Wiring to the matrix is really easy
- Connect CLK to the I2C clock - on Arduino UNO thats Analog #5, on the Leonardo its Digital #3, on the Mega its digital #21
- Connect DAT to the I2C data - on Arduino UNO thats Analog #4, on the Leonardo its Digital #2, on the Mega its digital #20
- Connect GND to common ground
- Connect VCC+ to power - 5V is best but 3V also seems to work for 3V microcontrollers.
Next, download the Adafruit LED Backpack library from github . To download click the DOWNLOADS button in the top right corner, rename the uncompressed folder Adafruit_LEDBackpack. Check that the Adafruit_LEDBackpack folder contains Adafruit_LEDBackpack.cpp and Adafruit_LEDBackpack.h Place the Adafruit_LEDBackpack library folder your arduinosketchfolder/libraries/ folder. You may need to create the libraries subfolder if its your first library. You'll also need to download the Adafruit GFX library that provides the graphics drawing routines. Restart the IDE.
Once you've restarted you should be able to select the File->Examples->Adafruit_LEDBackpack->matrix88 example sketch. Upload it to your Arduino as usual. You should see a basic test program that goes through a bunch of different drawing routine
Once you're happy that the matrix works, you can write your own sketches. The 8x8 matrix supports everything the Adafruit GFX library - drawing pixels, lines, rectancles, circles, triangles, roundrects, and small bitmaps. For more details check out the GFX page which will detail all of the GFX routines.
All the drawing routines only change the display memory kept by the Arduino. Don't forget to call writeDisplay() after drawing to 'save' the memory out to the matrix via I2C.
There are also a few small routines that are special to the matrix:
setBrightness(brighness)- will let you change
the overall brightness of the entire display. 0 is least bright, 15 is
brightest and is what is initialized by the display when you start. You can call this function at any time to change the brightness of the -entire- display
- blinkRate(rate) - You can blink the entire display. 0 is no blinking. 1, 2 or 3 is for display blinking.You can call this function at any time to change the blink rate of the -entire- display