When you power up your PyBadge for a relaxing game of Blinka Jump, you are greeted with a new game splash screen.
# new game if new_game and not game_over: # graphics for new game splash screen blinka_grid.y = 16 blinka_grid[0] = JUMP_1 blinka_grid[1] = JUMP_2 sparky0_grid.x = 5 sparky1_grid.x = 40 sparky2_grid.x = 65 score_area.text = 300 new_game_text.text = "BLINKA JUMP" life()
To start the game, you press the start button at the top of the PyBadge. When the game detects the start button is pressed, the game components are reset to their starting states. The three Sparky's are sent off screen, life_count
is reset and the new_game_text
is emptied.
# if start is pressed... if current_buttons != buttons: if buttons & BUTTON_START: # prepares display for gameplay print("start game") new_game_text.text = " " life_count = 3 start = time.monotonic() new_game = False end = False sparky0_grid.x = 100 sparky1_grid.x = 100 sparky2_grid.x = 100
Gameplay begins, utilizing all of the gaming mechanics discussed previously in the guide. You'll use the A button on the PyBadge to successfully help Blinka jump over all the of the Sparky the Blue Smoke Monsters.
When you run out of game lives, the game goes into the game_over
state. The Blinka and Sparky sprites freeze in their positions at the time of the final collision being detected, "GAME OVER"
text is displayed in the center of the screen and three tones (a sad chromatic slide) play.
if game_over and not new_game: # game over text is displayed game_over_text.text = "GAME OVER" score_area.text = " " # end game tone is played # and then the screen holds with the last # sprites on screen and game over text if not end: simpleio.tone(board.SPEAKER, 220, 0.05) simpleio.tone(board.SPEAKER, 207.65, 0.05) simpleio.tone(board.SPEAKER, 196, 0.5) end = True
The game remains in this state until you press the start button again on the PyBadge to begin a new game. When that button press is detected, the game states are reset to their starting positions, similar to the initial new game mode when you first boot up the PyBadge.
# if the start button is pressed... if (current_buttons != buttons) and game_over: if buttons & BUTTON_START: # display, states and score are reset for gameplay game_over_text.text = " " life_count = 3 start = time.monotonic() game_over = False end = False total_score = 0 jump_score = 0 bonus = 0 score = 0 blue = 0 smoke = 0 monster = 0 sparky0_grid.x = 100 sparky1_grid.x = 100 sparky2_grid.x = 100 # game begins again with all Sparky's off screen
Page last edited March 08, 2024
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