We sell tons of lovely character LCDs for use with Arduino, they are extremely common and a fast way to have your project show status messages. This tutorial will show how you can easily connect a character LCD, either 16x2 or 20x4.

The LCDs we sell at Adafruit have a low power LED backlight, run on +5v and require only 6 data pins to talk to. You can use any data pins you want!

This tutorial will cover character LCDs carried at Adafruit - such as our "standard" blue&white 16x2, RGB 16x2 LCDs, "standard" blue&white 20x4 and RGB 20x4. We don't guarantee it will work with any other LCDs. If you need help getting other LCDs to work, please contact the place you purchased it from, they'll be happy to help!

Character vs. Graphical LCDs

There are hundreds of different kinds of LCDs, the ones we'll be covering here are character LCDs. Character LCDs are ideal for displaying text. They can also be configured to display small icons but the icons must be only 5x7 pixels or so (very small!)

Here is an example of a character LCD, 16 characters by 2 lines:

If you look closely you can see the little rectangles where the characters are displayed. Each rectangle is a grid of pixels. Compare this to a graphical LCD such as the following:

The graphical LCD has one big grid of pixels (in this case 128x64 of them) - It can display text but its best at displaying images. Graphical LCDs tend to be larger, more expensive, difficult to use and need many more pins because of the complexity added.

This tutorial isn't about graphical LCDs. Its only about text/character LCDs!

LCD Varieties

OK now that we're clear about what type of LCD we're talking about, its time to also look at the different shapes they come in.

Although they display only text, they do come in many shapes: from top left we have a 20x4 with white text on blue background, a 16x4 with black text on green, 16x2 with white text on blue and a 16x1 with black text on gray.

The good news is that all of these displays are 'swappable' - if you build your project with one you can unplug it and use another size. Your code may have to adjust to the larger size but at least the wiring is the same!

For this part of the tutorial, we'll be using LCDs with a single strip of 16 pins as shown above. There are also some with 2 lines of 8 pins like so:
These are much harder to breadboard. If you want some help in wiring these up, check out this page.

Wiring a Character LCD

Installing the Header Pins

OK now you've got your LCD, you'll also need a couple other things. First is a 10K potentiometer. This will let you adjust the contrast. Each LCD will have slightly different contrast settings so you should try to get some sort of trimmer. You'll also need some 0.1" header - 16 pins long.

If the header is too long, just cut/snap it short!

Next you'll need to solder the header to the LCD.You must do this, it is not OK to just try to 'press fit' the LCD!

Also watch out not to apply too much heat, or you may melt the underlying breadboard. You can try 'tacking' pin 1 and pin 16 and then removing from the breadboard to finish the remaining solder points

The easiest way we know of doing this is sticking the header into a breadboard and then sitting the LCD on top while soldering. this keeps it steady.

Power and Backlight

K now we're onto the interesting stuff! Get your LCD plugged into the breadboard.
Now we'll provide power to the breadboard. Connect +5V to the red rail, and Ground to the blue rail.
Next we'll connect up the backlight for the LCD. Connect pin 16 to ground and pin 15 to +5V. On the vast majority of LCDs (including ones from Adafruit) the LCD includes a series resistor for the LED backlight.

If you happen to have one that does not include a resistor, you'll need to add one between 5V and pin 15. To calculate the value of the series resistor, look up the maximum backlight current and the typical backlight voltage drop from the data sheet. Subtract the voltage drop from 5 volts, then divide by the maximum current, then round up to the next standard resistor value. For example, if the backlight voltage drop is 3.5v typical and the rated current is 16mA, then the resistor should be (5 - 3.5)/0.016 = 93.75 ohms, or 100 ohms when rounded up to a standard value. If you can't find the data sheet, then it should be safe to use a 220 ohm resistor, although a value this high may make the backlight rather dim.
Connect the Arduino up to power, you'll notice the backlight lights up.
Note that some low-cost LCDs dont come with a backlight. Obviously in this case you should just keep going.

Contrast Circuit

Next, lets place the contrast pot, it goes on the side near pin 1.
Connect one side of the pot to +5V and the other to Ground (it doesn't matter which goes on what side). The middle of the pot (wiper) connects to pin 3 of the LCD.
Now we'll wire up the logic of the LCD - this is seperate from the backlight! Pin 1 is ground and pin 2 is +5V.
Now turn on the Arduino, you'll see the backlight light up (if there is one), and you can also twist the pot to see the first line of rectangles appear.
This means you've got the logic, backlight and contrast all worked out. Don't keep going unless you've got this figured out!

