OK, now let’s put that microphone and 18x5 RGB LED matrix to good use…this project reacts to sound and music as a flashy audio spectrum visualizer.
In addition to the Adafruit_IS31FL3741 library, this project requires the PDM library (bundled as part of recent Arduino IDE releases) and the Adafruit_ZeroFFT library (which can be located and installed via the Arduino Library manager).
There’s also a CircuitPython version of this project on an earlier page.
If you’d prefer a pre-compiled binary: download this .UF2 file. Connect the EyeLights driver board to your computer with a USB cable, set the power switch “on,” double-tap the reset button and a small flash drive named GLASSESBOOT appears. Then drag the .UF2 file to GLASSESBOOT and wait several seconds while it copies.
// SPDX-FileCopyrightText: 2021 Phil Burgess for Adafruit Industries // // SPDX-License-Identifier: MIT /* AUDIO SPECTRUM LIGHT SHOW for Adafruit EyeLights (LED Glasses + Driver). Uses onboard microphone and a lot of math to react to music. REQUIRES Adafruit_ZeroFFT LIBRARY, install via Arduino Library manager. */ #include <Adafruit_IS31FL3741.h> // For LED driver #include <PDM.h> // For microphone #include <Adafruit_ZeroFFT.h> // For math // FFT/SPECTRUM CONFIG ---- #define NUM_SAMPLES 512 // Audio & FFT buffer, MUST be a power of two #define SPECTRUM_SIZE (NUM_SAMPLES / 2) // Output spectrum is 1/2 of FFT output // Bottom of spectrum tends to be noisy, while top often exceeds musical // range and is just harmonics, so clip both ends off: #define LOW_BIN 5 // Lowest bin of spectrum that contributes to graph #define HIGH_BIN 150 // Highest bin " // GLOBAL VARIABLES ------- Adafruit_EyeLights_buffered glasses; // LED matrix is buffered for smooth animation extern PDMClass PDM; // Microphone short audio_buf[3][NUM_SAMPLES]; // Audio input buffers, 16-bit signed uint8_t active_buf = 0; // Buffer # into which audio is currently recording volatile int samples_read = 0; // # of samples read into current buffer thus far volatile bool mic_on = false; // true when reading from mic, false when full/stopped float spectrum[SPECTRUM_SIZE]; // FFT results are stored & further processed here float dynamic_level = 10.0; // For adapting to changing audio volume int frames; // For frames-per-second calculation uint32_t start_time; // Ditto struct { // Values associated with each column of the matrix int first_bin; // First spectrum bin index affecting column int num_bins; // Number of spectrum bins affecting column float *bin_weights; // List of spectrum bin weightings uint32_t color; // GFX-style 'RGB565' color for column float top; // Current column top position float dot; // Current column 'falling dot' position float velocity; // Current velocity of falling dot } column_table[18]; // Crude error handler, prints message to Serial console, flashes LED void err(char *str, uint8_t hz) { Serial.println(str); pinMode(LED_BUILTIN, OUTPUT); for (;;) digitalWrite(LED_BUILTIN, (millis() * hz / 500) & 1); } void setup() { // Runs once at program start... Serial.begin(115200); //while(!Serial); if (! glasses.begin()) err("IS3741 not found", 2); // FFT/SPECTRUM SETUP ----- uint8_t spectrum_bits = (int)log2f((float)SPECTRUM_SIZE); // e.g. 8 = 256 bin spectrum // Scale LOW_BIN and HIGH_BIN to 0.0 to 1.0 equivalent range in spectrum float low_frac = log2f((float)LOW_BIN) / (float)spectrum_bits; float frac_range = log2((float)HIGH_BIN) / (float)spectrum_bits - low_frac; // Serial.printf("%d %f %f\n", spectrum_bits, low_frac, frac_range); // To keep the display lively, tables are precomputed where each column of // the matrix (of which there are few) is the sum value and weighting of // several bins from the FFT spectrum output (of which there are many). // The tables also help visually linearize the output so octaves are evenly // spaced, as on a piano keyboard, whereas the source spectrum data is // spaced by frequency in Hz. for (int column=0; column<18; column++) { // Determine the lower and upper frequency range for this column, as // fractions within the scaled 0.0 to 1.0 spectrum range. 0.95 below // creates slight frequency overlap between columns, looks nicer. float lower = low_frac + frac_range * ((float)column / 18.0 * 0.95); float upper = low_frac + frac_range * ((float)(column + 1) / 18.0); float mid = (lower + upper) * 0.5; // Center of lower-to-upper range float half_width = (upper - lower) * 0.5 + 1e-2; // 1/2 of lower-to-upper range // Map fractions back to spectrum bin indices that contribute to column int first_bin = int(pow(2, (float)spectrum_bits * lower) + 1e-4); int last_bin = int(pow(2, (float)spectrum_bits * upper) + 1e-4); //Serial.printf("%d %d %d\n", column, first_bin, last_bin); float total_weight = 0.0; // Accumulate weight for this bin int num_bins = last_bin - first_bin + 1; // Allocate space for bin weights for column, stop everything if out of RAM. column_table[column].bin_weights = (float *)malloc(num_bins * sizeof(float)); if (column_table[column].bin_weights == NULL) err("Malloc fail", 10); for (int bin_index = first_bin; bin_index <= last_bin; bin_index++) { // Find distance from column's overall center to individual bin's // center, expressed as 0.0 (bin at center) to 1.0 (bin at limit of // lower-to-upper range). float bin_center = log2f((float)bin_index + 0.5) / (float)spectrum_bits; float dist = fabs(bin_center - mid) / half_width; if (dist < 1.0) { // Filter out a few math stragglers at either end // Bin weights have a cubic falloff curve within range: dist = 1.0 - dist; // Invert dist so 1.0 is at center float bin_weight = (((3.0 - (dist * 2.0)) * dist) * dist); column_table[column].bin_weights[bin_index - first_bin] = bin_weight; total_weight += bin_weight; } } //Serial.println(column); // Scale bin weights so total is 1.0 for each column, but then mute // lower columns slightly and boost higher columns. It graphs better. for (int i=0; i<num_bins; i++) { column_table[column].bin_weights[i] = column_table[column].bin_weights[i] / total_weight * (0.6 + (float)i / 18.0 * 2.0); //Serial.printf(" %f\n", column_table[column].bin_weights[i]); } column_table[column].first_bin = first_bin; column_table[column].num_bins = num_bins; column_table[column].color = glasses.color565(glasses.ColorHSV( 57600UL * column / 18, 255, 255)); // Red (0) to purple (57600) column_table[column].top = 6.0; // Start off bottom of graph column_table[column].dot = 6.0; column_table[column].velocity = 0.0; } for (int i=0; i<SPECTRUM_SIZE; i++) spectrum[i] = 0.0; // HARDWARE SETUP --------- // Configure glasses for max brightness, enable output glasses.setLEDscaling(0xFF); glasses.setGlobalCurrent(0xFF); glasses.enable(true); // Configure PDM mic, mono 16 KHz PDM.onReceive(onPDMdata); PDM.begin(1, 16000); start_time = millis(); } void loop() { // Repeat forever... short *audio_data; // Pointer to newly-received audio while (mic_on) yield(); // Wait for next buffer to finish recording // Full buffer received -- active_buf is index to new data audio_data = &audio_buf[active_buf][0]; // New data is here active_buf = 1 - active_buf; // Swap buffers to record into other one, mic_on = true; // and start recording next batch // Perform FFT operation on newly-received data, // results go back into the same buffer. ZeroFFT(audio_data, NUM_SAMPLES); // Convert FFT output to spectrum. log(y) looks better than raw data. // Only LOW_BIN to HIGH_BIN elements are needed. for(int i=LOW_BIN; i<=HIGH_BIN; i++) { spectrum[i] = (audio_data[i] > 0) ? log((float)audio_data[i]) : 0.0; } // Find min & max range of spectrum bin values, with limits. float lower = spectrum[LOW_BIN], upper = spectrum[LOW_BIN]; for (int i=LOW_BIN+1; i<=HIGH_BIN; i++) { if (spectrum[i] < lower) lower = spectrum[i]; if (spectrum[i] > upper) upper = spectrum[i]; } //Serial.printf("%f %f\n", lower, upper); if (upper < 2.5) upper = 2.5; // Adjust dynamic level to current spectrum output, keeps the graph // 'lively' as ambient volume changes. Sparkle but don't saturate. if (upper > dynamic_level) { // Got louder. Move level up quickly but allow initial "bump." dynamic_level = dynamic_level * 0.5 + upper * 0.5; } else { // Got quieter. Ease level down, else too many bumps. dynamic_level = dynamic_level * 0.75 + lower * 0.25; } // Apply vertical scale to spectrum data. Results may exceed // matrix height...that's OK, adds impact! float scale = 15.0 / (dynamic_level - lower); for (int i=LOW_BIN; i<=HIGH_BIN; i++) { spectrum[i] = (spectrum[i] - lower) * scale; } // Clear screen, filter and draw each column of the display... glasses.fill(0); for(int column=0; column<18; column++) { int first_bin = column_table[column].first_bin; // Start BELOW matrix and accumulate bin weights UP, saves math float column_top = 7.0; for (int bin_offset=0; bin_offset<column_table[column].num_bins; bin_offset++) { column_top -= spectrum[first_bin + bin_offset] * column_table[column].bin_weights[bin_offset]; } // Column top positions are filtered to appear less 'twitchy' -- // last data still has a 30% influence on current positions. column_top = (column_top * 0.7) + (column_table[column].top * 0.3); column_table[column].top = column_top; if(column_top < column_table[column].dot) { // Above current falling dot? column_table[column].dot = column_top - 0.5; // Move dot up column_table[column].velocity = 0.0; // and clear out velocity } else { column_table[column].dot += column_table[column].velocity; // Move dot down column_table[column].velocity += 0.015; // and accelerate } // Draw column and peak dot int itop = (int)column_top; // Quantize column top to pixel space glasses.drawLine(column, itop, column, itop + 20, column_table[column].color); glasses.drawPixel(column, (int)column_table[column].dot, 0xE410); } glasses.show(); // Buffered mode MUST use show() to refresh matrix frames += 1; uint32_t elapsed = millis() - start_time; //Serial.println(frames * 1000 / elapsed); } // PDM mic interrupt handler, called when new data is ready void onPDMdata() { //digitalWrite(LED_BUILTIN, millis() & 1024); // Debug heartbeat if (int bytes_to_read = PDM.available()) { if (mic_on) { int byte_limit = (NUM_SAMPLES - samples_read) * 2; // Space remaining, bytes_to_read = min(bytes_to_read, byte_limit); // don't overflow! PDM.read(&audio_buf[active_buf][samples_read], bytes_to_read); samples_read += bytes_to_read / 2; // Increment counter if (samples_read >= NUM_SAMPLES) { // Buffer full? mic_on = false; // Stop and samples_read = 0; // reset counter for next time } } else { // Mic is off (code is busy) - must read but discard data. // audio_buf[2] is a 'bit bucket' for this. PDM.read(audio_buf[2], bytes_to_read); } } }
Page last edited January 21, 2025
Text editor powered by tinymce.