouts, RGB matrices, etc.) # https://learn.adafruit.com/circuitpython-display-support-using-displayio/display-and-display-bus display = board.DISPLAY # try uncommenting different font files if you like font_file = "fonts/LeagueSpartan-Bold-16.bdf" # font_file = "fonts/Junction-regular-24.pcf" # Set text, font, and color text = "HELLO WORLD" font = bitmap_font.load_font(font_file) color = 0xFF00FF # Create the tet label text_area = label.Label(font, text=text, color=color) # Set the location text_area.x = 20 text_area.y = 20 # Show it display.root_group = text_area while True: pass
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