Bus Wiring

Now we'll finish up the wiring by connecting the data lines. There are 11 bus lines: D0 through D7 (8 data lines) and RSEN, and RW. D0-D7 are the pins that have the raw data we send to the display. TheRS pin lets the microcontroller tell the LCD whether it wants to display that data (as in, an ASCII character) or whether it is a command byte (like, change posistion of the cursor). The EN pin is the 'enable' line we use this to tell the LCD when data is ready for reading. The RW pin is used to set the direction - whether we want to write to the display (common) or read from it (less common)

The good news is that not all these pins are necessary for us to connect to the microcontroller (Arduino). RW for example, is not needed if we're only writing to the display (which is the most common thing to do anyways) so we can 'tie' it to ground. There is also a way to talk to the LCD using only 4 data pins instead of 8. This saves us 4 pins! Why would you ever want to use 8 when you could use 4? We're not 100% sure but we think that in some cases its faster to use 8 - it takes twice as long to use 4 - and that speed is important. For us, the speed isn't so important so we'll save some pins!

So to recap, we need 6 pins: RS, EN, D7, D6, D5, and D4 to talk to the LCD.

We'll be using the LiquidCrystal library to talk to the LCD so a lot of the annoying work of setting pins and such is taken care of. Another nice thing about this library is that you can use any Arduino pin to connect to the LCD pins. So after you go through this guide, you'll find it easy to swap around the pins if necessary

As mentioned, we'll not be using the RW pin, so we can tie it go ground. That's pin 5 as shown here.
Next is the RS pin #4. We'll use a brown wire to connect it to Arduino's digital pin #7.
Next is the EN pin #6, we'll use a white wire to connect it to Arduino digital #8.
Now we will wire up the data pins. DB7 is pin #14 on the LCD, and it connects with an orange wire to Arduino #12.
Next are the remaining 3 data lines, DB6 (pin #13 yellow) DB5 (pin #12 green) and DB4 (pin #11 blue) which we connect to Arduino #11, 10 and 9.

You should have four 'gap' pins on the LCD between the 4 data bus wires and the control wires.
This is what you'll have on your desk.

Arduino Code

Now we must upload some sketch to the Arduino to talk to the LCD. Luckily the LiquidCrystal library is already built in. So we just need to load one of the examples and modify it for the pins we used.

If you've changed the pins, you'll want to make a handy table so you can update the sketch properly.

LCD pin name RS EN DB4 DB5 DB6 DB7
Arduino pin # 7 8 9 10 11 12

Open up the File→Examples→LiquidCrystal→HelloWorld example sketch

Now we'll need to update the pins. Look for this line:

LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
And change it to:
LiquidCrystal lcd(7, 8, 9, 10, 11, 12);

To match the pin table we just made.

Now you can compile and upload the sketch.

Adjust the contrast if necessary
You can of course use any size or color LCD, such as a 20x4 LCD
Or a black on green
The nice thing about the black on green ones is you can remove the backlight. Sometimes they dont come with one!

Multiple Lines

One thing you'll want to watch for is how the LCD handles large messages and multiple lines. For example if you changed this line:
lcd.print("hello, world!");
To this:
lcd.print("hello, world! this is a long long message");
The 16x2 LCD will cut off anything past the 16th character:
But the 20x4 LCD will 'wrap' the first line to the third line! (Likewise the 2nd line runs into the 4th) This seems really bizarre but its how the LCD memory configured on the inside. This probably should have been done differently but hey that's what we have to live with. Hopefully we'll have a future LCD library that is very smart and wraps lines but for now we are stuck. So when writing long lines to the LCD count your characters and make sure that you dont accidentally overrun the lines!

RGB Backlit LCDs

We now stock a few different RGB backlight LCDs . These LCDs work just like the normal character type, but the backlight has three LEDS (red/green/blue) so you can generate any color you'd like. Very handy when you want to have some ambient information conveyed.

