Make sure to to download the NeoPixel Arduino library. Below is front and side code that will change the color of the NeoPixel strip - copy it into your Adafruit Arduino IDE as-is and then mod the LED Pins and number of pixels to make it your own. Remember that to program Trinket you need to download the special Adafruit version of the Arduino IDE from the Introduction to Trinket guide.
// Adafruit Trinket+NeoPixel animation for Daft Punk-inspired helmet. // Contains some ATtiny85-specific stuff; won't run as-is on Uno, etc. // Operates in HSV (hue, saturation, value) colorspace rather than RGB. // Animation is an interference pattern between two waves; one controls // saturation, the other controls value (brightness). The wavelength, // direction, speed and type (square vs triangle wave) for each is randomly // selected every few seconds. Hue is always linear, but other parameters // are similarly randomized. #include <Adafruit_NeoPixel.h> #include <avr/power.h> // GLOBAL STUFF -------------------------------------------------------------- #define N_LEDS 29 #define PIN 0 Adafruit_NeoPixel pixels = Adafruit_NeoPixel(N_LEDS, PIN); volatile uint16_t count = 1; // Countdown to next animation change extern const uint8_t gamma[]; // Big table at end of this code volatile struct { uint8_t type, // 0 = square wave, 1 = triangle wave value[2]; // 0 = start-of-frame value, 1 = pixel-to-pixel value int8_t inc[2]; // 0 = frame-to-frame increment, 1 = pixel-to-pixel inc } wave[3]; // 0 = Hue, 1 = Saturation, 2 = Value (brightness) #define WAVE_H 0 // Array indices for wave[] #define WAVE_S 1 #define WAVE_V 2 #define FRAME 0 // Array indices for value[] and inc[] #define PIXEL 1 // INITIALIZATION ------------------------------------------------------------ void setup() { pixels.begin(); randomSeed(analogRead(0)); // Seed random() from a floating pin (D2) // Timer/Counter 1 is used to generate a steady ~50 Hz frame rate. #if F_CPU == 16000000L clock_prescale_set(clock_div_1); TCCR1 = _BV(PWM1A) | _BV(CS13) | _BV(CS12); // 1:2048 prescale OCR1C = F_CPU / 2048 / 50 - 1; #else TCCR1 = _BV(PWM1A) | _BV(CS13) | _BV(CS11) | _BV(CS10); // 1:1024 OCR1C = F_CPU / 1024 / 50 - 1; #endif GTCCR = 0; // No PWM out TIMSK |= _BV(TOIE1); // Enable overflow interrupt } void loop() { } // Not used here -- everything's in interrupt below // 50 HZ LOOP ---------------------------------------------------------------- ISR(TIMER1_OVF_vect) { uint8_t w, i, n, s, v, r, g, b; uint16_t v1, s1; if(!(--count)) { // Time for new animation? count = 250 + random(250); // New effect will run for 5-10 sec. for(w=0; w<3; w++) { // Three waves (H,S,V)... wave[w].type = random(2); // Assign random type (square/triangle) for(i=0; i<2; i++) { // For frame and pixel increments... while(!(wave[w].inc[i] = random(15) - 7)); // Set non-zero random // wave value is never initialized; it's allowed to carry over } wave[w].value[PIXEL] = wave[w].value[FRAME]; } wave[WAVE_S].inc[PIXEL] *= 16; // Make saturation & value wave[WAVE_V].inc[PIXEL] *= 16; // blinkier along strip } else { // Continue current animation; update waves for(w=0; w<3; w++) { wave[w].value[FRAME] += wave[w].inc[FRAME]; // OK if this wraps! wave[w].value[PIXEL] = wave[w].value[FRAME]; } } // Render current animation frame. COGNITIVE HAZARD: fixed point math. for(i=0; i<N_LEDS; i++) { // For each LED along strip... // Coarse (8-bit) HSV-to-RGB conversion, hue first: n = (wave[WAVE_H].value[PIXEL] % 43) * 6; // Angle within sextant; 0-255 switch(wave[WAVE_H].value[PIXEL] / 43) { // Sextant number; 0-5 case 0 : r = 255 ; g = n ; b = 0 ; break; // R to Y case 1 : r = 254 - n; g = 255 ; b = 0 ; break; // Y to G case 2 : r = 0 ; g = 255 ; b = n ; break; // G to C case 3 : r = 0 ; g = 254 - n; b = 255 ; break; // C to B case 4 : r = n ; g = 0 ; b = 255 ; break; // B to M default: r = 255 ; g = 0 ; b = 254 - n; break; // M to R } // Saturation = 1-256 to allow >>8 instead of /255 s = wave[WAVE_S].value[PIXEL]; if(wave[WAVE_S].type) { // Triangle wave? if(s & 0x80) { // Downslope s = (s & 0x7F) << 1; s1 = 256 - s; } else { // Upslope s <<= 1; s1 = 1 + s; s = 255 - s; } } else { // Square wave if(s & 0x80) { // 100% saturation s1 = 256; s = 0; } else { // 0% saturation (white) s1 = 1; s = 255; } } // Value (brightness) = 1-256 for similar reasons v = wave[WAVE_V].value[PIXEL]; v1 = (wave[WAVE_V].type) ? // Triangle wave? ((v & 0x80) ? 64 - ((v & 0x7F) << 1) : // Downslope 1 + ( v << 1) ) : // Upslope ((v & 0x80) ? 256 : 1); // Square wave; on/off pixels.setPixelColor(i, pgm_read_byte(&gamma[((((r * s1) >> 8) + s) * v1) >> 8]), pgm_read_byte(&gamma[((((g * s1) >> 8) + s) * v1) >> 8]), pgm_read_byte(&gamma[((((b * s1) >> 8) + s) * v1) >> 8])); // Update wave values along length of strip (values may wrap, is OK!) for(w=0; w<3; w++) wave[w].value[PIXEL] += wave[w].inc[PIXEL]; } pixels.show(); } // Gamma correction improves appearance of midrange colors. // This table is positioned down here because it's a big annoying // distraction. The 'extern' near the top lets us reference it earlier. const uint8_t gamma[] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25, 25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68, 69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89, 90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114, 115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142, 144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175, 177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213, 215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 };
