The score in Blinka Jump is actually a count of the time that the game has been running using time.monotonic(). The score is displayed in the score_area text object and is updated constantly throughout the game.

#  gets time.monotonic() to have a running score
mono = time.monotonic()
score = mono - start
#  adds 10 points every time a Sparky is cleared
total_score = score + jump_score
#  displays score as text
score_area.text = int(total_score)

In addition to the time.monotonic() component of the score, every time Blinka jumps over a Sparky you get a 10 point bonus. The game counts a successful jump by checking if a Sparky is at x coordinate 8 and Blinka is jumping. This bonus score is stored in jump_score and is added to the running total_score.

Two tones are also played (a triumphant perfect fifth) every time Blinka clears a Sparky.

for j in range(3):
  if sparky_x[j] == 8 and not cleared:
      #  10 points to the player
      bonus += 1
      jump_score = bonus * 10
      cleared = True
      #  special victory tone is played
      simpleio.tone(board.SPEAKER, 523.25, 0.005)
      simpleio.tone(board.SPEAKER, 783.99, 0.005)

This guide was first published on Jul 01, 2020. It was last updated on Mar 14, 2024.

This page (Keep Score) was last updated on Mar 08, 2024.

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