After you've wired up the LCD and tested it as above, you can connect the LEDs to the PWM analog out pins of the Arduino to precisely set the color. The PWM pins are fixed in hardware and there's 6 of them but three are already used so we'll use the remaining three PWM pins. Connect the red LED (pin 16 of the LCD) to Digital 3, the green LED pin (pin 17 of the LCD) to digital 5 and the blue LED pin (pin 18 of the LCD) to digital 6. You do not need any resistors between the LED pins and the arduino pins because resistors are already soldered onto the character LCD for you!

Now upload this code to your Arduino to see the LCD background light swirl! (Click here to see what it looks like in action).
// include the library code:
#include <LiquidCrystal.h>
#include <Wire.h>
#define REDLITE 3
#define GREENLITE 5
#define BLUELITE 6
// initialize the library with the numbers of the interface pins
LiquidCrystal lcd(7, 8, 9, 10, 11, 12);
// you can change the overall brightness by range 0 -> 255
int brightness = 255;
void setup() {
  // set up the LCD's number of rows and columns: 
  lcd.begin(16, 2);
  // Print a message to the LCD.
  lcd.print("RGB 16x2 Display  ");
  lcd.print(" Multicolor LCD ");

  brightness = 100;
void loop() {
  for (int i = 0; i < 255; i++) {
    setBacklight(i, 0, 255-i);
  for (int i = 0; i < 255; i++) {
    setBacklight(255-i, i, 0);
  for (int i = 0; i < 255; i++) {
    setBacklight(0, 255-i, i);
void setBacklight(uint8_t r, uint8_t g, uint8_t b) {
  // normalize the red LED - its brighter than the rest!
  r = map(r, 0, 255, 0, 100);
  g = map(g, 0, 255, 0, 150);
  r = map(r, 0, 255, 0, brightness);
  g = map(g, 0, 255, 0, brightness);
  b = map(b, 0, 255, 0, brightness);
  // common anode so invert!
  r = map(r, 0, 255, 255, 0);
  g = map(g, 0, 255, 255, 0);
  b = map(b, 0, 255, 255, 0);
  Serial.print("R = "); Serial.print(r, DEC);
  Serial.print(" G = "); Serial.print(g, DEC);
  Serial.print(" B = "); Serial.println(b, DEC);
  analogWrite(REDLITE, r);
  analogWrite(GREENLITE, g);
  analogWrite(BLUELITE, b);

CircuitPython Code

It's easy to use a character LCD with CircuitPython and the Adafruit CircuitPython CharLCD module.  This module allows you to easily write Python code that controls a character LCD (either single backlight or RGB backlight).

First wire up a character LCD to your board exactly as shown on the previous pages for Arduino using the LCD's parallel data bus.  Here's an example of wiring a Metro M0 Express to a single color backlight character LCD:

  • Board 5V to LCD pin 2, 15, and one side of the potentiometer.
  • Board GND to LCD pin 1, 5, 16, and the opposite side of the potentiometer.
  • Potentiometer output (middle pin) to LCD pin 3
  • Board D7 to LCD pin 4
  • Board D8 to LCD pin 6
  • Board D9 to LCD pin 11
  • Board D10 to LCD pin 12
  • Board D11 to LCD pin 13
  • Board D12 to LCD pin 14

Remember just like the Arduino wiring page mentions there are 4 unused pins on the LCD, pins 7-10.

If you're using a RGB backlight here's an example of wiring it to your board.  Remember each of the red, green, blue color channels needs to be wired to a PWM-capable output pin on your board (look for a dot next to the pin number on the board typically):

  • Board 5V to LCD pin 2, 15, and one side of the potentiometer.
  • Board GND to LCD pin 1, 5, and the opposite side of the potentiometer.
  • Potentiometer output (middle pin) to LCD pin 3
  • Board D7 to LCD pin 4
  • Board D8 to LCD pin 6
  • Board D9 to LCD pin 11
  • Board D10 to LCD pin 12
  • Board D11 to LCD pin 13
  • Board D12 to LCD pin 14
  • Board D3 to LCD pin 16 (red backlight)
  • Board D5 to LCD pin 17 (green backlight)
  • Board D6 to LCD pin 18 (blue backlight)

Next you'll need to install the Adafruit CircuitPython CharLCD library on your CircuitPython board.  Remember this module is for Adafruit CircuitPython firmware and not MicroPython.org firmware!

First make sure you are running the latest version of Adafruit CircuitPython for your board.