// Fiery demon horns (rawr!) for Adafruit Trinket/Gemma. // Adafruit invests time and resources providing this open source code, // please support Adafruit and open-source hardware by purchasing // products from Adafruit! #include <Adafruit_NeoPixel.h> #include <avr/power.h> #define N_HORNS 1 #define N_LEDS 30 // Per horn #define PIN 0 Adafruit_NeoPixel pixels = Adafruit_NeoPixel(N_HORNS * N_LEDS, PIN); // /\ -> Fire-like effect is the sum of multiple triangle // ____/ \____ waves in motion, with a 'warm' color map applied. #define N_WAVES 6 // Number of simultaneous waves (per horn) // Coordinate space for waves is 16x the pixel spacing, // allowing fixed-point math to be used instead of floats. struct { int16_t lower; // Lower bound of wave int16_t upper; // Upper bound of wave int16_t mid; // Midpoint (peak) ((lower+upper)/2) uint8_t vlower; // Velocity of lower bound uint8_t vupper; // Velocity of upper bound uint16_t intensity; // Brightness at peak } wave[N_HORNS][N_WAVES]; long fade; // Decreases brightness as wave moves // Gamma correction improves appearance of midrange colors uint8_t gamma[] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25, 25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68, 69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89, 90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114, 115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142, 144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175, 177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213, 215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 }; static void random_wave(uint8_t h,uint8_t w) { // Randomize one wave struct wave[h][w].upper = -1; // Always start just below head of strip wave[h][w].lower = -16 * (3 + random(4)); // Lower end starts ~3-7 pixels back wave[h][w].mid = (wave[h][w].lower + wave[h][w].upper) / 2; wave[h][w].vlower = 3 + random(4); // Lower end moves at ~1/8 to 1/4 pixel/frame wave[h][w].vupper = wave[h][w].vlower + random(4); // Upper end moves a bit faster, spreading wave wave[h][w].intensity = 300 + random(600); } void setup() { uint8_t h, w; randomSeed(analogRead(1)); pixels.begin(); for(h=0; h<N_HORNS; h++) { for(w=0; w<N_WAVES; w++) random_wave(h, w); } fade = 234 + N_LEDS / 2; if(fade > 255) fade = 255; // A ~100 Hz timer interrupt on Timer/Counter1 makes everything run // at regular intervals, regardless of current amount of motion. #if F_CPU == 16000000L clock_prescale_set(clock_div_1); TCCR1 = _BV(PWM1A) | _BV(CS13) | _BV(CS11) | _BV(CS10); // 1:1024 prescale OCR1C = F_CPU / 1024 / 100 - 1; #else TCCR1 = _BV(PWM1A) | _BV(CS13) | _BV(CS11); // 1:512 prescale OCR1C = F_CPU / 512 / 100 - 1; #endif GTCCR = 0; // No PWM out TIMSK |= _BV(TOIE1); // Enable overflow interrupt } void loop() { } // Not used -- everything's in interrupt below ISR(TIMER1_OVF_vect) { uint8_t h, w, i, r, g, b; int16_t x; uint16_t sum; for(h=0; h<N_HORNS; h++) { // For each horn... for(x=7, i=0; i<N_LEDS; i++, x+=16) { // For each LED along horn... for(sum=w=0; w<N_WAVES; w++) { // For each wave of horn... if((x < wave[h][w].lower) || (x > wave[h][w].upper)) continue; // Out of range if(x <= wave[h][w].mid) { // Lower half of wave (ramping up to peak brightness) sum += wave[h][w].intensity * (x - wave[h][w].lower) / (wave[h][w].mid - wave[h][w].lower); } else { // Upper half of wave (ramping down from peak) sum += wave[h][w].intensity * (wave[h][w].upper - x) / (wave[h][w].upper - wave[h][w].mid); } } // Now the magnitude (sum) is remapped to color for the LEDs. // A blackbody palette is used - fades white-yellow-red-black. if(sum < 255) { // 0-254 = black to red-1 r = pgm_read_byte(&gamma[sum]); g = b = 0; } else if(sum < 510) { // 255-509 = red to yellow-1 r = 255; g = pgm_read_byte(&gamma[sum - 255]); b = 0; } else if(sum < 765) { // 510-764 = yellow to white-1 r = g = 255; b = pgm_read_byte(&gamma[sum - 510]); } else { // 765+ = white r = g = b = 255; } pixels.setPixelColor(h * N_LEDS + i, r, g, b); } for(w=0; w<N_WAVES; w++) { // Update wave positions for each horn wave[h][w].lower += wave[h][w].vlower; // Advance lower position if(wave[h][w].lower >= (N_LEDS * 16)) { // Off end of strip? random_wave(h, w); // Yes, 'reboot' wave } else { // No, adjust other values... wave[h][w].upper += wave[h][w].vupper; wave[h][w].mid = (wave[h][w].lower + wave[h][w].upper) / 2; wave[h][w].intensity = (wave[h][w].intensity * fade) / 256; // Dimmer } } } pixels.show(); }