GEMMA M0 boards can run CircuitPython — a different approach to programming compared to Arduino sketches. In fact, CircuitPython comes factory pre-loaded on GEMMA M0. If you’ve overwritten it with an Arduino sketch, or just want to learn the basics of setting up and using CircuitPython, this is explained in the Adafruit GEMMA M0 guide.
Below is CircuitPython code that works similarly (though not exactly the same) as the Arduino sketch shown on a prior page. To use this, plug the GEMMA M0 into USB…it should show up on your computer as a small flash drive…then edit the file “code.py” with your text editor of choice. Select and copy the code below and paste it into that file, entirely replacing its contents (don’t mix it in with lingering bits of old code). When you save the file, the code should start running almost immediately (if not, see notes at the bottom of this page).
If GEMMA M0 doesn’t show up as a drive, follow the GEMMA M0 guide link above to prepare the board for CircuitPython.
# SPDX-FileCopyrightText: 2018 Becky Stern for Adafruit Industries # SPDX-FileCopyrightText: 2018 T Main for Adafruit Industries # # SPDX-License-Identifier: MIT # Chirp Owl written by Becky Stern and T Main for Adafruit Industries # Tutorial: http://learn.adafruit.com/chirping-plush-owl-toy/ # Includes animal sounds by Anne Barela # http://learn.adafruit.com/adafruit-trinket-modded-stuffed-animal/animal-sounds # based in part on Debounce # created 21 November 2006 # by David A. Mellis # modified 30 Aug 2011 # by Limor Fried # modified 28 Dec 2012 # by Mike Walters # CircuitPython Port 2018 # by Mikey Sklar # This example code is in the public domain. # http://www.arduino.cc/en/Tutorial/Debounce import time import board import digitalio # setup for vibration sensor motion = digitalio.DigitalInOut(board.D0) motion.direction = digitalio.Direction.INPUT motion.pull = digitalio.Pull.UP # setup for speaker output speaker = digitalio.DigitalInOut(board.D2) speaker.direction = digitalio.Direction.OUTPUT def chirp(): for i in range(200,180,-1): play_tone(i,9) # emphasis ow "me" def meow(): play_tone(5100,50) # "m" (short) play_tone(394,180) # "eee" (long) for i in range(990,1022,2): # vary "ooo" down play_tone(i,8) play_tone(5100,40) # "w" (short) # cat meow (emphasis on "ow") def meow2(): play_tone(5100,55) # "m" (short) play_tone(394,170) # "eee" (long) time.sleep(0.03) # wait a tiny bit for i in range(990,1022,2): # vary "ooo" down play_tone(i,8) play_tone(5100,40) # "w" (short) # dog ruff def ruff(): for i in range(890,910,2): # "rrr" (vary down) play_tone(i,3) play_tone(1664,150) # "uuu" (hard to do) play_tone(12200,70) # "ff" (long, hard to do) # dog arf def arf(): play_tone(890,25) # "a" (short) for i in range(890,910,2): # "rrr" (vary down) play_tone(i,5) play_tone(4545,80) # intermediate play_tone(12200,70) # "ff" (shorter, hard to do) def play_tone(tone_value, duration): microseconds = 10 ** 6 # duration divider, convert to microseconds for i in range(0, duration): i += tone_value * 2 speaker.value = True time.sleep(tone_value / microseconds) speaker.value = False time.sleep(tone_value / microseconds) # loop forever... while True: # reverse logic for motion pins if not motion.value: # bird chirp noise # comment out chirp and uncomment a different sound below # for more animal noises chirp() # meow() # meow2() # ruff() # arf() time.sleep(.5) # leave some time to complete rotation
Page last edited January 22, 2025
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