Next you'll need to install the necessary libraries to use the hardware--carefully follow the steps to find and install these libraries from Adafruit's CircuitPython library bundle.  For example the Circuit Playground Express guide has a great page on how to install the library bundle for both express and non-express boards.

Remember for non-express boards like the Trinket M0, Gemma M0, and Feather/Metro M0 basic you'll need to manually install the necessary libraries from the bundle:

  • adafruit_character_lcd

You can also download the adafruit_character_lcd from its releases page on Github.

Before continuing make sure your board's lib folder or root filesystem has the adafruit_character_lcd folder copied over.

Next connect to the board's serial REPL so you are at the CircuitPython >>> prompt.


To demonstrate the usage of the character LCD we'll initialize it and write text using Python code.

First you need to import the digitalio module and define all the pins connected to the LCD.  If you followed the wiring for a single color backlight display on this page you'd want to use:

import board
import digitalio
lcd_rs = digitalio.DigitalInOut(board.D7)
lcd_en = digitalio.DigitalInOut(board.D8)
lcd_d7 = digitalio.DigitalInOut(board.D12)
lcd_d6 = digitalio.DigitalInOut(board.D11)
lcd_d5 = digitalio.DigitalInOut(board.D10)
lcd_d4 = digitalio.DigitalInOut(board.D9)

Or for a RGB backlight you need to import both the digitalio and pulseio modules and create the extra PWM lines.  For example with the wiring on this page:

import board
import digitalio
import pulseio
lcd_rs = digitalio.DigitalInOut(board.D7)
lcd_en = digitalio.DigitalInOut(board.D8)
lcd_d7 = digitalio.DigitalInOut(board.D12)
lcd_d6 = digitalio.DigitalInOut(board.D11)
lcd_d5 = digitalio.DigitalInOut(board.D10)
lcd_d4 = digitalio.DigitalInOut(board.D9)
red = pulseio.PWMOut(board.D3)
green = pulseio.PWMOut(board.D5)
blue = pulseio.PWMOut(board.D6)

Now define the size of your character LCD in number of columns and rows, for example for a 16 character wide by 2 row tall display:

lcd_columns = 16
lcd_rows = 2

Next import the character LCD module and create an instance of the Character_LCD or Character_LCD_RGB class depending on what type of display you have wired up.  For example for the single color backlight display:

import adafruit_character_lcd
lcd = adafruit_character_lcd.Character_LCD(lcd_rs, lcd_en, lcd_d4, lcd_d5, lcd_d6, lcd_d7, lcd_columns, lcd_rows)

Or for a RGB backlight display:

import adafruit_character_lcd
lcd = adafruit_character_lcd.Character_LCD_RGB(lcd_rs, lcd_en, lcd_d4, lcd_d5, lcd_d6, lcd_d7, lcd_columns, lcd_rows, red, green, blue)

Now you can print a message using the message function, for example to print on two lines (notice the \n line break added to the string in the middle):


You can turn the cursor on and off using the show_cursor function.  Pass True to turn it on and False to turn it off, for example to turn on:


And to turn off:


You can clear the entire display using the clear function:


You can also blink the cursor by turning it on and then calling the blink function with a boolean value. (Note the RGB display class does not currently support this function).  A value of True will start blinking the cursor, and False will disable blinking.  For example to print a message and blink the cursor:


Finally the move_left message will move the printed message one character left, like if you wanted to scroll it off the screen. Try it:


Or call move_right to scroll a character back to the right:


If you're using the RGB backlight display there's one extra function you can use to change the backlight color.  Use the set_color function and pass a 3-tuple of red, green, blue color values that range from 0 to 100.  For example to set the color to red:

lcd.set_color((100, 0, 0))

Or to green:

lcd.set_color((0, 100, 0))

Or to blue:

lcd.set_color((0, 0, 100))

Or any color in between, like a pleasing warm white with full red, nearly full green, and half blue: 

lcd.set_color((100, 80, 50))

That's all there is to using a character LCD with CircuitPython!  Be sure to see the examples in the character LCD library too for more fun like creating and printing custom characters.

The createChar Command

You may want to have special characters, for example in this temperature sensor, we created a 'degree' symbol (°)
You can do that with the createChar command, and to help you out we're going to point you to this really great website that does the hard work for you!
This guide was first published on Jul 29, 2012. It was last updated on Sep 21, 2018.