Before You Start
If this is your first foray into the world of arduino-based microcontrollers, you'll need to install some software first. Head over to the Arduino page of the Circuit Playground Express Guide for detailed installation and setup instructions.
You'll only need to do all this once, so be a little patient if it seems like a lot!
FastLED Library
You will also need to install the FastLED library in Arduino (Sketch > Include Library > Manage Libraries...
)
One other note: if you're using FastLED with Circuit Playground, be sure to #include
the Circuit Playground library FIRST and the FastLED library second, or you may run into problems.
Upload Code
Once you've got everything installed and your computer can talk to the Circuit Playground, it's time to upload the code.
Plug your Circuit Playground into your computer and select the Circuit Plaground under Tools > Boards
. Then select the Circuit Playground as the Port.
Copy and paste this code into a new Arduino window and click "upload".
#include <Adafruit_CircuitPlayground.h> #include <FastLED.h> // tell FastLEED all about the Circuit Playground's layout #define CP_PIN 8 //circuit playground's neopixels live on pin 17 #define NUM_LEDS 10 // number of neopixels on the circuit playground #define COLOR_ORDER GRB // The right button will control the neopxiels' brightness. Use these // varables to control how many brightness levels you'd like. uint8_t brightness = 30; // initial brightness level uint8_t minbrightness = 10; // minimum brightness level uint8_t maxbrightness = 180; //maximum brightness level -- can be set as high as 255 uint8_t brightnessint = 40; //amount of brightness added for each button press. int STEPS = 10; //makes the rainbow colors more or less spread out int NUM_MODES = 5; // change this number if you add or subtract modes CRGB leds[NUM_LEDS]; // set up an LED array CRGBPalette16 currentPalette; TBlendType currentBlending; int ledMode = 0; //Initial mode bool leftButtonPressed; bool rightButtonPressed; // SOUND REACTIVE SETUP -------------- // based on Adafruit's VU Meter code: https://learn.adafruit.com/led-ampli-tie/overview?view=all#the-code #define MIC_PIN A4 // Analog port for microphone #define DC_OFFSET 0 // DC offset in mic signal - if unusure, leave 0 // I calculated this value by serialprintln lots of mic values #define NOISE 200 // Noise/hum/interference in mic signal and increased value until it went quiet #define SAMPLES 60 // Length of buffer for dynamic level adjustment #define TOP (NUM_LEDS + 2) // Allow dot to go slightly off scale #define PEAK_FALL 10 // Rate of peak falling dot byte peak = 0, // Used for falling dot dotCount = 0, // Frame counter for delaying dot-falling speed volCount = 0; // Frame counter for storing past volume data int vol[SAMPLES], // Collection of prior volume samples lvl = 10, // Current audio level, change this number to adjust sensitivity minLvlAvg = 0, // For dynamic adjustment of graph low & high maxLvlAvg = 512; // SETUP ----------------------------------------------------- void setup() { Serial.begin(57600); CircuitPlayground.begin(); FastLED.addLeds<WS2812B, CP_PIN, COLOR_ORDER>(leds, 10).setCorrection( TypicalLEDStrip ); currentBlending = LINEARBLEND; set_max_power_in_volts_and_milliamps(5, 500); // FastLED 2.1 Power management set at 5V, 500mA } void loop() { leftButtonPressed = CircuitPlayground.leftButton(); rightButtonPressed = CircuitPlayground.rightButton(); if (leftButtonPressed) { //left button cycles through modes clearpixels(); ledMode=ledMode+1; delay(300); if (ledMode > NUM_MODES){ ledMode=0; } } if (rightButtonPressed) { // brightness control button brightness = brightness + brightnessint; delay(300); if (brightness > maxbrightness) { brightness=minbrightness; } } switch (ledMode) { case 0: currentPalette = RainbowColors_p; rainbow(); break; case 1: currentPalette = OceanColors_p; rainbow(); break; case 2: currentPalette = LavaColors_p; rainbow(); break; case 3: currentPalette = ForestColors_p; rainbow(); break; case 4: currentPalette = PartyColors_p; rainbow(); break; case 5: soundreactive(); break; case 99: clearpixels(); break; } } void clearpixels() { CircuitPlayground.clearPixels(); for( int i = 0; i < NUM_LEDS; i++) { leds[i]= CRGB::Black; } FastLED.show(); } void rainbow() { static uint8_t startIndex = 0; startIndex = startIndex + 1; /* motion speed */ FillLEDsFromPaletteColors( startIndex); FastLED.show(); FastLED.delay(20);} //this bit is in every palette mode, needs to be in there just once void FillLEDsFromPaletteColors( uint8_t colorIndex) { for( int i = 0; i < NUM_LEDS; i++) { leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); colorIndex += STEPS; } } void soundreactive() { uint8_t i; uint16_t minLvl, maxLvl; int n, height; n = analogRead(MIC_PIN); // Raw reading from mic n = abs(n - 512 - DC_OFFSET); // Center on zero n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy) // Calculate bar height based on dynamic min/max levels (fixed point): height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg); if (height < 0L) height = 0; // Clip output else if (height > TOP) height = TOP; if (height > peak) peak = height; // Keep 'peak' dot at top // Color pixels based on rainbow gradient for (i=0; i<NUM_LEDS; i++) { if (i >= height) leds[i].setRGB( 0, 0,0); else leds[i] = CHSV(map(i,0,NUM_LEDS-1,20,70), 255, 255); //constrained to yellow color, change CHSV values for rainbow } // Draw peak dot -- circuit playground if (peak > 0 && peak <= NUM_LEDS-1) leds[peak] = CHSV(map(peak,0,NUM_LEDS-1,20,70), 255, 255); // Every few frames, make the peak pixel drop by 1: if (++dotCount >= PEAK_FALL) { // fall rate if(peak > 0) peak--; dotCount = 0; } vol[volCount] = n; // Save sample for dynamic leveling if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter // Get volume range of prior frames minLvl = maxLvl = vol[0]; for (i=1; i<SAMPLES; i++) { if (vol[i] < minLvl) minLvl = vol[i]; else if (vol[i] > maxLvl) maxLvl = vol[i]; } // minLvl and maxLvl indicate the volume range over prior frames, used // for vertically scaling the output graph (so it looks interesting // regardless of volume level). If they're too close together though // (e.g. at very low volume levels) the graph becomes super coarse // and 'jumpy'...so keep some minimum distance between them (this // also lets the graph go to zero when no sound is playing): if((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP; minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average) show_at_max_brightness_for_power(); // Power managed FastLED display Serial.println(LEDS.getFPS()); }
If all goes well, the lights on the Circuit Playground will come on. Press the right side button to cycle through brightness modes. Press the left side button to toggle between color modes and the sound reactive mode.
Add your own modes or customize the modes that are already there. If you want to add your own color palettes, check out this Neopixel Parasol guide for ideas and instructions on how to do that with FastLED.
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