The idea with this one is to just randomly flash random colors on random pixels. This is a good example of where using the (r,g,b) version of setPixelColor() is useful. We'll generate a random red value, a random green value, and a random blue value. Then we just call setPixelColor(pixel, r, g, b) for a random pixel.

This could have been done using the hex value, but coding this way is more readable and intuitive.

///////////////////////////////////////////////////////////////////////////////
// Circuit Playground Bike Light - Bedazzler
//
// Author: Carter Nelson
// MIT License (https://opensource.org/licenses/MIT)

#include <Adafruit_CircuitPlayground.h>

#define BEDAZZLE_RATE   100     // lower is faster

///////////////////////////////////////////////////////////////////////////////
void setup() {
  CircuitPlayground.begin();
  
  // Make it bright!
  CircuitPlayground.setBrightness(255);
}

///////////////////////////////////////////////////////////////////////////////
void loop() {
  // Turn off all the NeoPixels
  CircuitPlayground.clearPixels();

  // Turn on a random pixel to a random color
  CircuitPlayground.setPixelColor(
    random(10),     // the pixel
    random(256),    // red  
    random(256),    // green
    random(256) );  // blue  

  // Leave it on for a little bit
  delay(BEDAZZLE_RATE);
}

This guide was first published on Apr 24, 2017. It was last updated on Apr 24, 2017.

This page (The Bedazzler) was last updated on Apr 21, 2017.

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