Packed in your AdaBox 002 is a little piezo buzzer. This will allow you to make your robot beep and boop.

The spacing of the piezo pins is perfect to put one side in the GND and the other in A1 as shown below. It doesn't matter which side of the buzzer goes into which spot.

The Code

For the fun of it, lets take the code from the previous step and make it play the Super Mario Bros. theme whenever you press button 1 on the controller. First, lets take a look at the code for the music.

We are going to use a variation of Becky's code from the wearable piezo project (Becky's code is a varition of Tiaga Galo's code - yay open source).

#define toneC    1911
#define toneC1    1804
#define toneD    1703
#define toneEb    1607
#define toneE    1517
#define toneF    1432
#define toneF1    1352
#define toneG    1276
#define toneAb    1204
#define toneA    1136
#define toneBb    1073
#define toneB    1012
#define tonec       955
#define tonec1      902
#define toned       851
#define toneeb      803
#define tonee       758
#define tonef       716
#define tonef1      676
#define toneg       638
#define toneab      602
#define tonea       568
#define tonebb      536
#define toneb       506

#define tonep       0 

int speaker = A1; 
long vel = 20000;
boolean hasplayed = false;
 
void setup() {
  pinMode(speaker, OUTPUT);
  delay(2000);
}

int melod[] = {tonec, toneG, toneE, toneA, toneB, toneBb, toneA, toneG, tonee, toneg, tonea, tonef, toneg, tonee, tonec, toned, toneB};
int ritmo[] = {18, 18, 18, 12, 12, 6, 12, 8, 8, 8, 12, 6, 12, 12, 6, 6, 6};
 
void loop() {
  if (hasplayed == true){ return;}
  for (int i=0; i<17; i++) {
    int tom = melod[i];
    int tempo = ritmo[i];
 
    long tvalue = tempo * vel;

    tocar(tom, tvalue);

    delayMicroseconds(1000);
  }	    delay(1000);

  hasplayed = true;
}
 
void tocar(int tom, long tempo_value) {
  long tempo_gasto = 0;
  while (tempo_gasto < tempo_value) {
    digitalWrite(speaker, HIGH);
    delayMicroseconds(tom / 2);
 
    digitalWrite(speaker, LOW);
    delayMicroseconds(tom/2);	 
    tempo_gasto += tom;
  }
}

Now, if we combine that code with the BLE controller code, and have it play the music when you tap button 1 on the controller...

#include <string.h>
#include <Arduino.h>
#include <SPI.h>
#if not defined (_VARIANT_ARDUINO_DUE_X_)
  #include <SoftwareSerial.h>
#endif

#include "Adafruit_BLE.h"
#include "Adafruit_BluefruitLE_SPI.h"
#include "Adafruit_BluefruitLE_UART.h"

#include "BluefruitConfig.h"

#include <Wire.h>
#include <Adafruit_MotorShield.h>

// Create the motor shield object with the default I2C address
Adafruit_MotorShield AFMS = Adafruit_MotorShield(); 

// And connect 2 DC motors to port M3 & M4 !
Adafruit_DCMotor *L_MOTOR = AFMS.getMotor(3);
Adafruit_DCMotor *R_MOTOR = AFMS.getMotor(4);

//Name your RC here
String BROADCAST_NAME = "Adafruit Black Robot Rover";

String BROADCAST_CMD = String("AT+GAPDEVNAME=" + BROADCAST_NAME);

Adafruit_BluefruitLE_SPI ble(BLUEFRUIT_SPI_CS, BLUEFRUIT_SPI_IRQ, BLUEFRUIT_SPI_RST);

#define toneC    1911
#define toneC1    1804
#define toneD    1703
#define toneEb    1607
#define toneE    1517
#define toneF    1432
#define toneF1    1352
#define toneG    1276
#define toneAb    1204
#define toneA    1136
#define toneBb    1073
#define toneB    1012
#define tonec       955
#define tonec1      902
#define toned       851
#define toneeb      803
#define tonee       758
#define tonef       716
#define tonef1      676
#define toneg       638
#define toneab      602
#define tonea       568
#define tonebb      536
#define toneb       506
 
#define tonep       0 
 
int speaker = A1; 
long vel = 20000;
boolean hasplayed = false;

// A small helper
void error(const __FlashStringHelper*err) {
  Serial.println(err);
  while (1);
}

// function prototypes over in packetparser.cpp
uint8_t readPacket(Adafruit_BLE *ble, uint16_t timeout);
float parsefloat(uint8_t *buffer);
void printHex(const uint8_t * data, const uint32_t numBytes);

// the packet buffer
extern uint8_t packetbuffer[];

char buf[60];

/**************************************************************************/
/*!
    @brief  Sets up the HW an the BLE module (this function is called
            automatically on startup)
*/
/**************************************************************************/
void setup(void)
{
  Serial.begin(9600);

