For analog readings mapped to values in-game, you can use the set player .. analog .. blocks to change a value.

For example, if in-game, an analog reading controls an object, you can set what values you want in a set player .. analog .. threshold block. Then in game, the maximum and minimum values for an analog reading, like light level or potentiometer, map to the threshold values using a set player .. analog .. to block.

In the example below, the game responds to levels from 0 to 150 for a balloon on screen. The analog light level sensor block gives readings from 0 to 255. The analog blocks do all the mapping for getting the input the game is looking for.

This guide was first published on Oct 22, 2019. It was last updated on Oct 22, 2019.

This page (Reading Analog Values) was last updated on Feb 08, 2021.

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