This version of the LED backpack is designed for these bright and colorful square=pixeled 8x8 matrices. They have 64 red and 64 green LEDs inside, for a total of 128 LEDs controlled as a 8x16 matrix. This backpack solves the
annoyance of using 24 pins or a bunch of chips by having an I2C
constant-current matrix controller sit neatly on the back of the PCB.
The controller chip takes care of everything, drawing all 128 LEDs in the
background. All you have to do is write data to it using the 2-pin I2C
interface. There are three address select pins so you can select one of 8
addresses to control up to 8 of these on a single 2-pin I2C bus (as well
as whatever other I2C chips or sensors you like). The driver chip can
'dim' the entire display from 1/16 brightness up to full brightness in
1/16th steps. It cannot dim individual LEDs, only the entire display at
Pay close attention to the instructions for positioning the matrix. It must be oriented correctly to work and is almost impossible to remove it once it has been soldered to the backpack!
||When you buy a pack from Adafruit, it comes with the fully tested and assembled backpack as well as a 8x8 matrix. You'll need to solder the matrix onto the backpack but its an easy task.
||Remove the parts from packaging and place the LED matrix OVER the silkscreen side.
The matrix must be soldered on the correct orientation or it will not work! Check for the side of the matrix that has printing on it. Then look for the front of the PCB that has a circle instead of a square in the corner and line those up as shown on the left
Do not solder the matrix over the chip on the back of the backpack - it will not work then!
||Turn the backpack over so its sitting flat on the matrix.
||Solder all 24 pins.
||Clip the long pins
||Now you're ready to wire it up to a microcontroller. We'll assume you want to use a 4pin header. You can also of course solder wires directly. Place a 4-pin piece of header with the LONG pins down into the breadboard.
||Place the soldered backpack on top of the header.
Bi-Color 8x8 LED Backpack Firmware
We wrote a basic library to help you work with the bi-color 8x8 matrix
backpack. The library is written for the Arduino and will work with any
Arduino as it just uses the I2C pins. The code is very portable and can
be easily adapted to any I2C-capable micro.
Wiring to the matrix is really easy
- Connect CLK to the I2C clock - on Arduino UNO thats Analog #5, on the Leonardo its Digital #3, on the Mega its digital #21
- Connect DAT to the I2C data - on Arduino UNO thats Analog #4, on the Leonardo its Digital #2, on the Mega its digital #20
- Connect GND to common ground
- Connect VCC+ to power - 5V is best but 3V also seems to work for 3V microcontrollers.
Next, download the Adafruit LED Backpack library from github . To download click the DOWNLOADS button in the top right corner, rename the uncompressed folder Adafruit_LEDBackpack. Check that the Adafruit_LEDBackpack folder contains Adafruit_LEDBackpack.cpp and Adafruit_LEDBackpack.h Place the Adafruit_LEDBackpack library folder your arduinosketchfolder/libraries/ folder. You may need to create the libraries subfolder if its your first library. You'll also need to download the Adafruit GFX library that provides the graphics drawing routines. Restart the IDE.
Once you've restarted you should be able to select the File->Examples->Adafruit_LEDBackpack->bicolor88 example
sketch. Upload it to your Arduino as usual. You should see a basic test
program that goes through a bunch of different drawing routines
Once you're happy that the matrix works, you can write your own sketches. The 8x8 matrix supports everything the Adafruit GFX library - drawing pixels, lines, rectangles, circles, triangles, roundrects, and small bitmaps. For more details check out the GFX page which will detail all of the GFX routines.
All the drawing routines only change the display memory kept by the Arduino. Don't forget to call writeDisplay() after drawing to 'save' the memory out to the matrix via I2C.
There are also a few small routines that are special to the matrix:
setBrightness(brightness)- will let you change the overall brightness of the entire display. 0 is least bright, 15 is brightest and is what is initialized by the display when you start
blinkRate(rate) - You can blink the entire display. 0 is no blinking. 1, 2 or 3 is for display blinking.
||The default orientation for graphics commands on this display places pixel (0,0) at the top-left when the header is at the left and Adafruit logo at the right. To use the matrix as shown above (header at top, logo at bottom), call matrix.setRotation(3) before issuing graphics commands.
Last updated on 2014-02-19 at 06.56.36 PM