  AFMS.begin();  // create with the default frequency 1.6KHz

  // turn on motors
  L_MOTOR->setSpeed(0);
  L_MOTOR->run(RELEASE);

  R_MOTOR->setSpeed(0);
  R_MOTOR->run(RELEASE);
    
  Serial.begin(115200);
  Serial.println(F("Adafruit Bluefruit Robot Controller Example"));
  Serial.println(F("-----------------------------------------"));

  /* Initialize the module */
  BLEsetup();
  
  pinMode(speaker, OUTPUT);
  
  L_MOTOR->setSpeed(155); 
  R_MOTOR->setSpeed(155);
}

int melod[] = {tonec, toneG, toneE, toneA, toneB, toneBb, toneA, toneG, tonee, toneg, tonea, tonef, toneg, tonee, tonec, toned, toneB};
int ritmo[] = {18, 18, 18, 12, 12, 6, 12, 8, 8, 8, 12, 6, 12, 12, 6, 6, 6};

void loop(void)
{
    // read new packet data
    uint8_t len = readPacket(&ble, BLE_READPACKET_TIMEOUT);

  readController();
}

bool readController(){

 // Buttons
  if (packetbuffer[1] == 'B') {

    uint8_t buttnum = packetbuffer[2] - '0';
    boolean pressed = packetbuffer[3] - '0';

    // Serial.println(buttnum);

    if (pressed) {
      if(buttnum == 1){
        if (hasplayed == true){ return;}
          for (int i=0; i<17; i++) {
            int tom = melod[i];
            int tempo = ritmo[i];
 
            long tvalue = tempo * vel;
 
            tocar(tom, tvalue);
 
            delayMicroseconds(1000);
            }      //delay(1000);
 
            hasplayed = true;
      }
      
      if(buttnum == 2){
        
      }

      if(buttnum == 3){
        
      }

      if(buttnum == 4){
        
      }

      if(buttnum == 5){
        L_MOTOR->run(FORWARD);
        R_MOTOR->run(FORWARD);
      }
      
      if(buttnum == 6){
        L_MOTOR->run(BACKWARD);
        R_MOTOR->run(BACKWARD);        
      }
      
      if(buttnum == 7){
        L_MOTOR->run(RELEASE);
        R_MOTOR->run(FORWARD);
      }
      
      if(buttnum == 8){
        L_MOTOR->run(FORWARD);
        R_MOTOR->run(RELEASE);        
      }     
  }
  else {
      L_MOTOR->run(RELEASE);
      R_MOTOR->run(RELEASE);
      hasplayed = false;
    }
}
}

void BLEsetup(){
  Serial.print(F("Initialising the Bluefruit LE module: "));

  if ( !ble.begin(VERBOSE_MODE) )
  {
    error(F("Couldn't find Bluefruit, make sure it's in CoMmanD mode & check wiring?"));
  }
  Serial.println( F("OK!") );

  /* Perform a factory reset to make sure everything is in a known state */
  Serial.println(F("Performing a factory reset: "));
  if (! ble.factoryReset() ){
       error(F("Couldn't factory reset"));
  }

  //Convert the name change command to a char array
  BROADCAST_CMD.toCharArray(buf, 60);

  //Change the broadcast device name here!
  if(ble.sendCommandCheckOK(buf)){
    Serial.println("name changed");
  }
  delay(250);

  //reset to take effect
  if(ble.sendCommandCheckOK("ATZ")){
    Serial.println("resetting");
  }
  delay(250);

  //Confirm name change
  ble.sendCommandCheckOK("AT+GAPDEVNAME");

  /* Disable command echo from Bluefruit */
  ble.echo(false);

  Serial.println("Requesting Bluefruit info:");
  /* Print Bluefruit information */
  ble.info();

  Serial.println(F("Please use Adafruit Bluefruit LE app to connect in Controller mode"));
  Serial.println(F("Then activate/use the sensors, color picker, game controller, etc!"));
  Serial.println();

  ble.verbose(false);  // debug info is a little annoying after this point!

  /* Wait for connection */
  while (! ble.isConnected()) {
      delay(500);
  }

  Serial.println(F("*****************"));

  // Set Bluefruit to DATA mode
  Serial.println( F("Switching to DATA mode!") );
  ble.setMode(BLUEFRUIT_MODE_DATA);

  Serial.println(F("*****************"));
}

void tocar(int tom, long tempo_value) {
  long tempo_gasto = 0;
  while (tempo_gasto < tempo_value) {
    digitalWrite(speaker, HIGH);
    delayMicroseconds(tom / 2);
 
    digitalWrite(speaker, LOW);
    delayMicroseconds(tom/2);  
    tempo_gasto += tom;
  }
}

This guide was first published on Dec 13, 2016. It was last updated on Sep 03, 2016.

This page (Make Your Robot Sing) was last updated on Nov 14, 2016.

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