Dice are another one of those game related items that have been around for a long time. They come in a wide variety of shapes and sizes, but the most common is the basic 6 sided dice, otherwise known as the D6.
In this guide, we'll show how we can simulate a D6 dice on the Circuit Playground using the NeoPixels to represent the various patterns of the dice face. We'll also use the accelerometer to simulate "rolling the dice" by detecting shaking. And because we can, we'll add a tap detect feature for quick and easy rolling.
This project uses the sensors already included on the Circuit Playground, either a Classic or an Express. The only additional items needed are batteries for power and a holder for the batteries.