Do you want to just set a specific pixel to a specific color? Here's how. Most of the code is the setup of necessary parts - the TileGrid, Palette, and Group. But once everything is setup, you can access pixels with the simple syntax:
bitmap[x, y] = color_value
Remember that color_value
is not an actual color, but a reference to the associated Palette.
Here's a full example:
Example assumes board with a built in display.
# SPDX-FileCopyrightText: 2019 Carter Nelson for Adafruit Industries # # SPDX-License-Identifier: MIT import board import displayio display = board.DISPLAY # Create a bitmap with two colors bitmap = displayio.Bitmap(display.width, display.height, 2) # Create a two color palette palette = displayio.Palette(2) palette[0] = 0x000000 palette[1] = 0xffffff # Create a TileGrid using the Bitmap and Palette tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette) # Create a Group group = displayio.Group() # Add the TileGrid to the Group group.append(tile_grid) # Add the Group to the Display display.root_group = group # Draw a pixel bitmap[80, 50] = 1 # Draw even more pixels for x in range(150, 170): for y in range(100, 110): bitmap[x, y] = 1 # Loop forever so you can enjoy your image while True: pass
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