This bit of code is going to allow you to stream music over the internet right to your MusicMaker FeatherWing. You will need to have access to WiFi for this to work.

First up, you will need to install two libraries. Check out the previous page for tips on installing libraries. The first library is the Adafruit_VS1053 library, and the second is the ESP8266WiFi library.

At the top of the code you will see where to enter your WiFi SSID (the name of your WiFi network), and the password. Make sure to leave the quotation marks, and only replace the text between them.

char* ssid     = "your_ssid";
const char* password = "password";

Below that you will see where you can enter radio stations. For this example, we are using SomaFM to get live, free streaming radio. They're awesome, please donate if you like the streams! The station we are using in the code is an 80's station, but you can just go to SomaFM.com and pick your own station. When you click on a station, in the left sidebar click on 'Direct Stream Links' and copy the direct server link info for MP3 128kb. Make sure to use the same formatting as shown in the code:

//  http://ice1.somafm.com/u80s-128-mp3
const char *host = "ice1.somafm.com";
const char *path = "/u80s-128-mp3"; //this is the part you need to change
//const char *path = "/doomed-128-mp3";
int httpPort = 80;

Of course you can use any mp3-streaming service. Just put in the domain name in host, the path to the mp3 stream in path and change the httpPort if necessary

Here is the full code. Upload this code to your MusicMaker setup and open the serial console. You should see it connect to your network and start playing some music. You will notice that there is a bit of code in there for adding in a potentiometer and on/off switch. We will add these next.

Don't worry if the audio seems to sounds weird - we haven't added an essential potentiometer part so as long as you hear *something* keep going!
// Tested: ESP8266, ESP32, M0+WINC1500

// include SPI, MP3 and SD libraries
#include <SPI.h>
#include <Adafruit_VS1053.h>
#include <ESP8266WiFi.h>

char* ssid     = "your_ssid";
const char* password = "password";

//  http://ice1.somafm.com/u80s-128-mp3
const char *host = "ice1.somafm.com";
const char *path = "/u80s-128-mp3";
//const char *path = "/doomed-128-mp3";
int httpPort = 80;

// These are the pins used
#define VS1053_RESET   -1     // VS1053 reset pin (not used!)
#define VS1053_CS      16     // VS1053 chip select pin (output)
#define VS1053_DCS     15     // VS1053 Data/command select pin (output)
#define VS1053_DREQ     0     // VS1053 Data request, ideally an Interrupt pin

#define VOLUME_KNOB    A0
#define ON_OFF_SWITCH  4

int lastvol = 30;

Adafruit_VS1053 musicPlayer =  Adafruit_VS1053(VS1053_RESET, VS1053_CS, VS1053_DCS, VS1053_DREQ);

// Use WiFiClient class to create HTTP/TCP connection
WiFiClient client;
  
void setup() {
  Serial.begin(115200);

  Serial.println("\n\nAdafruit VS1053 Feather WiFi Radio");

  /************************* INITIALIZE MP3 WING */
  if (! musicPlayer.begin()) { // initialise the music player
     Serial.println(F("Couldn't find VS1053, do you have the right pins defined?"));
     while (1) delay(10);
  }

  Serial.println(F("VS1053 found"));
  musicPlayer.sineTest(0x44, 500);    // Make a tone to indicate VS1053 is working
  
  // Set volume for left, right channels. lower numbers == louder volume!
  musicPlayer.setVolume(lastvol, lastvol);

  // don't use an IRQ, we'll hand-feed

  pinMode(ON_OFF_SWITCH, INPUT_PULLUP);
  /************************* INITIALIZE WIFI */
  Serial.print("Connecting to SSID "); Serial.println(ssid);
  WiFi.begin(ssid, password);
  
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
 
  Serial.println("WiFi connected");  
  Serial.println("IP address: ");  Serial.println(WiFi.localIP());


  /************************* INITIALIZE STREAM */
  Serial.print("connecting to ");  Serial.println(host);
  
  if (!client.connect(host, httpPort)) {
    Serial.println("Connection failed");
    return;
  }
  
  // We now create a URI for the request
  Serial.print("Requesting URL: ");
  Serial.println(path);
  
  // This will send the request to the server
  client.print(String("GET ") + path + " HTTP/1.1\r\n" +
               "Host: " + host + "\r\n" + 
               "Connection: close\r\n\r\n");

}

// our little buffer of mp3 data
uint8_t mp3buff[32];   // vs1053 likes 32 bytes at a time

int loopcounter = 0;

void loop() {
  if (! digitalRead(ON_OFF_SWITCH)) {
    yield();
    return;
  }
  
  loopcounter++;

  // wait till mp3 wants more data
  if (musicPlayer.readyForData()) {
    //Serial.print("ready ");
    
    //wants more data! check we have something available from the stream
    if (client.available() > 0) {
      //Serial.print("set ");
      // yea! read up to 32 bytes
      uint8_t bytesread = client.read(mp3buff, 32);
      // push to mp3
      musicPlayer.playData(mp3buff, bytesread);

      //Serial.println("stream!");
    }
  } else {
    if (loopcounter >= 1000) {
      loopcounter = 0;
      // adjust volume!
      int vol = 0;
      vol = analogRead(VOLUME_KNOB);
      vol /= 10;
      if (abs(vol - lastvol) > 3) {
        Serial.println(vol);
        lastvol = vol;
        musicPlayer.setVolume(lastvol, lastvol);
      }
    }
  }
}

This guide was first published on Jun 21, 2017. It was last updated on Sep 03, 2016.

This page (Streaming Internet Radio) was last updated on Jun 21, 2017.

Text editor powered by tinymce.